ppsspp/Core/Dialog/PSPGamedataInstallDialog.cpp
Unknown W. Brackets 7471516d05 Gamedata: Reduce the transfer per call.
The standard value made my desktop drop frames without the data cached.
2015-12-25 23:24:04 -08:00

278 lines
8.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "Common/Common.h"
#include "Common/ChunkFile.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/MemMapHelpers.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/Dialog/PSPGamedataInstallDialog.h"
std::string saveBasePath = "ms0:/PSP/SAVEDATA/";
// Guesses.
const static int GAMEDATA_INIT_DELAY_US = 200000;
const static int GAMEDATA_SHUTDOWN_DELAY_US = 2000;
const static u32 GAMEDATA_BYTES_PER_READ = 32768;
// TODO: Could adjust based on real-time into frame? Or eat cycles?
// If this is too high, some games (e.g. Senjou no Valkyria 3) will lag.
const static u32 GAMEDATA_READS_PER_UPDATE = 20;
static const std::string SFO_FILENAME = "PARAM.SFO";
namespace
{
std::vector<std::string> GetPSPFileList (std::string dirpath) {
std::vector<std::string> FileList;
auto Fileinfos = pspFileSystem.GetDirListing(dirpath);
for (auto it = Fileinfos.begin(); it != Fileinfos.end(); ++it) {
std::string info = (*it).name;
FileList.push_back(info);
}
return FileList;
}
}
PSPGamedataInstallDialog::PSPGamedataInstallDialog() {
}
PSPGamedataInstallDialog::~PSPGamedataInstallDialog() {
}
int PSPGamedataInstallDialog::Init(u32 paramAddr) {
if (GetStatus() != SCE_UTILITY_STATUS_NONE) {
ERROR_LOG_REPORT(SCEUTILITY, "A game install request is already running, not starting a new one");
return SCE_ERROR_UTILITY_INVALID_STATUS;
}
param.ptr = paramAddr;
inFileNames = GetPSPFileList("disc0:/PSP_GAME/INSDIR");
numFiles = (int)inFileNames.size();
readFiles = 0;
progressValue = 0;
allFilesSize = 0;
allReadSize = 0;
currentInputFile = 0;
currentOutputFile = 0;
for (std::string filename : inFileNames) {
allFilesSize += pspFileSystem.GetFileInfo("disc0:/PSP_GAME/INSDIR/" + filename).size;
}
if (allFilesSize == 0) {
ERROR_LOG_REPORT(SCEUTILITY, "Game install with no files / data");
// TODO: What happens here?
return -1;
}
int size = Memory::Read_U32(paramAddr);
memset(&request, 0, sizeof(request));
// Only copy the right size to support different request format
Memory::Memcpy(&request, paramAddr, size);
ChangeStatusInit(GAMEDATA_INIT_DELAY_US);
return 0;
}
int PSPGamedataInstallDialog::Update(int animSpeed) {
if (GetStatus() != SCE_UTILITY_STATUS_RUNNING)
return SCE_ERROR_UTILITY_INVALID_STATUS;
if (readFiles < numFiles) {
if (currentInputFile != 0 && currentOutputFile != 0) {
// Continue copying, this will close once done automatically.
CopyCurrentFileData();
} else {
OpenNextFile();
}
UpdateProgress();
} else {
WriteSfoFile();
// TODO: What is this? Should one of these update per file or anything?
request.unknownResult1 = readFiles;
request.unknownResult2 = readFiles;
Memory::WriteStruct(param.ptr, &request);
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
}
return 0;
}
void PSPGamedataInstallDialog::OpenNextFile() {
std::string inputFileName = "disc0:/PSP_GAME/INSDIR/" + inFileNames[readFiles];
std::string outputFileName = GetGameDataInstallFileName(&request, inFileNames[readFiles]);
currentInputFile = pspFileSystem.OpenFile(inputFileName, FILEACCESS_READ);
if (!currentInputFile) {
// TODO: Generate an error code?
ERROR_LOG_REPORT(SCEUTILITY, "Unable to read from install file: %s", inFileNames[readFiles].c_str());
++readFiles;
return;
}
currentOutputFile = pspFileSystem.OpenFile(outputFileName, (FileAccess)(FILEACCESS_WRITE | FILEACCESS_CREATE | FILEACCESS_TRUNCATE));
if (!currentOutputFile) {
// TODO: Generate an error code?
ERROR_LOG(SCEUTILITY, "Unable to write to install file: %s", inFileNames[readFiles].c_str());
pspFileSystem.CloseFile(currentInputFile);
currentInputFile = 0;
++readFiles;
return;
}
currentInputBytesLeft = (u32)pspFileSystem.GetFileInfo(inputFileName).size;
}
void PSPGamedataInstallDialog::CopyCurrentFileData() {
u8 buffer[GAMEDATA_BYTES_PER_READ];
for (u32 i = 0; i < GAMEDATA_READS_PER_UPDATE; ++i) {
if (currentInputBytesLeft <= 0) {
break;
}
const u32 bytesToRead = std::min(GAMEDATA_BYTES_PER_READ, currentInputBytesLeft);
size_t readSize = pspFileSystem.ReadFile(currentInputFile, buffer, bytesToRead);
if (readSize > 0) {
pspFileSystem.WriteFile(currentOutputFile, buffer, readSize);
currentInputBytesLeft -= (u32)readSize;
allReadSize += readSize;
} else {
break;
}
}
if (currentInputBytesLeft <= 0) {
CloseCurrentFile();
}
}
void PSPGamedataInstallDialog::CloseCurrentFile() {
pspFileSystem.CloseFile(currentOutputFile);
currentOutputFile = 0;
pspFileSystem.CloseFile(currentInputFile);
currentInputFile = 0;
++readFiles;
}
void PSPGamedataInstallDialog::WriteSfoFile() {
ParamSFOData sfoFile;
std::string sfopath = GetGameDataInstallFileName(&request, SFO_FILENAME);
PSPFileInfo sfoInfo = pspFileSystem.GetFileInfo(sfopath);
if (sfoInfo.exists) {
std::vector<u8> sfoData;
if (pspFileSystem.ReadEntireFile(sfopath, sfoData) >= 0) {
sfoFile.ReadSFO(sfoData);
}
}
// Update based on the just-saved data.
sfoFile.SetValue("TITLE", param->sfoParam.title, 128);
sfoFile.SetValue("SAVEDATA_TITLE", param->sfoParam.savedataTitle, 128);
sfoFile.SetValue("SAVEDATA_DETAIL", param->sfoParam.detail, 1024);
sfoFile.SetValue("PARENTAL_LEVEL", param->sfoParam.parentalLevel, 4);
// TODO: Verify category.
sfoFile.SetValue("CATEGORY", "MS", 4);
sfoFile.SetValue("SAVEDATA_DIRECTORY", std::string(param->gameName) + param->dataName, 64);
// TODO: Maybe there should be other things in the SFO file? Needs testing.
u8 *sfoData;
size_t sfoSize;
sfoFile.WriteSFO(&sfoData,&sfoSize);
u32 handle = pspFileSystem.OpenFile(sfopath, (FileAccess)(FILEACCESS_WRITE | FILEACCESS_CREATE | FILEACCESS_TRUNCATE));
if (handle != 0) {
pspFileSystem.WriteFile(handle, sfoData, sfoSize);
pspFileSystem.CloseFile(handle);
}
delete[] sfoData;
}
int PSPGamedataInstallDialog::Abort() {
// TODO: Delete the files or anything?
return PSPDialog::Shutdown();
}
int PSPGamedataInstallDialog::Shutdown(bool force) {
if (GetStatus() != SCE_UTILITY_STATUS_FINISHED && !force)
return SCE_ERROR_UTILITY_INVALID_STATUS;
return PSPDialog::Shutdown(force);
}
std::string PSPGamedataInstallDialog::GetGameDataInstallFileName(SceUtilityGamedataInstallParam *param, std::string filename){
if (!param)
return "";
std::string GameDataInstallPath = saveBasePath + param->gameName + param->dataName + "/";
if (!pspFileSystem.GetFileInfo(GameDataInstallPath).exists)
pspFileSystem.MkDir(GameDataInstallPath);
return GameDataInstallPath + filename;
}
void PSPGamedataInstallDialog::UpdateProgress() {
// Update progress bar(if there is).
// We only should update progress[0] here as the max progress value is 100.
if (allFilesSize != 0)
progressValue = (int)((allReadSize * 100) / allFilesSize);
else
progressValue = 100;
request.progress = progressValue;
Memory::WriteStruct(param.ptr, &request);
}
void PSPGamedataInstallDialog::DoState(PointerWrap &p) {
auto s = p.Section("PSPGamedataInstallDialog", 0, 3);
if (!s)
return;
// This was included in version 1 and higher.
PSPDialog::DoState(p);
p.Do(request);
// This was included in version 2 and higher.
if (s > 2) {
p.Do(param.ptr);
p.Do(inFileNames);
p.Do(numFiles);
p.Do(readFiles);
p.Do(allFilesSize);
p.Do(allReadSize);
p.Do(progressValue);
} else {
param.ptr = 0;
}
if (s > 3) {
p.Do(currentInputFile);
p.Do(currentInputBytesLeft);
p.Do(currentOutputFile);
} else {
currentInputFile = 0;
currentInputBytesLeft = 0;
currentOutputFile = 0;
}
}