ppsspp/GPU/GLES
2017-11-21 16:19:28 +01:00
..
DepalettizeShaderGLES.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderGLES.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineGLES.cpp Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
DrawEngineGLES.h Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
FragmentShaderGeneratorGLES.cpp Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
FragmentShaderGeneratorGLES.h GL: Compute "availableUniform" when generating shaders instead of by querying. 2017-11-19 11:25:31 +01:00
FragmentTestCacheGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
FramebufferManagerGLES.h Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
GPU_GLES.cpp More duplicate code removal 2017-11-14 09:20:36 +01:00
GPU_GLES.h More duplicate code removal 2017-11-14 09:20:36 +01:00
ShaderManagerGLES.cpp Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
ShaderManagerGLES.h GL: Compute "availableUniform" when generating shaders instead of by querying. 2017-11-19 11:25:31 +01:00
StateMappingGLES.cpp All: Only convert viewportscissor state if dirty 2017-08-14 11:14:26 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheGLES.cpp Buildfix, update comments slightly 2017-11-15 14:21:17 +01:00
TextureCacheGLES.h Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp GL: Compute "availableUniform" when generating shaders instead of by querying. 2017-11-19 11:25:31 +01:00
VertexShaderGeneratorGLES.h GL: Compute "availableUniform" when generating shaders instead of by querying. 2017-11-19 11:25:31 +01:00