mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
112 lines
4.5 KiB
C++
112 lines
4.5 KiB
C++
#pragma once
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
namespace DX
|
|
{
|
|
// Provides an interface for an application that owns DeviceResources to be notified of the device being lost or created.
|
|
interface IDeviceNotify
|
|
{
|
|
virtual void OnDeviceLost() = 0;
|
|
virtual void OnDeviceRestored() = 0;
|
|
};
|
|
|
|
// Controls all the DirectX device resources.
|
|
class DeviceResources
|
|
{
|
|
public:
|
|
DeviceResources();
|
|
void CreateWindowSizeDependentResources();
|
|
void SetWindow(Windows::UI::Core::CoreWindow^ window);
|
|
void SetLogicalSize(Windows::Foundation::Size logicalSize);
|
|
void SetCurrentOrientation(Windows::Graphics::Display::DisplayOrientations currentOrientation);
|
|
void SetDpi(float dpi);
|
|
void ValidateDevice();
|
|
void HandleDeviceLost();
|
|
void RegisterDeviceNotify(IDeviceNotify* deviceNotify);
|
|
void Trim();
|
|
void Present();
|
|
|
|
// The size of the render target, in pixels.
|
|
Windows::Foundation::Size GetOutputSize() const { return m_outputSize; }
|
|
|
|
// The size of the render target, in dips.
|
|
Windows::Foundation::Size GetLogicalSize() const { return m_logicalSize; }
|
|
float GetDpi() const { return m_effectiveDpi; }
|
|
float GetActualDpi() const { return m_dpi; }
|
|
|
|
// D3D Accessors.
|
|
ID3D11Device3* GetD3DDevice() const { return m_d3dDevice.Get(); }
|
|
ID3D11DeviceContext3* GetD3DDeviceContext() const { return m_d3dContext.Get(); }
|
|
IDXGISwapChain3* GetSwapChain() const { return m_swapChain.Get(); }
|
|
D3D_FEATURE_LEVEL GetDeviceFeatureLevel() const { return m_d3dFeatureLevel; }
|
|
ID3D11RenderTargetView1* GetBackBufferRenderTargetView() const { return m_d3dRenderTargetView.Get(); }
|
|
D3D11_VIEWPORT GetScreenViewport() const { return m_screenViewport; }
|
|
DirectX::XMFLOAT4X4 GetOrientationTransform3D() const { return m_orientationTransform3D; }
|
|
|
|
// D2D Accessors.
|
|
ID2D1Factory3* GetD2DFactory() const { return m_d2dFactory.Get(); }
|
|
ID2D1Device2* GetD2DDevice() const { return m_d2dDevice.Get(); }
|
|
ID2D1DeviceContext2* GetD2DDeviceContext() const { return m_d2dContext.Get(); }
|
|
ID2D1Bitmap1* GetD2DTargetBitmap() const { return m_d2dTargetBitmap.Get(); }
|
|
IDWriteFactory3* GetDWriteFactory() const { return m_dwriteFactory.Get(); }
|
|
IWICImagingFactory2* GetWicImagingFactory() const { return m_wicFactory.Get(); }
|
|
D2D1::Matrix3x2F GetOrientationTransform2D() const { return m_orientationTransform2D; }
|
|
|
|
DXGI_MODE_ROTATION ComputeDisplayRotation();
|
|
|
|
std::vector <std::string> GetAdapters() const { return m_vAdapters; };
|
|
|
|
private:
|
|
void CreateDeviceIndependentResources();
|
|
void CreateDeviceResources(IDXGIAdapter* vAdapter = nullptr);
|
|
void UpdateRenderTargetSize();
|
|
bool CreateAdaptersList(Microsoft::WRL::ComPtr<ID3D11Device> device);
|
|
|
|
// Direct3D objects.
|
|
Microsoft::WRL::ComPtr<ID3D11Device3> m_d3dDevice;
|
|
Microsoft::WRL::ComPtr<ID3D11DeviceContext3> m_d3dContext;
|
|
Microsoft::WRL::ComPtr<IDXGISwapChain3> m_swapChain;
|
|
Microsoft::WRL::ComPtr<IDXGIDevice3> m_dxgiDevice;
|
|
Microsoft::WRL::ComPtr<IDXGIFactory4> m_dxgiFactory;
|
|
Microsoft::WRL::ComPtr<IDXGIAdapter> m_dxgiAdapter;
|
|
|
|
// Direct3D adapters
|
|
std::vector <std::string> m_vAdapters;
|
|
|
|
// Direct3D rendering objects. Required for 3D.
|
|
Microsoft::WRL::ComPtr<ID3D11RenderTargetView1> m_d3dRenderTargetView;
|
|
D3D11_VIEWPORT m_screenViewport;
|
|
|
|
// Direct2D drawing components.
|
|
Microsoft::WRL::ComPtr<ID2D1Factory3> m_d2dFactory;
|
|
Microsoft::WRL::ComPtr<ID2D1Device2> m_d2dDevice;
|
|
Microsoft::WRL::ComPtr<ID2D1DeviceContext2> m_d2dContext;
|
|
Microsoft::WRL::ComPtr<ID2D1Bitmap1> m_d2dTargetBitmap;
|
|
|
|
// DirectWrite drawing components.
|
|
Microsoft::WRL::ComPtr<IDWriteFactory3> m_dwriteFactory;
|
|
Microsoft::WRL::ComPtr<IWICImagingFactory2> m_wicFactory;
|
|
|
|
// Cached device properties.
|
|
D3D_FEATURE_LEVEL m_d3dFeatureLevel;
|
|
Windows::Foundation::Size m_d3dRenderTargetSize;
|
|
Windows::Foundation::Size m_outputSize;
|
|
Windows::Foundation::Size m_logicalSize;
|
|
Windows::Graphics::Display::DisplayOrientations m_nativeOrientation;
|
|
Windows::Graphics::Display::DisplayOrientations m_currentOrientation;
|
|
float m_dpi;
|
|
|
|
// This is the DPI that will be reported back to the app. It takes into account whether the app supports high resolution screens or not.
|
|
float m_effectiveDpi;
|
|
|
|
// Transforms used for display orientation.
|
|
D2D1::Matrix3x2F m_orientationTransform2D;
|
|
DirectX::XMFLOAT4X4 m_orientationTransform3D;
|
|
|
|
// The IDeviceNotify can be held directly as it owns the DeviceResources.
|
|
IDeviceNotify* m_deviceNotify;
|
|
};
|
|
}
|