ppsspp/GPU/Software/RasterizerRegCache.h
Unknown W. Brackets cdf14c8579 samplerjit: Calculate mip level U/V/offsets.
Not actually doing the sampling for the second mip level in the single jit
pass yet, but close.
2021-12-28 14:12:58 -08:00

217 lines
6.8 KiB
C++

// Copyright (c) 2021- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ppsspp_config.h"
#include <cstdint>
#include <vector>
#if defined(_M_SSE)
#include <emmintrin.h>
#endif
#if PPSSPP_ARCH(ARM_NEON) && PPSSPP_ARCH(ARM64)
#if defined(_MSC_VER) && PPSSPP_ARCH(ARM64)
#include <arm64_neon.h>
#else
#include <arm_neon.h>
#endif
#endif
#if PPSSPP_ARCH(ARM)
#include "Common/ArmEmitter.h"
#elif PPSSPP_ARCH(ARM64)
#include "Common/Arm64Emitter.h"
#elif PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
#include "Common/x64Emitter.h"
#elif PPSSPP_ARCH(MIPS)
#include "Common/MipsEmitter.h"
#else
#include "Common/FakeEmitter.h"
#endif
#include "GPU/Math3D.h"
namespace Rasterizer {
// While not part of the reg cache proper, this is the type it is built for.
#if PPSSPP_ARCH(ARM)
typedef ArmGen::ARMXCodeBlock CodeBlock;
#elif PPSSPP_ARCH(ARM64)
typedef Arm64Gen::ARM64CodeBlock CodeBlock;
#elif PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
typedef Gen::XCodeBlock CodeBlock;
#elif PPSSPP_ARCH(MIPS)
typedef MIPSGen::MIPSCodeBlock CodeBlock;
#else
typedef FakeGen::FakeXCodeBlock CodeBlock;
#endif
// We also have the types of things that end up in regs.
#if PPSSPP_ARCH(ARM64)
typedef int32x4_t Vec4IntArg;
typedef int32x4_t Vec4IntResult;
typedef float32x4_t Vec4FloatArg;
static inline Vec4IntArg ToVec4IntArg(const Math3D::Vec4<int> &a) { return vld1q_s32(a.AsArray()); }
static inline Vec4IntArg ToVec4IntArg(const Vec4IntResult &a) { return a; }
static inline Vec4IntResult ToVec4IntResult(const Math3D::Vec4<int> &a) { return vld1q_s32(a.AsArray()); }
static inline Vec4FloatArg ToVec4FloatArg(const Math3D::Vec4<float> &a) { return vld1q_f32(a.AsArray()); }
#elif PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
typedef __m128i Vec4IntArg;
typedef __m128i Vec4IntResult;
typedef __m128 Vec4FloatArg;
static inline Vec4IntArg ToVec4IntArg(const Math3D::Vec4<int> &a) { return a.ivec; }
static inline Vec4IntArg ToVec4IntArg(const Vec4IntResult &a) { return a; }
static inline Vec4IntResult ToVec4IntResult(const Math3D::Vec4<int> &a) { return a.ivec; }
static inline Vec4FloatArg ToVec4FloatArg(const Math3D::Vec4<float> &a) { return a.vec; }
#else
typedef const Math3D::Vec4<int> &Vec4IntArg;
typedef Math3D::Vec4<int> Vec4IntResult;
typedef const Math3D::Vec4<float> &Vec4FloatArg;
static inline Vec4IntArg ToVec4IntArg(const Math3D::Vec4<int> &a) { return a; }
static inline Vec4IntResult ToVec4IntResult(const Math3D::Vec4<int> &a) { return a; }
static inline Vec4FloatArg ToVec4FloatArg(const Math3D::Vec4<float> &a) { return a; }
#endif
#if PPSSPP_ARCH(AMD64) && PPSSPP_PLATFORM(WINDOWS) && (defined(_MSC_VER) || defined(__clang__) || defined(__INTEL_COMPILER))
#define SOFTRAST_CALL __vectorcall
#else
#define SOFTRAST_CALL
#endif
struct RegCache {
enum Purpose {
FLAG_GEN = 0x0100,
FLAG_TEMP = 0x1000,
VEC_ZERO = 0x0000,
VEC_RESULT = 0x0001,
VEC_RESULT1 = 0x0002,
VEC_U1 = 0x0003,
VEC_V1 = 0x0004,
GEN_SRC_ALPHA = 0x0100,
GEN_GSTATE = 0x0101,
GEN_CONST_BASE = 0x0102,
GEN_STENCIL = 0x0103,
GEN_COLOR_OFF = 0x0104,
GEN_DEPTH_OFF = 0x0105,
GEN_RESULT = 0x0106,
GEN_SHIFTVAL = 0x0107,
GEN_ARG_X = 0x0180,
GEN_ARG_Y = 0x0181,
GEN_ARG_Z = 0x0182,
GEN_ARG_FOG = 0x0183,
GEN_ARG_ID = 0x0184,
GEN_ARG_U = 0x0185,
GEN_ARG_V = 0x0186,
GEN_ARG_TEXPTR = 0x0187,
GEN_ARG_BUFW = 0x0188,
GEN_ARG_LEVEL = 0x0189,
GEN_ARG_U_PTR = 0x018A,
GEN_ARG_V_PTR = 0x018B,
GEN_ARG_FRAC_U = 0x018C,
GEN_ARG_FRAC_V = 0x018D,
GEN_ARG_LEVELFRAC = 0x018E,
VEC_ARG_COLOR = 0x0080,
VEC_ARG_MASK = 0x0081,
VEC_ARG_U = 0x0082,
VEC_ARG_V = 0x0083,
VEC_ARG_S = 0x0084,
VEC_ARG_T = 0x0085,
VEC_TEMP0 = 0x1000,
VEC_TEMP1 = 0x1001,
VEC_TEMP2 = 0x1002,
VEC_TEMP3 = 0x1003,
VEC_TEMP4 = 0x1004,
VEC_TEMP5 = 0x1005,
GEN_TEMP0 = 0x1100,
GEN_TEMP1 = 0x1101,
GEN_TEMP2 = 0x1102,
GEN_TEMP3 = 0x1103,
GEN_TEMP4 = 0x1104,
GEN_TEMP5 = 0x1105,
GEN_TEMP_HELPER = 0x1106,
VEC_INVALID = 0xFEFF,
GEN_INVALID = 0xFFFF,
};
#if PPSSPP_ARCH(ARM)
typedef ArmGen::ARMReg Reg;
static constexpr Reg REG_INVALID_VALUE = ArmGen::INVALID_REG;
#elif PPSSPP_ARCH(ARM64)
typedef Arm64Gen::ARM64Reg Reg;
static constexpr Reg REG_INVALID_VALUE = Arm64Gen::INVALID_REG;
#elif PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
typedef Gen::X64Reg Reg;
static constexpr Reg REG_INVALID_VALUE = Gen::INVALID_REG;
#elif PPSSPP_ARCH(MIPS)
typedef MIPSGen::MIPSReg Reg;
static constexpr Reg REG_INVALID_VALUE = MIPSGen::INVALID_REG;
#else
typedef int Reg;
static constexpr Reg REG_INVALID_VALUE = -1;
#endif
struct RegStatus {
Reg reg;
Purpose purpose;
uint8_t locked = 0;
bool forceRetained = false;
};
// Note: Assumes __vectorcall on Windows.
// Keep in mind, some args won't fit in regs, this ignores stack and tracks what's in regs.
void SetupABI(const std::vector<Purpose> &args, bool forceRetain = true);
// Reset after compile complete, pass false for validate if compile failed.
void Reset(bool validate);
// Add register to cache for tracking with initial purpose (won't be locked or force retained.)
void Add(Reg r, Purpose p);
// Find registers with one purpose and change to the other.
void Change(Purpose history, Purpose destiny);
// Release a previously found or allocated register, setting purpose to invalid.
void Release(Reg &r, Purpose p);
// Unlock a previously found or allocated register, but try to retain it.
void Unlock(Reg &r, Purpose p);
// Check if the purpose is currently in a register.
bool Has(Purpose p);
// Return the register for a given purpose (check with Has() first if not certainly there.)
Reg Find(Purpose p);
// Allocate a new register for the given purpose.
Reg Alloc(Purpose p);
// Force a register to be retained, even if we run short on regs.
void ForceRetain(Purpose p);
// Reverse ForceRetain, and release the register back to invalid.
void ForceRelease(Purpose p);
// For getting a specific reg. WARNING: May return a locked reg, so you have to check.
void GrabReg(Reg r, Purpose p, bool &needsSwap, Reg swapReg, Purpose swapPurpose);
// For setting the purpose of a specific reg. Returns false if it is locked.
bool ChangeReg(Reg r, Purpose p);
private:
RegStatus *FindReg(Reg r, Purpose p);
std::vector<RegStatus> regs;
};
};