mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-02-21 06:33:22 +00:00
439 lines
11 KiB
C++
439 lines
11 KiB
C++
// Copyright (c) 2021- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <mutex>
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#include "Common/Log.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Core/CoreTiming.h"
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#include "Core/Debugger/Breakpoints.h"
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#include "Core/Debugger/MemBlockInfo.h"
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#include "Core/MIPS/MIPS.h"
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class MemSlabMap {
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public:
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MemSlabMap();
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~MemSlabMap();
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bool Mark(uint32_t addr, uint32_t size, uint64_t ticks, uint32_t pc, bool allocated, const std::string &tag);
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bool Find(MemBlockFlags flags, uint32_t addr, uint32_t size, std::vector<MemBlockInfo> &results);
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void Reset();
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void DoState(PointerWrap &p);
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private:
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struct Slab {
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uint32_t start = 0;
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uint32_t end = 0;
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uint64_t ticks = 0;
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uint32_t pc = 0;
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bool allocated = false;
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std::string tag;
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Slab *prev = nullptr;
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Slab *next = nullptr;
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void DoState(PointerWrap &p);
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};
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static constexpr uint32_t MAX_SIZE = 0x40000000;
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static constexpr uint32_t SLICES = 16384;
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static constexpr uint32_t SLICE_SIZE = MAX_SIZE / SLICES;
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Slab *FindSlab(uint32_t addr);
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void Clear();
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// Returns the new slab after size.
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Slab *Split(Slab *slab, uint32_t size);
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void MergeAdjacent(Slab *slab);
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bool Same(const Slab *a, const Slab *b) const;
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void Merge(Slab *a, Slab *b);
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void FillHeads(Slab *slab);
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Slab *first_ = nullptr;
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Slab *lastFind_ = nullptr;
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std::vector<Slab *> heads_;
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};
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struct PendingNotifyMem {
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MemBlockFlags flags;
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uint32_t start;
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uint32_t size;
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uint64_t ticks;
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uint32_t pc;
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std::string tag;
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};
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static constexpr size_t MAX_PENDING_NOTIFIES = 512;
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static MemSlabMap allocMap;
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static MemSlabMap suballocMap;
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static MemSlabMap writeMap;
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static MemSlabMap textureMap;
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static std::vector<PendingNotifyMem> pendingNotifies;
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static std::mutex pendingMutex;
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MemSlabMap::MemSlabMap() {
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Reset();
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}
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MemSlabMap::~MemSlabMap() {
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Clear();
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}
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bool MemSlabMap::Mark(uint32_t addr, uint32_t size, uint64_t ticks, uint32_t pc, bool allocated, const std::string &tag) {
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uint32_t end = addr + size;
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Slab *slab = FindSlab(addr);
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Slab *firstMatch = nullptr;
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while (slab != nullptr && slab->start < end) {
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if (slab->start < addr)
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slab = Split(slab, addr - slab->start);
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// Don't replace slab, the return is the after part.
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if (slab->end > end) {
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Split(slab, end - slab->start);
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}
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slab->allocated = allocated;
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if (pc != 0) {
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slab->ticks = ticks;
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slab->pc = pc;
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}
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if (!tag.empty())
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slab->tag = tag;
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// Move on to the next one.
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if (firstMatch == nullptr)
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firstMatch = slab;
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slab = slab->next;
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}
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if (firstMatch != nullptr) {
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// This will merge all those blocks to one.
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MergeAdjacent(firstMatch);
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return true;
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}
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return false;
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}
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bool MemSlabMap::Find(MemBlockFlags flags, uint32_t addr, uint32_t size, std::vector<MemBlockInfo> &results) {
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uint32_t end = addr + size;
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Slab *slab = FindSlab(addr);
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bool found = false;
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while (slab != nullptr && slab->start < end) {
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if (slab->pc != 0 || !slab->tag.empty()) {
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results.push_back({ flags, slab->start, slab->end - slab->start, slab->ticks, slab->pc, slab->tag, slab->allocated });
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found = true;
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}
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slab = slab->next;
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}
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return found;
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}
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void MemSlabMap::Reset() {
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Clear();
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first_ = new Slab();
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first_->end = MAX_SIZE;
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lastFind_ = first_;
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heads_.resize(SLICES, first_);
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}
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void MemSlabMap::DoState(PointerWrap &p) {
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auto s = p.Section("MemSlabMap", 1);
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if (!s)
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return;
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int count = 0;
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if (p.mode == p.MODE_READ) {
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Clear();
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Do(p, count);
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first_ = new Slab();
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first_->DoState(p);
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lastFind_ = first_;
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--count;
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heads_.resize(SLICES, nullptr);
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FillHeads(first_);
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Slab *slab = first_;
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for (int i = 0; i < count; ++i) {
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slab->next = new Slab();
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slab->next->DoState(p);
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slab->next->prev = slab;
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slab = slab->next;
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FillHeads(slab);
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}
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} else {
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for (Slab *slab = first_; slab != nullptr; slab = slab->next)
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++count;
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Do(p, count);
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first_->DoState(p);
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--count;
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Slab *slab = first_;
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for (int i = 0; i < count; ++i) {
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slab->next->DoState(p);
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slab = slab->next;
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}
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}
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}
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void MemSlabMap::Slab::DoState(PointerWrap &p) {
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auto s = p.Section("MemSlabMapSlab", 1);
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if (!s)
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return;
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Do(p, start);
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Do(p, end);
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Do(p, ticks);
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Do(p, pc);
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Do(p, allocated);
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Do(p, tag);
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}
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void MemSlabMap::Clear() {
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Slab *s = first_;
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while (s != nullptr) {
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Slab *next = s->next;
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delete s;
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s = next;
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}
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first_ = nullptr;
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lastFind_ = nullptr;
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heads_.clear();
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}
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MemSlabMap::Slab *MemSlabMap::FindSlab(uint32_t addr) {
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// Jump ahead using our index.
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Slab *slab = heads_[addr / SLICE_SIZE];
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// We often move forward, so check the last find.
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if (lastFind_->start > slab->start && lastFind_->start <= addr)
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slab = lastFind_;
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while (slab != nullptr && slab->start <= addr) {
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if (slab->end > addr) {
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lastFind_ = slab;
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return slab;
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}
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slab = slab->next;
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}
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return nullptr;
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}
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MemSlabMap::Slab *MemSlabMap::Split(Slab *slab, uint32_t size) {
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Slab *next = new Slab();
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next->start = slab->start + size;
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next->end = slab->end;
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next->ticks = slab->ticks;
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next->pc = slab->pc;
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next->allocated = slab->allocated;
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next->tag = slab->tag;
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next->prev = slab;
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next->next = slab->next;
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slab->next = next;
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if (next->next)
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next->next->prev = next;
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// If the split is big, we might have to update our index.
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FillHeads(next);
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slab->end = slab->start + size;
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return next;
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}
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void MemSlabMap::MergeAdjacent(Slab *slab) {
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while (slab->next != nullptr && Same(slab, slab->next)) {
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Merge(slab, slab->next);
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}
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while (slab->prev != nullptr && Same(slab, slab->prev)) {
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Merge(slab, slab->prev);
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}
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}
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bool MemSlabMap::Same(const Slab *a, const Slab *b) const {
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if (a->allocated != b->allocated)
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return false;
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if (a->pc != b->pc)
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return false;
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if (a->tag != b->tag)
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return false;
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return true;
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}
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void MemSlabMap::Merge(Slab *a, Slab *b) {
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if (a->next == b) {
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_assert_(a->end == b->start);
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a->end = b->end;
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a->next = b->next;
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if (a->next)
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a->next->prev = a;
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} else if (a->prev == b) {
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_assert_(b->end == a->start);
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a->start = b->start;
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a->prev = b->prev;
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if (a->prev)
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a->prev->next = a;
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else if (first_ == b)
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first_ = a;
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} else {
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_assert_(false);
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}
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// Take over index entries b had.
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FillHeads(a);
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if (b->ticks > a->ticks) {
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a->ticks = b->ticks;
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// In case we ignore PC for same.
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a->pc = b->pc;
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}
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if (lastFind_ == b)
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lastFind_ = a;
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delete b;
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}
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void MemSlabMap::FillHeads(Slab *slab) {
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uint32_t slice = slab->start / SLICE_SIZE;
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uint32_t endSlice = (slab->end - 1) / SLICE_SIZE;
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// For the first slice, only replace if it's the one we're removing.
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if (slab->start == slice * SLICE_SIZE) {
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heads_[slice] = slab;
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}
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// Now replace all the rest - we definitely cover the start of them.
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for (uint32_t i = slice + 1; i <= endSlice; ++i) {
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heads_[i] = slab;
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}
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}
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void FlushPendingMemInfo() {
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std::lock_guard<std::mutex> guard(pendingMutex);
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for (auto info : pendingNotifies) {
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if (info.flags & MemBlockFlags::ALLOC) {
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allocMap.Mark(info.start, info.size, info.ticks, info.pc, true, info.tag);
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} else if (info.flags & MemBlockFlags::FREE) {
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// Maintain the previous allocation tag for debugging.
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allocMap.Mark(info.start, info.size, info.ticks, 0, false, "");
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suballocMap.Mark(info.start, info.size, info.ticks, 0, false, "");
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}
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if (info.flags & MemBlockFlags::SUB_ALLOC) {
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suballocMap.Mark(info.start, info.size, info.ticks, info.pc, true, info.tag);
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} else if (info.flags & MemBlockFlags::SUB_FREE) {
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// Maintain the previous allocation tag for debugging.
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suballocMap.Mark(info.start, info.size, info.ticks, 0, false, "");
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}
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if (info.flags & MemBlockFlags::TEXTURE) {
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textureMap.Mark(info.start, info.size, info.ticks, info.pc, true, info.tag);
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}
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if (info.flags & MemBlockFlags::WRITE) {
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writeMap.Mark(info.start, info.size, info.ticks, info.pc, true, info.tag);
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}
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}
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pendingNotifies.clear();
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}
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void NotifyMemInfo(MemBlockFlags flags, uint32_t start, uint32_t size, const std::string &tag) {
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NotifyMemInfoPC(flags, start, size, currentMIPS->pc, tag);
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}
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void NotifyMemInfoPC(MemBlockFlags flags, uint32_t start, uint32_t size, uint32_t pc, const std::string &tag) {
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if (size == 0) {
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return;
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}
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// Clear the uncached and kernel bits.
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start &= ~0xC0000000;
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PendingNotifyMem info{ flags, start, size };
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info.ticks = CoreTiming::GetTicks();
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info.pc = pc;
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info.tag = tag;
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bool needFlush = false;
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{
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std::lock_guard<std::mutex> guard(pendingMutex);
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pendingNotifies.push_back(info);
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needFlush = pendingNotifies.size() > MAX_PENDING_NOTIFIES;
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}
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if (needFlush) {
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FlushPendingMemInfo();
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}
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if (flags & MemBlockFlags::WRITE) {
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CBreakPoints::ExecMemCheck(start, true, size, pc, tag.c_str());
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} else if (flags & MemBlockFlags::READ) {
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CBreakPoints::ExecMemCheck(start, false, size, pc, tag.c_str());
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}
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}
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std::vector<MemBlockInfo> FindMemInfo(uint32_t start, uint32_t size) {
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FlushPendingMemInfo();
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start &= ~0xC0000000;
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std::vector<MemBlockInfo> results;
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allocMap.Find(MemBlockFlags::ALLOC, start, size, results);
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suballocMap.Find(MemBlockFlags::SUB_ALLOC, start, size, results);
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writeMap.Find(MemBlockFlags::WRITE, start, size, results);
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textureMap.Find(MemBlockFlags::TEXTURE, start, size, results);
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return results;
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}
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std::vector<MemBlockInfo> FindMemInfoByFlag(MemBlockFlags flags, uint32_t start, uint32_t size) {
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FlushPendingMemInfo();
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start &= ~0xC0000000;
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std::vector<MemBlockInfo> results;
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if (flags & MemBlockFlags::ALLOC)
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allocMap.Find(MemBlockFlags::ALLOC, start, size, results);
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if (flags & MemBlockFlags::SUB_ALLOC)
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suballocMap.Find(MemBlockFlags::SUB_ALLOC, start, size, results);
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if (flags & MemBlockFlags::WRITE)
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writeMap.Find(MemBlockFlags::WRITE, start, size, results);
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if (flags & MemBlockFlags::TEXTURE)
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textureMap.Find(MemBlockFlags::TEXTURE, start, size, results);
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return results;
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}
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void MemBlockInfoInit() {
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std::lock_guard<std::mutex> guard(pendingMutex);
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pendingNotifies.reserve(MAX_PENDING_NOTIFIES);
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}
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void MemBlockInfoShutdown() {
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std::lock_guard<std::mutex> guard(pendingMutex);
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allocMap.Reset();
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suballocMap.Reset();
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writeMap.Reset();
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textureMap.Reset();
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pendingNotifies.clear();
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}
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void MemBlockInfoDoState(PointerWrap &p) {
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auto s = p.Section("MemBlockInfo", 0, 1);
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if (!s)
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return;
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FlushPendingMemInfo();
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allocMap.DoState(p);
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suballocMap.DoState(p);
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writeMap.DoState(p);
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textureMap.DoState(p);
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}
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