ppsspp/Core/HW/MemoryStick.cpp
Henrik Rydgård b56eef487c Strict mode checking - no way to forget detaching now.
And if we forget to attach, boom. Hopefully I caught all of them.
2023-01-05 08:38:52 +01:00

201 lines
5.9 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <condition_variable>
#include <mutex>
#include <thread>
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Thread/ThreadUtil.h"
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Core/Compatibility.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/HW/MemoryStick.h"
#include "Core/System.h"
// MS and FatMS states.
static MemStickState memStickState;
static MemStickFatState memStickFatState;
static bool memStickNeedsAssign = false;
static u64 memStickInsertedAt = 0;
static uint64_t memstickInitialFree = 0;
static uint64_t memstickCurrentUse = 0;
static bool memstickCurrentUseValid = false;
enum FreeCalcStatus {
NONE,
RUNNING,
DONE,
CLEANED_UP,
};
static std::thread freeCalcThread;
static std::condition_variable freeCalcCond;
static std::mutex freeCalcMutex;
static FreeCalcStatus freeCalcStatus = FreeCalcStatus::NONE;
static const u64 normalMemstickSize = 9ULL * 1024 * 1024 * 1024;
static const u64 smallMemstickSize = 1ULL * 1024 * 1024 * 1024;
void MemoryStick_DoState(PointerWrap &p) {
auto s = p.Section("MemoryStick", 1, 5);
if (!s)
return;
Do(p, memStickState);
Do(p, memStickFatState);
if (s >= 4) {
// Do nothing.
} else if (s >= 2) {
// Really no point in storing the memstick size.
u64 memStickSize = normalMemstickSize;
Do(p, memStickSize);
}
if (s >= 5) {
Do(p, memstickInitialFree);
}
if (s >= 3) {
Do(p, memStickNeedsAssign);
Do(p, memStickInsertedAt);
}
}
MemStickState MemoryStick_State() {
return memStickState;
}
MemStickFatState MemoryStick_FatState() {
if (memStickNeedsAssign && CoreTiming::GetTicks() > memStickInsertedAt + msToCycles(500)) {
// It's been long enough for us to be done mounting the memory stick.
memStickFatState = PSP_FAT_MEMORYSTICK_STATE_ASSIGNED;
memStickNeedsAssign = false;
}
return memStickFatState;
}
u64 MemoryStick_SectorSize() {
return 32 * 1024; // 32KB
}
static void MemoryStick_CalcInitialFree() {
std::unique_lock<std::mutex> guard(freeCalcMutex);
freeCalcStatus = FreeCalcStatus::RUNNING;
freeCalcThread = std::thread([] {
SetCurrentThreadName("CalcInitialFree");
AndroidJNIThreadContext jniContext;
memstickInitialFree = pspFileSystem.FreeSpace("ms0:/") + pspFileSystem.ComputeRecursiveDirectorySize("ms0:/PSP/SAVEDATA/");
std::unique_lock<std::mutex> guard(freeCalcMutex);
freeCalcStatus = FreeCalcStatus::DONE;
freeCalcCond.notify_all();
});
}
static void MemoryStick_WaitInitialFree() {
std::unique_lock<std::mutex> guard(freeCalcMutex);
while (freeCalcStatus == FreeCalcStatus::RUNNING) {
freeCalcCond.wait(guard);
}
if (freeCalcStatus == FreeCalcStatus::DONE)
freeCalcThread.join();
freeCalcStatus = FreeCalcStatus::CLEANED_UP;
}
u64 MemoryStick_FreeSpace() {
MemoryStick_WaitInitialFree();
const CompatFlags &flags = PSP_CoreParameter().compat.flags();
u64 realFreeSpace = pspFileSystem.FreeSpace("ms0:/");
// Cap the memory stick size to avoid math errors when old games get sizes that were
// not planned for back then (even though 2GB cards were available.)
// We have a compat setting to make it even smaller for Harry Potter : Goblet of Fire, see #13266.
const u64 memStickSize = flags.ReportSmallMemstick ? smallMemstickSize : (u64)g_Config.iMemStickSizeGB * 1024 * 1024 * 1024;
// Assume the memory stick is only used to store savedata.
if (!memstickCurrentUseValid) {
memstickCurrentUse = pspFileSystem.ComputeRecursiveDirectorySize("ms0:/PSP/SAVEDATA/");
memstickCurrentUseValid = true;
}
u64 simulatedFreeSpace = 0;
if (memstickCurrentUse < memStickSize) {
simulatedFreeSpace = memStickSize - memstickCurrentUse;
} else if (flags.ReportSmallMemstick) {
// There's more stuff in the memstick than the size we report.
// This doesn't work, so we'll just have to lie. Not sure what the best way is.
simulatedFreeSpace = smallMemstickSize / 2; // just pick a value.
}
if (flags.MemstickFixedFree) {
// Assassin's Creed: Bloodlines fails to save if free space changes incorrectly during game.
realFreeSpace = 0;
if (memstickCurrentUse <= memstickInitialFree) {
realFreeSpace = memstickInitialFree - memstickCurrentUse;
}
}
return std::min(simulatedFreeSpace, realFreeSpace);
}
void MemoryStick_NotifyWrite() {
memstickCurrentUseValid = false;
}
void MemoryStick_SetFatState(MemStickFatState state) {
memStickFatState = state;
memStickNeedsAssign = false;
}
void MemoryStick_SetState(MemStickState state) {
if (memStickState == state) {
return;
}
memStickState = state;
// If removed, we unmount. Otherwise, mounting is delayed.
if (state == PSP_MEMORYSTICK_STATE_NOT_INSERTED) {
MemoryStick_SetFatState(PSP_FAT_MEMORYSTICK_STATE_UNASSIGNED);
} else {
memStickInsertedAt = CoreTiming::GetTicks();
memStickNeedsAssign = true;
}
}
void MemoryStick_Init() {
if (g_Config.bMemStickInserted) {
memStickState = PSP_MEMORYSTICK_STATE_INSERTED;
memStickFatState = PSP_FAT_MEMORYSTICK_STATE_ASSIGNED;
} else {
memStickState = PSP_MEMORYSTICK_STATE_NOT_INSERTED;
memStickFatState = PSP_FAT_MEMORYSTICK_STATE_UNASSIGNED;
}
memStickNeedsAssign = false;
MemoryStick_CalcInitialFree();
}
void MemoryStick_Shutdown() {
MemoryStick_WaitInitialFree();
}