ppsspp/UI
2015-03-01 16:17:41 +01:00
..
BackgroundAudio.cpp Fix size of first bg audio read. 2015-02-28 13:29:51 -08:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ControlMappingScreen.cpp Make "Back" button translatable on the analogs testing screen 2015-01-04 02:01:05 +01:00
ControlMappingScreen.h Show the last key event on the analogs testing screen 2015-01-03 17:59:43 +01:00
CwCheatScreen.cpp Remove 2 more game specific config saves. 2015-02-15 03:49:01 +01:00
CwCheatScreen.h Fix a bad nullcheck. 2015-01-17 19:49:47 -08:00
DevScreens.cpp Better error checking in D3D9 init 2015-02-02 09:27:27 +01:00
DevScreens.h Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370. 2015-01-29 12:56:17 +01:00
EmuScreen.cpp fix for crash opening directory 2015-02-28 16:05:13 -08:00
EmuScreen.h Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
GameInfoCache.cpp Just save the current config every time the config file is switched 2015-02-14 19:21:26 +01:00
GameInfoCache.h First attempt at save state UI with screenshot thumbnails in the pause screen 2014-12-31 15:34:51 +01:00
GamepadEmu.cpp On Maemo, iOS, and Symbian, make sure to always show the menu touch button, regardless of touch control visibility. 2015-02-23 04:13:26 -05:00
GamepadEmu.h Make it possible to type 'X' into the nickname (and other) textboxes without being thrown out. 2015-02-03 00:11:51 +01:00
GameScreen.cpp Don't set focus for Play choice 2015-03-01 22:56:57 +10:00
GameScreen.h added optional per-game settings 2014-12-16 00:14:11 +01:00
GameSettingsScreen.cpp Merge branch 'analog-options' of https://github.com/ShiftyAxel/ppsspp into ShiftyAxel-analog-options 2015-03-01 16:17:41 +01:00
GameSettingsScreen.h Add option to turn off the resampler if native audio sample rate is 44100Hz (sometimes in WASAPI, always in DSOUND) 2015-01-31 12:20:45 +01:00
HostTypes.h Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
MainScreen.cpp Make the game button hold animation time-based instead of framecount based. Fixes #7404 2015-03-01 15:59:17 +01:00
MainScreen.h Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00
MiscScreens.cpp Remove unnecessary Clear() from UI background drawing code 2015-02-15 20:41:36 +01:00
MiscScreens.h Mac buildfix 2014-08-23 14:24:24 +02:00
NativeApp.cpp Minor cleanup 2015-02-03 21:28:08 +01:00
OnScreenDisplay.cpp Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer. 2014-12-31 20:43:28 +01:00
OnScreenDisplay.h Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer. 2014-12-31 20:43:28 +01:00
PauseScreen.cpp Pause UI: Increase vertical spacing between savestate slots, allow changing the "current" slot by choosing an empty one 2015-02-16 22:41:01 +01:00
PauseScreen.h Add a focus style to the little screenshot previews to make keyboard navigation less confusing 2015-02-02 10:09:00 +01:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
ReportScreen.cpp merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
ReportScreen.h merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
Store.cpp Update native 2014-03-10 23:21:21 +01:00
Store.h Store: Handle zip files with external URLs and deep paths inside. 2013-12-05 12:48:09 +01:00
TiltAnalogSettingsScreen.cpp Make a string translatable in tilt settings dialog 2014-03-20 00:29:34 +01:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
TiltEventProcessor.h moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
TouchControlLayoutScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlLayoutScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp Update the font atlas 2015-01-31 15:29:57 +01:00
ui_atlas.h add an indicator to games when they have game settings 2014-12-16 00:15:36 +01:00
UI.vcxproj Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
UI.vcxproj.filters Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

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UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
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UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
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