ppsspp/ios/main.mm

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// main.mm boilerplate
#import <UIKit/UIKit.h>
#import <string>
#import <stdio.h>
#import <stdlib.h>
#import <sys/syscall.h>
#import <AudioToolbox/AudioToolbox.h>
#import "AppDelegate.h"
#import <AudioToolbox/AudioToolbox.h>
#include "base/NativeApp.h"
@interface UIApplication (Private)
-(void) suspend;
-(void) terminateWithSuccess;
@end
@interface UIApplication (SpringBoardAnimatedExit)
-(void) animatedExit;
@end
@implementation UIApplication (SpringBoardAnimatedExit)
-(void) animatedExit {
BOOL multitaskingSupported = NO;
if ([[UIDevice currentDevice] respondsToSelector:@selector(isMultitaskingSupported)]) {
multitaskingSupported = [UIDevice currentDevice].multitaskingSupported;
}
if ([self respondsToSelector:@selector(suspend)]) {
if (multitaskingSupported) {
[self beginBackgroundTaskWithExpirationHandler:^{}];
[self performSelector:@selector(exit) withObject:nil afterDelay:0.4];
}
[self suspend];
} else {
[self exit];
}
}
-(void) exit {
if ([self respondsToSelector:@selector(terminateWithSuccess)]) {
[self terminateWithSuccess];
} else {
exit(0);
}
}
@end
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
return "iOS:";
case SYSPROP_LANGREGION:
return "en_US";
default:
return "";
}
}
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_AUDIO_SAMPLE_RATE:
return 44100;
case SYSPROP_DISPLAY_REFRESH_RATE:
return 60000;
case SYSPROP_DEVICE_TYPE:
return DEVICE_TYPE_MOBILE;
case SYSPROP_HAS_BACK_BUTTON:
return 0;
case SYSPROP_APP_GOLD:
#ifdef GOLD
return 1;
#else
return 0;
#endif
default:
return -1;
}
}
void System_SendMessage(const char *command, const char *parameter) {
if (!strcmp(command, "finish")) {
[[UIApplication sharedApplication] animatedExit];
}
}
void System_AskForPermission(SystemPermission permission) {}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
FOUNDATION_EXTERN void AudioServicesPlaySystemSoundWithVibration(unsigned long, objc_object*, NSDictionary*);
void Vibrate(int length_ms) {
NSMutableDictionary *dictionary = [NSMutableDictionary dictionary];
NSArray *pattern = @[@YES, @30, @NO, @2];
dictionary[@"VibePattern"] = pattern;
dictionary[@"Intensity"] = @2;
AudioServicesPlaySystemSoundWithVibration(kSystemSoundID_Vibrate, nil, dictionary);
// TODO: Actually make use of length_ms if PPSSPP ever adds that in the config
}
int main(int argc, char *argv[])
{
// Simulates a debugger. Makes it possible to use JIT (though only W^X)
syscall(SYS_ptrace, 0 /*PTRACE_TRACEME*/, 0, 0, 0);
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}