ppsspp/GPU/Software
2022-01-22 00:14:15 -08:00
..
BinManager.cpp softgpu: Define constexpr var for older C++. 2022-01-22 00:14:15 -08:00
BinManager.h softgpu: Heuristic to avoid over-draining. 2022-01-16 21:09:28 -08:00
Clipper.cpp softgpu: Simplify mask check. 2022-01-16 23:40:57 -08:00
Clipper.h softgpu: Add class to manage and enqueue for bins. 2022-01-13 09:26:59 -08:00
DrawPixel.cpp softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
DrawPixel.h softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
DrawPixelX86.cpp samplerjit: Reduce prolog/epilog spill. 2022-01-19 00:03:59 -08:00
FuncId.cpp softgpu: Track CLUTs as states for binning. 2022-01-16 08:14:09 -08:00
FuncId.h Debugger: Fix crash in software renderer. 2022-01-16 21:53:55 -08:00
Lighting.cpp softgpu: Guide more SSE light factor handling. 2022-01-17 06:25:52 -08:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp Debugger: Fix crash in software renderer. 2022-01-16 21:53:55 -08:00
Rasterizer.h softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
RasterizerRectangle.cpp softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
RasterizerRectangle.h softgpu: Handle scissor/range in BinManager. 2022-01-13 19:07:41 -08:00
RasterizerRegCache.cpp samplerjit: Reduce prolog/epilog spill. 2022-01-19 00:03:59 -08:00
RasterizerRegCache.h samplerjit: Reduce prolog/epilog spill. 2022-01-19 00:03:59 -08:00
README.txt
Sampler.cpp softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
Sampler.h softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
SamplerX86.cpp samplerjit: Fix some Linux register issues. 2022-01-22 00:14:15 -08:00
SoftGpu.cpp Merge pull request #15318 from unknownbrackets/softgpu-opt 2022-01-17 07:43:34 +01:00
SoftGpu.h softgpu: Allow binning across prim calls. 2022-01-16 00:49:49 -08:00
TransformUnit.cpp Merge pull request #15318 from unknownbrackets/softgpu-opt 2022-01-17 07:43:34 +01:00
TransformUnit.h softgpu: Precompute state for vertex transform. 2022-01-16 21:31:52 -08:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.