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https://github.com/hrydgard/ppsspp.git
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6d8069dfd1
Haven't been using these for a while. I've come to the conclusion here that I think it's better to try to deal with the issues using safe workarounds like copies, instead of relying on features with somewhat iffy driver support that are not universal across APIs anyway.
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/Common.h"
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#include "Common/GPU/Shader.h"
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#include "Common/GPU/thin3d.h"
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struct FShaderID;
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// D3D9 float constants
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#define CONST_PS_TEXENV 0
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#define CONST_PS_ALPHACOLORREF 1
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#define CONST_PS_ALPHACOLORMASK 2
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#define CONST_PS_FOGCOLOR 3
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#define CONST_PS_STENCILREPLACE 4
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#define CONST_PS_BLENDFIXA 5
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#define CONST_PS_BLENDFIXB 6
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#define CONST_PS_FBOTEXSIZE 7
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#define CONST_PS_TEXCLAMP 8
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#define CONST_PS_TEXCLAMPOFF 9
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#define CONST_PS_MIPBIAS 10
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#define CONST_PS_TEX_NO_ALPHA_MUL 11
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// For stencil upload
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#define BCONST_PS_STENCILVALUE 13
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// D3D9 bool constants, they have their own register space.
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// Can technically be deduced from the fragment shader ID, but this is safer.
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enum class FragmentShaderFlags : u32 {
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USES_DISCARD = 2,
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};
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ENUM_CLASS_BITOPS(FragmentShaderFlags);
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bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLanguageDesc &compat, Draw::Bugs bugs, uint64_t *uniformMask, FragmentShaderFlags *fragmentShaderFlags, std::string *errorString);
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