ppsspp/SDL/SDLGLGraphicsContext.h
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

55 lines
1.2 KiB
C++

#include "SDL_syswm.h"
#include "SDL.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GraphicsContext.h"
class SDLGLGraphicsContext : public GraphicsContext {
public:
SDLGLGraphicsContext() {
}
// Returns 0 on success.
int Init(SDL_Window *&window, int x, int y, int mode, std::string *error_message);
void Shutdown() override;
void ShutdownFromRenderThread() override;
void SwapBuffers() override {
// Do nothing, the render thread takes care of this.
}
// Gets forwarded to the render thread.
void SwapInterval(int interval) override;
void Resize() override {}
Draw::DrawContext *GetDrawContext() override {
return draw_;
}
void ThreadStart() override {
renderManager_->ThreadStart(draw_);
}
bool ThreadFrame() override {
return renderManager_->ThreadFrame();
}
void ThreadEnd() override {
renderManager_->ThreadEnd();
}
void StopThread() override {
renderManager_->WaitUntilQueueIdle();
renderManager_->StopThread();
}
private:
Draw::DrawContext *draw_ = nullptr;
SDL_Window *window_;
SDL_GLContext glContext = nullptr;
GLRenderManager *renderManager_ = nullptr;
};