mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
169 lines
5.3 KiB
Plaintext
169 lines
5.3 KiB
Plaintext
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
// This code implements the emulated audio using CoreAudio for iOS
|
|
// Originally written by jtraynham
|
|
|
|
#include "iOSCoreAudio.h"
|
|
|
|
#include "Common/Log.h"
|
|
|
|
#include <AudioToolbox/AudioToolbox.h>
|
|
#import <AVFoundation/AVFoundation.h>
|
|
|
|
|
|
#define SAMPLE_RATE 44100
|
|
|
|
AudioComponentInstance audioInstance = nil;
|
|
|
|
int NativeMix(short *audio, int num_samples);
|
|
|
|
OSStatus iOSCoreAudioCallback(void *inRefCon,
|
|
AudioUnitRenderActionFlags *ioActionFlags,
|
|
const AudioTimeStamp *inTimeStamp,
|
|
UInt32 inBusNumber,
|
|
UInt32 inNumberFrames,
|
|
AudioBufferList *ioData)
|
|
{
|
|
// see if we have any sound to play
|
|
short *output = (short *)ioData->mBuffers[0].mData;
|
|
UInt32 framesReady = NativeMix(output, inNumberFrames);
|
|
|
|
if (framesReady == 0) {
|
|
// oops, we don't currently have any sound, so return silence
|
|
*ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
|
|
}
|
|
|
|
/*
|
|
* You'd think iOS would want to know how many frames were
|
|
* actually generated in case it was less than asked for, but
|
|
* apparently that causes micro-stuttering and everything just
|
|
* works better if we lie and say we successfully generated as
|
|
* many frames as it wanted... weird. We still get micro-stuttering
|
|
* but it's less noticeable this way.
|
|
*/
|
|
//UInt32 bytesReady = framesReady * sizeof(short) * 2;
|
|
UInt32 bytesReady = inNumberFrames * sizeof(short) * 2;
|
|
ioData->mBuffers[0].mDataByteSize = bytesReady;
|
|
|
|
return noErr;
|
|
}
|
|
|
|
void iOSCoreAudioInit()
|
|
{
|
|
NSError *error = nil;
|
|
AVAudioSession *session = [AVAudioSession sharedInstance];
|
|
if (![session setActive:YES error:&error]) {
|
|
ERROR_LOG(SYSTEM, "Failed to activate AVFoundation audio session");
|
|
if (error.localizedDescription) {
|
|
NSLog(@"%@", error.localizedDescription);
|
|
}
|
|
if (error.localizedFailureReason) {
|
|
NSLog(@"%@", error.localizedFailureReason);
|
|
}
|
|
}
|
|
|
|
if (!audioInstance) {
|
|
OSErr err;
|
|
|
|
// first, grab the default output
|
|
AudioComponentDescription defaultOutputDescription;
|
|
defaultOutputDescription.componentType = kAudioUnitType_Output;
|
|
defaultOutputDescription.componentSubType = kAudioUnitSubType_RemoteIO;
|
|
defaultOutputDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
|
|
defaultOutputDescription.componentFlags = 0;
|
|
defaultOutputDescription.componentFlagsMask = 0;
|
|
AudioComponent defaultOutput = AudioComponentFindNext(NULL, &defaultOutputDescription);
|
|
|
|
// create our instance
|
|
err = AudioComponentInstanceNew(defaultOutput, &audioInstance);
|
|
if (err != noErr) {
|
|
audioInstance = nil;
|
|
return;
|
|
}
|
|
|
|
// create our callback so we can give it the audio data
|
|
AURenderCallbackStruct input;
|
|
input.inputProc = iOSCoreAudioCallback;
|
|
input.inputProcRefCon = NULL;
|
|
err = AudioUnitSetProperty(audioInstance,
|
|
kAudioUnitProperty_SetRenderCallback,
|
|
kAudioUnitScope_Input,
|
|
0,
|
|
&input,
|
|
sizeof(input));
|
|
if (err != noErr) {
|
|
AudioComponentInstanceDispose(audioInstance);
|
|
audioInstance = nil;
|
|
return;
|
|
}
|
|
|
|
// setup the audio format we'll be using (stereo pcm)
|
|
AudioStreamBasicDescription streamFormat;
|
|
memset(&streamFormat, 0, sizeof(streamFormat));
|
|
streamFormat.mSampleRate = SAMPLE_RATE;
|
|
streamFormat.mFormatID = kAudioFormatLinearPCM;
|
|
streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
|
streamFormat.mBitsPerChannel = sizeof(short) * 8;
|
|
streamFormat.mChannelsPerFrame = 2;
|
|
streamFormat.mFramesPerPacket = 1;
|
|
streamFormat.mBytesPerFrame = (streamFormat.mBitsPerChannel / 8) * streamFormat.mChannelsPerFrame;
|
|
streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
|
|
err = AudioUnitSetProperty(audioInstance,
|
|
kAudioUnitProperty_StreamFormat,
|
|
kAudioUnitScope_Input,
|
|
0,
|
|
&streamFormat,
|
|
sizeof(AudioStreamBasicDescription));
|
|
if (err != noErr) {
|
|
AudioComponentInstanceDispose(audioInstance);
|
|
audioInstance = nil;
|
|
return;
|
|
}
|
|
|
|
// k, all setup, so init
|
|
err = AudioUnitInitialize(audioInstance);
|
|
if (err != noErr) {
|
|
AudioComponentInstanceDispose(audioInstance);
|
|
audioInstance = nil;
|
|
return;
|
|
}
|
|
|
|
// finally start playback
|
|
err = AudioOutputUnitStart(audioInstance);
|
|
if (err != noErr) {
|
|
AudioUnitUninitialize(audioInstance);
|
|
AudioComponentInstanceDispose(audioInstance);
|
|
audioInstance = nil;
|
|
return;
|
|
}
|
|
|
|
// we're good to go
|
|
}
|
|
}
|
|
|
|
void iOSCoreAudioShutdown()
|
|
{
|
|
if (audioInstance) {
|
|
AudioOutputUnitStop(audioInstance);
|
|
AudioUnitUninitialize(audioInstance);
|
|
AudioComponentInstanceDispose(audioInstance);
|
|
audioInstance = nil;
|
|
}
|
|
}
|
|
|