ppsspp/GPU/GLES
2021-03-02 21:04:03 -08:00
..
DepalettizeShaderGLES.cpp Minor cleanup in GL backend, fixes #13647 2020-11-10 00:13:44 +01:00
DepalettizeShaderGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepthBufferGLES.cpp Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
DrawEngineGLES.cpp Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
DrawEngineGLES.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FragmentTestCacheGLES.cpp Minor cleanup in GL backend, fixes #13647 2020-11-10 00:13:44 +01:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
FramebufferManagerGLES.h Better debug names for BlitFramebuffer operations. 2020-11-28 13:45:26 +01:00
GPU_GLES.cpp Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
GPU_GLES.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerGLES.cpp GPU: Correct shader gen with weights as floats. 2021-01-10 08:52:28 -08:00
ShaderManagerGLES.h GPU: Correct shader gen with weights as floats. 2021-01-10 08:52:28 -08:00
StateMappingGLES.cpp Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Fix Star Ocean stencil issue with OpenGL. Fixes #13746 2020-11-11 23:23:31 +01:00
TextureCacheGLES.cpp GPU: Look up replaced filtering options. 2021-02-27 17:17:21 -08:00
TextureCacheGLES.h Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668. 2020-11-22 18:00:07 +01:00
TextureScalerGLES.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00