ppsspp/GPU/D3D11/FramebufferManagerD3D11.cpp

34 lines
1.2 KiB
C++

// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <d3d11.h>
#include <D3Dcompiler.h>
#include "Common/Common.h"
#include "Common/GPU/thin3d.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/D3D11/FramebufferManagerD3D11.h"
FramebufferManagerD3D11::FramebufferManagerD3D11(Draw::DrawContext *draw)
: FramebufferManagerCommon(draw) {
presentation_->SetLanguage(HLSL_D3D11);
preferredPixelsFormat_ = Draw::DataFormat::B8G8R8A8_UNORM;
}