ppsspp/Common/GPU/DataFormat.h
2023-03-11 11:19:33 +01:00

88 lines
2.8 KiB
C++

#pragma once
#include <cstdint>
#include <cstdlib>
namespace Draw {
enum class DataFormat : uint8_t {
UNDEFINED,
R8_UNORM,
R8G8_UNORM,
R8G8B8_UNORM,
R8G8B8A8_UNORM,
R8G8B8A8_UNORM_SRGB,
B8G8R8A8_UNORM, // D3D style
B8G8R8A8_UNORM_SRGB, // D3D style
R8G8B8A8_SNORM,
R8G8B8A8_UINT,
R8G8B8A8_SINT,
R4G4_UNORM_PACK8,
A4R4G4B4_UNORM_PACK16, // A4 in the UPPER bit
B4G4R4A4_UNORM_PACK16,
R4G4B4A4_UNORM_PACK16,
R5G6B5_UNORM_PACK16,
B5G6R5_UNORM_PACK16,
R5G5B5A1_UNORM_PACK16, // A1 in the LOWER bit
B5G5R5A1_UNORM_PACK16, // A1 in the LOWER bit
A1R5G5B5_UNORM_PACK16, // A1 in the UPPER bit.
A1B5G5R5_UNORM_PACK16, // A1 in the UPPER bit. OpenGL-only.
R16_UNORM,
R16_FLOAT,
R16G16_FLOAT,
R16G16B16A16_FLOAT,
R32_FLOAT,
R32G32_FLOAT,
R32G32B32_FLOAT,
R32G32B32A32_FLOAT,
// Block compression formats.
// These are modern names for DXT and friends, now patent free.
// https://msdn.microsoft.com/en-us/library/bb694531.aspx
BC1_RGBA_UNORM_BLOCK, // 64 bits per 4x4 block. Used by Basis, along with ETC2_R8G8B8_UNORM_BLOCK.
BC2_UNORM_BLOCK, // 4-bit straight alpha + DXT1 color. 128 bits per block. Usually not worth using
BC3_UNORM_BLOCK, // 3-bit alpha with 2 ref values (+ magic) + DXT1 color. 128 bits per block.
BC4_UNORM_BLOCK, // 1-channel, same storage as BC3 alpha. 64 bits per block.
BC5_UNORM_BLOCK, // 2-channel RG, each has same storage as BC3 alpha. 128 bits per block.
BC7_UNORM_BLOCK, // Highly advanced RGBA, very expensive to compress, very good quality. 128 bits per block.
// Ericsson texture compression.
ETC2_R8G8B8_UNORM_BLOCK, // Color-only, 64 bits per 4x4 block.
ETC2_R8G8B8A1_UNORM_BLOCK, // Color + alpha, 128 bits per 4x4 block.
ETC2_R8G8B8A8_UNORM_BLOCK, // Color + alpha, 128 bits per 4x4 block.
// This is the one ASTC format used by UASTC / basis Universal.
ASTC_4x4_UNORM_BLOCK,
S8,
D16,
D16_S8,
D24_S8,
D32F,
D32F_S8,
};
size_t DataFormatSizeInBytes(DataFormat fmt);
bool DataFormatIsDepthStencil(DataFormat fmt);
inline bool DataFormatIsColor(DataFormat fmt) {
return !DataFormatIsDepthStencil(fmt);
}
bool DataFormatIsBlockCompressed(DataFormat fmt, int *blockSize);
// Limited format support for now.
const char *DataFormatToString(DataFormat fmt);
void ConvertFromRGBA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format);
void ConvertFromBGRA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format);
void ConvertToD32F(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format);
void ConvertToD16(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format);
} // namespace