ppsspp/UI/OnScreenDisplay.cpp

420 lines
13 KiB
C++

#include <algorithm>
#include <sstream>
#include "UI/OnScreenDisplay.h"
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Render/TextureAtlas.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/Math/math_util.h"
#include "Common/UI/IconCache.h"
#include "UI/RetroAchievementScreens.h"
#include "Common/UI/Context.h"
#include "Common/System/OSD.h"
#include "Common/TimeUtil.h"
#include "Common/Net/HTTPClient.h"
#include "Core/Config.h"
static const float g_atlasIconSize = 36.0f;
static const float extraTextScale = 0.7f;
static uint32_t GetNoticeBackgroundColor(NoticeLevel type) {
// Colors from Infima
switch (type) {
case NoticeLevel::ERROR: return 0x3530d5; // danger-darker
case NoticeLevel::WARN: return 0x009ed9; // warning-darker
case NoticeLevel::INFO: return 0x706760; // gray-700
case NoticeLevel::SUCCESS: return 0x008b00; // nice green
default: return 0x606770;
}
}
static ImageID GetOSDIcon(NoticeLevel level) {
switch (level) {
case NoticeLevel::INFO: return ImageID::invalid(); // return ImageID("I_INFO");
case NoticeLevel::ERROR: return ImageID("I_CROSS");
case NoticeLevel::WARN: return ImageID("I_WARNING");
case NoticeLevel::SUCCESS: return ImageID("I_CHECKEDBOX");
default: return ImageID::invalid();
}
}
static NoticeLevel GetNoticeLevel(OSDType type) {
switch (type) {
case OSDType::MESSAGE_INFO: return NoticeLevel::INFO;
case OSDType::MESSAGE_ERROR:
case OSDType::MESSAGE_ERROR_DUMP: return NoticeLevel::ERROR;
case OSDType::MESSAGE_WARNING: return NoticeLevel::WARN;
case OSDType::MESSAGE_SUCCESS: return NoticeLevel::SUCCESS;
default: return NoticeLevel::SUCCESS;
}
}
// Align only matters here for the ASCII-only flag.
static void MeasureNotice(const UIContext &dc, NoticeLevel level, const std::string &text, const std::string &details, const std::string &iconName, int align, float *width, float *height, float *height1) {
dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, text.c_str(), width, height, align);
*height1 = *height;
float width2 = 0.0f, height2 = 0.0f;
if (!details.empty()) {
dc.MeasureText(dc.theme->uiFont, extraTextScale, extraTextScale, details.c_str(), &width2, &height2, align);
*width = std::max(*width, width2);
*height += 5.0f + height2;
}
float iconSize = 0.0f;
if (!iconName.empty()) {
// Normal entry but with a cached icon.
int iconWidth, iconHeight;
if (g_iconCache.GetDimensions(iconName, &iconWidth, &iconHeight)) {
*width += 5.0f + iconWidth;
iconSize = iconWidth + 5.0f;
}
} else if (!GetOSDIcon(level).isInvalid()) {
// Atlas icon.
iconSize = g_atlasIconSize + 5.0f;
}
*width += iconSize + 12.0f;
*height = std::max(*height, iconSize + 5.0f);
}
// Align only matters here for the ASCII-only flag.
static void MeasureOSDEntry(const UIContext &dc, const OnScreenDisplay::Entry &entry, int align, float *width, float *height, float *height1) {
if (entry.type == OSDType::ACHIEVEMENT_UNLOCKED) {
const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
MeasureAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, width, height);
*width = 550.0f;
*height1 = *height;
} else {
MeasureNotice(dc, GetNoticeLevel(entry.type), entry.text, entry.text2, entry.iconName, align, width, height, height1);
}
}
static void RenderNotice(UIContext &dc, Bounds bounds, float height1, NoticeLevel level, const std::string &text, const std::string &details, const std::string &iconName, int align, float alpha) {
UI::Drawable background = UI::Drawable(colorAlpha(GetNoticeBackgroundColor(level), alpha));
uint32_t foreGround = whiteAlpha(alpha);
dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
dc.FillRect(background, bounds);
ImageID iconID = GetOSDIcon(level);
float iconSize = 0.0f;
if (!iconName.empty()) {
dc.Flush();
// Normal entry but with a cached icon.
Draw::Texture *texture = g_iconCache.BindIconTexture(&dc, iconName);
if (texture) {
iconSize = texture->Width();
dc.Draw()->DrawTexRect(Bounds(bounds.x + 2.5f, bounds.y + 2.5f, iconSize, iconSize), 0.0f, 0.0f, 1.0f, 1.0f, foreGround);
dc.Flush();
dc.RebindTexture();
}
dc.Begin();
} else if (iconID.isValid()) {
// Atlas icon.
dc.DrawImageVGradient(iconID, foreGround, foreGround, Bounds(bounds.x + 2.5f, bounds.y + 2.5f, g_atlasIconSize, g_atlasIconSize));
iconSize = g_atlasIconSize;
}
// Make room
bounds.x += iconSize + 5.0f;
bounds.w -= iconSize + 5.0f;
dc.DrawTextShadowRect(text.c_str(), bounds.Inset(0.0f, 1.0f, 0.0f, 0.0f), foreGround, (align & FLAG_DYNAMIC_ASCII));
if (!details.empty()) {
Bounds bottomTextBounds = bounds.Inset(3.0f, height1 + 5.0f, 3.0f, 3.0f);
UI::Drawable backgroundDark = UI::Drawable(colorAlpha(darkenColor(GetNoticeBackgroundColor(level)), alpha));
dc.FillRect(backgroundDark, bottomTextBounds);
dc.SetFontScale(extraTextScale, extraTextScale);
dc.DrawTextRect(details.c_str(), bottomTextBounds, foreGround, (align & FLAG_DYNAMIC_ASCII) | ALIGN_LEFT);
}
dc.SetFontScale(1.0f, 1.0f);
}
static void RenderOSDEntry(UIContext &dc, const OnScreenDisplay::Entry &entry, Bounds bounds, float height1, int align, float alpha) {
if (entry.type == OSDType::ACHIEVEMENT_UNLOCKED) {
const rc_client_achievement_t * achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
if (achievement) {
RenderAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, bounds, alpha, entry.startTime, time_now_d());
}
return;
} else {
RenderNotice(dc, bounds, height1, GetNoticeLevel(entry.type), entry.text, entry.text2, entry.iconName, align, alpha);
}
}
static void MeasureOSDProgressBar(const UIContext &dc, const OnScreenDisplay::ProgressBar &bar, float *width, float *height) {
*height = 36;
*width = 450.0f;
}
static void RenderOSDProgressBar(UIContext &dc, const OnScreenDisplay::ProgressBar &entry, Bounds bounds, int align, float alpha) {
uint32_t foreGround = whiteAlpha(alpha);
dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
uint32_t backgroundColor = colorAlpha(0x806050, alpha);
uint32_t progressBackgroundColor = colorAlpha(0xa08070, alpha);
if (entry.maxValue > entry.minValue) {
// Normal progress bar
UI::Drawable background = UI::Drawable(backgroundColor);
UI::Drawable progressBackground = UI::Drawable(progressBackgroundColor);
float ratio = (float)(entry.progress - entry.minValue) / (float)entry.maxValue;
Bounds boundLeft = bounds;
Bounds boundRight = bounds;
boundLeft.w *= ratio;
boundRight.x += ratio * boundRight.w;
boundRight.w *= (1.0f - ratio);
dc.FillRect(progressBackground, boundLeft);
dc.FillRect(background, boundRight);
} else {
// Indeterminate spinner
float alpha = cos(time_now_d() * 5.0) * 0.5f + 0.5f;
uint32_t pulse = colorBlend(backgroundColor, progressBackgroundColor, alpha);
UI::Drawable background = UI::Drawable(pulse);
dc.FillRect(background, bounds);
}
dc.SetFontStyle(dc.theme->uiFont);
dc.SetFontScale(1.0f, 1.0f);
dc.DrawTextShadowRect(entry.message.c_str(), bounds, colorAlpha(0xFFFFFFFF, alpha), (align & FLAG_DYNAMIC_ASCII) | ALIGN_CENTER);
}
static void MeasureLeaderboardTracker(UIContext &dc, const std::string &text, float *width, float *height) {
dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, text.c_str(), width, height);
*width += 10.0f;
*height += 10.0f;
}
static void RenderLeaderboardTracker(UIContext &dc, const Bounds &bounds, const std::string &text, float alpha) {
// TODO: Awful color.
uint32_t backgroundColor = colorAlpha(0x806050, alpha);
UI::Drawable background = UI::Drawable(backgroundColor);
dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
dc.FillRect(background, bounds);
dc.SetFontStyle(dc.theme->uiFont);
dc.SetFontScale(1.0f, 1.0f);
dc.DrawTextShadowRect(text.c_str(), bounds.Inset(5.0f, 5.0f), colorAlpha(0xFFFFFFFF, alpha), ALIGN_VCENTER | ALIGN_LEFT);
}
void OnScreenMessagesView::Draw(UIContext &dc) {
if (!g_Config.bShowOnScreenMessages) {
return;
}
dc.Flush();
double now = time_now_d();
float y = 10.0f;
const float fadeoutCoef = 1.0f / OnScreenDisplay::FadeoutTime();
if (g_OSD.ShowSidebar()) {
// Draw side entries. Top entries should apply on top of them if there's a collision, so drawing
// these first makes sense.
const std::vector<OnScreenDisplay::Entry> sideEntries = g_OSD.SideEntries();
for (auto &entry : sideEntries) {
float tw, th;
const rc_client_achievement_t *achievement = nullptr;
AchievementRenderStyle style;
switch (entry.type) {
case OSDType::ACHIEVEMENT_PROGRESS:
{
achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
if (!achievement)
continue;
style = AchievementRenderStyle::PROGRESS_INDICATOR;
MeasureAchievement(dc, achievement, style, &tw, &th);
break;
}
case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR:
{
achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
if (!achievement)
continue;
style = AchievementRenderStyle::CHALLENGE_INDICATOR;
MeasureAchievement(dc, achievement, style, &tw, &th);
break;
}
case OSDType::LEADERBOARD_TRACKER:
{
MeasureLeaderboardTracker(dc, entry.text, &tw, &th);
break;
}
default:
continue;
}
Bounds b(10.0f, y, tw, th);
float alpha = Clamp((float)(entry.endTime - now) * fadeoutCoef, 0.0f, 1.0f);
// OK, render the thing.
switch (entry.type) {
case OSDType::ACHIEVEMENT_PROGRESS:
case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR:
{
RenderAchievement(dc, achievement, style, b, alpha, entry.startTime, now);
break;
}
case OSDType::LEADERBOARD_TRACKER:
RenderLeaderboardTracker(dc, b, entry.text, alpha);
break;
default:
continue;
}
y += (b.h + 4.0f) * alpha; // including alpha here gets us smooth animations.
}
}
// Get height
float w, h;
dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, "Wg", &w, &h);
y = 10.0f;
// Then draw them all.
const std::vector<OnScreenDisplay::ProgressBar> bars = g_OSD.ProgressBars();
for (auto &bar : bars) {
float tw, th;
MeasureOSDProgressBar(dc, bar, &tw, &th);
Bounds b(0.0f, y, tw, th);
b.x = (bounds_.w - b.w) * 0.5f;
float alpha = Clamp((float)(bar.endTime - now) * 4.0f, 0.0f, 1.0f);
RenderOSDProgressBar(dc, bar, b, 0, alpha);
y += (b.h + 4.0f) * alpha; // including alpha here gets us smooth animations.
}
const std::vector<OnScreenDisplay::Entry> entries = g_OSD.Entries();
for (const auto &entry : entries) {
dc.SetFontScale(1.0f, 1.0f);
// Messages that are wider than the screen are left-aligned instead of centered.
int align = 0;
// If we have newlines, we may be looking at ASCII debug output. But let's verify.
if (entry.text.find('\n') != 0) {
if (!UTF8StringHasNonASCII(entry.text.c_str()))
align |= FLAG_DYNAMIC_ASCII;
}
float tw, th = 0.0f, h1 = 0.0f;
switch (entry.type) {
case OSDType::ACHIEVEMENT_UNLOCKED:
{
const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
if (achievement) {
MeasureAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, &tw, &th);
h1 = th;
}
tw = 550.0f;
break;
}
default:
MeasureOSDEntry(dc, entry, align, &tw, &th, &h1);
break;
}
Bounds b(0.0f, y, tw, th);
if (tw > bounds_.w) {
// Left-aligned
b.x = 2;
} else {
// Centered
b.x = (bounds_.w - b.w) * 0.5f;
}
// Scale down if height doesn't fit.
float scale = 1.0f;
if (th > bounds_.h - y) {
// Scale down!
scale = std::max(0.15f, (bounds_.h - y) / th);
dc.SetFontScale(scale, scale);
b.w *= scale;
b.h *= scale;
}
float alpha = Clamp((float)(entry.endTime - now) * 4.0f, 0.0f, 1.0f);
RenderOSDEntry(dc, entry, b, h1, align, alpha);
y += (b.h * scale + 4.0f) * alpha; // including alpha here gets us smooth animations.
}
// Thin bar at the top of the screen.
// TODO: Remove and replace with "proper" progress bars.
std::vector<float> progress = g_DownloadManager.GetCurrentProgress();
if (!progress.empty()) {
static const uint32_t colors[4] = {
0xFFFFFFFF,
0xFFCCCCCC,
0xFFAAAAAA,
0xFF777777,
};
dc.Begin();
int h = 5;
for (size_t i = 0; i < progress.size(); i++) {
float barWidth = 10 + (dc.GetBounds().w - 10) * progress[i];
Bounds bounds(0, h * i, barWidth, h);
UI::Drawable solid(colors[i & 3]);
dc.FillRect(solid, bounds);
}
dc.Flush();
}
}
std::string OnScreenMessagesView::DescribeText() const {
std::stringstream ss;
const auto &entries = g_OSD.Entries();
for (auto iter = entries.begin(); iter != entries.end(); ++iter) {
if (iter != entries.begin()) {
ss << "\n";
}
ss << iter->text;
}
return ss.str();
}
void OSDOverlayScreen::CreateViews() {
root_ = new UI::AnchorLayout();
root_->SetTag("OSDOverlayScreen");
root_->Add(new OnScreenMessagesView(new UI::AnchorLayoutParams(0.0f, 0.0f, 0.0f, 0.0f)));
}
void NoticeView::GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const {
Bounds bounds(0, 0, layoutParams_->width, layoutParams_->height);
if (bounds.w < 0) {
// If there's no size, let's grow as big as we want.
bounds.w = horiz.size;
}
if (bounds.h < 0) {
bounds.h = vert.size;
}
ApplyBoundsBySpec(bounds, horiz, vert);
MeasureNotice(dc, level_, text_, detailsText_, iconName_, 0, &w, &h, &height1_);
}
void NoticeView::Draw(UIContext &dc) {
RenderNotice(dc, bounds_, height1_, level_, text_, detailsText_, iconName_, 0, 1.0f);
}