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D3D9
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
D3D11
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
OpenGL
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
Vulkan
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
DataFormat.h
Structs and enums and build files
2023-03-11 11:19:33 +01:00
GPUBackendCommon.cpp
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
GPUBackendCommon.h
Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
2023-05-24 14:33:01 +02:00
MiscTypes.h
Refactor: Lift the frame time history data up one level into thin3d
2023-08-16 11:45:26 +02:00
Shader.cpp
Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType()
2024-04-02 14:25:26 +03:00
Shader.h
GPU: Cleanup definition of shader resources.
2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Remove the 0th descriptor set, move everything else back to 0
2022-12-16 13:05:40 +01:00
ShaderWriter.h
D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
2023-12-05 14:09:14 +01:00
thin3d_create.h
Fixed return copies from functions and const ref params
2024-04-02 18:37:00 +03:00
thin3d.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
thin3d.h
Fix an issue when bringin up the dev menu with transparent background disabled
2024-05-11 21:28:26 +02:00