Common
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GPU: Minor cleanup.
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2017-12-02 09:47:59 -08:00 |
D3D11
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GPU: Use more typesafe shader IDs.
|
2017-12-02 09:07:27 -08:00 |
Debugger
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GE Debugger: Gah, fix some pointer size errors.
|
2017-06-06 19:49:10 -07:00 |
Directx9
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
GLES
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GLES: Log shader cache filesize error better.
|
2017-12-02 10:20:44 -08:00 |
Null
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Headless: Fix crash with null GPU.
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2017-11-14 22:33:56 -08:00 |
Vulkan
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GPU: Use more typesafe shader IDs.
|
2017-12-02 09:07:27 -08:00 |
GeDisasm.cpp
|
Minor GPU disassembler update
|
2017-08-05 18:37:03 +02:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
mingw patches
|
2017-08-31 22:15:05 +02:00 |
GPUInterface.h
|
Remove/deprecate GPU tick sync
|
2017-11-05 23:21:53 +01:00 |
GPUState.cpp
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TexCache: Remove simple 0/1 alpha check.
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2017-11-12 16:17:46 -08:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Buildfix
|
2017-08-31 17:24:34 +02:00 |