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DepalettizeShaderGLES.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderGLES.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineGLES.cpp
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Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
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2017-11-19 12:39:09 +01:00 |
DrawEngineGLES.h
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Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
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2017-11-19 12:39:09 +01:00 |
FragmentShaderGeneratorGLES.cpp
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Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
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2017-11-21 16:19:28 +01:00 |
FragmentShaderGeneratorGLES.h
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GL: Compute "availableUniform" when generating shaders instead of by querying.
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2017-11-19 11:25:31 +01:00 |
FragmentTestCacheGLES.cpp
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
FragmentTestCacheGLES.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
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Unify RebindFramebuffer, mostly.
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2017-11-15 20:44:25 +01:00 |
FramebufferManagerGLES.h
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Unify RebindFramebuffer, mostly.
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2017-11-15 20:44:25 +01:00 |
GPU_GLES.cpp
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
GPU_GLES.h
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
ShaderManagerGLES.cpp
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Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
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2017-11-21 16:19:28 +01:00 |
ShaderManagerGLES.h
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GL: Compute "availableUniform" when generating shaders instead of by querying.
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2017-11-19 11:25:31 +01:00 |
StateMappingGLES.cpp
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All: Only convert viewportscissor state if dirty
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2017-08-14 11:14:26 +02:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheGLES.cpp
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Buildfix, update comments slightly
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2017-11-15 14:21:17 +01:00 |
TextureCacheGLES.h
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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GL: Compute "availableUniform" when generating shaders instead of by querying.
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2017-11-19 11:25:31 +01:00 |
VertexShaderGeneratorGLES.h
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GL: Compute "availableUniform" when generating shaders instead of by querying.
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2017-11-19 11:25:31 +01:00 |