ppsspp/GPU
2015-03-01 16:15:13 +01:00
..
Common Workaround for crash in Pangya Fantasy Golf reported in #6398 2015-03-01 15:33:34 +01:00
Debugger Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
Directx9 Fix #6398 for DX9 as well 2015-03-01 16:15:13 +01:00
GLES Workaround for crash in Pangya Fantasy Golf reported in #6398 2015-03-01 15:33:34 +01:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Floor float z coords in throughmode. 2015-02-22 21:04:48 -08:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp Disassemble the "continue previous" prim. 2015-02-01 01:21:28 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
GPU.vcxproj.filters Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
GPUCommon.cpp Don't show the op twice in the GE debugger. 2015-02-01 01:21:04 -08:00
GPUCommon.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUInterface.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Use SSE when generating spline normals. 2015-02-25 19:22:48 -08:00