ppsspp/GPU
Unknown W. Brackets cc6491342e softgpu: Prepare dedicated rectangle path.
We're still sometimes using the slow rect-as-triangles path, let's do
something faster.  As a first step, just handle binning.
2022-02-20 09:38:51 -08:00
..
Common softgpu: Remove offset from screenpos. 2022-02-19 20:38:44 -08:00
D3D11 Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Debugger GE Debugger: Track last gstate on stepping. 2022-02-13 10:22:59 -08:00
Directx9 Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GLES Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Software softgpu: Prepare dedicated rectangle path. 2022-02-20 09:38:51 -08:00
Vulkan Vulkan: Avoid crash on double DeviceLost. 2022-02-06 23:34:44 -08:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj softgpu: Add class to manage and enqueue for bins. 2022-01-13 09:26:59 -08:00
GPU.vcxproj.filters softgpu: Add class to manage and enqueue for bins. 2022-01-13 09:26:59 -08:00
GPUCommon.cpp Merge pull request #15378 from unknownbrackets/gedebugger-skip 2022-02-07 08:52:57 +01:00
GPUCommon.h softgpu: Avoid flush on END. 2022-01-31 19:32:46 -08:00
GPUInterface.h GPU: Force texture invalidation for ZHP minimap. 2021-02-07 09:02:28 -08:00
GPUState.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GPUState.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Math3D.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Math3D.h GPU: Allow gcc/clang/icc runtime SSE4 usage. 2022-01-08 17:09:09 -08:00