mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
2094 lines
58 KiB
C++
2094 lines
58 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// proAdhocServer
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// This is a direct port of Coldbird's code from http://code.google.com/p/aemu/
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// All credit goes to him!
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <signal.h>
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#if !defined(__APPLE__)
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#include <stdlib.h>
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#endif
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#include <sys/types.h>
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// Net stuff
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#if defined(_WIN32)
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#include <WS2tcpip.h>
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#else
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#endif
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#include <fcntl.h>
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#include <errno.h>
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//#include <sqlite3.h>
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#ifndef MSG_NOSIGNAL
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// Default value to 0x00 (do nothing) in systems where it's not supported.
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#define MSG_NOSIGNAL 0x00
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#endif
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#include "Common/Data/Text/I18n.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/File/FileUtil.h"
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#include "Common/TimeUtil.h"
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#include "Core/Util/PortManager.h"
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#include "Core/Instance.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "Core/HLE/proAdhocServer.h"
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// User Count
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uint32_t _db_user_count = 0;
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// User Database
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SceNetAdhocctlUserNode * _db_user = NULL;
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// Game Database
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SceNetAdhocctlGameNode * _db_game = NULL;
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// Server Status
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//int _status = 0;
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bool adhocServerRunning = false;
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std::thread adhocServerThread;
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// Crosslink database for cross region Adhoc play
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std::vector<db_crosslink> crosslinks;
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static const db_crosslink default_crosslinks[] = {
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// Ace Combat X2 - Joint Assault
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{ "ULES01408", "ULUS10511" },
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{ "NPJH50263", "ULUS10511" },
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// Armored Core 3 Portable
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{ "ULJM05492", "NPUH10023" },
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// BlazBlue - Continuum Shift 2
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{ "NPJH50401", "ULUS10579" },
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// Blood Bowl
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{ "ULES01230", "ULUS10516" },
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// Bomberman
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{ "ULJM05034", "ULUS10121" },
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{ "ULES00469", "ULUS10121" },
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{ "ULJM05316", "ULUS10121" },
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// Bomberman Land
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{ "ULJM05181", "ULUS10319" },
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{ "ULJM05319", "ULUS10319" },
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{ "ULES00959", "ULUS10319" },
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// Call of Duty - Roads to Victory
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{ "ULES00643", "ULUS10218" },
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// Dissidia 012 Duodecim Final Fantasy
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{ "ULES01505", "ULUS10566" },
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{ "NPJH50377", "ULUS10566" },
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// Dissidia Final Fantasy
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{ "ULES01270", "ULUS10437" },
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{ "ULJM05262", "ULUS10437" },
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// Dragon Ball Z - Shin Budokai
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{ "ULJS00049", "ULUS10081" },
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{ "ULKS46085", "ULUS10081" },
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{ "ULES00309", "ULUS10081" },
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// Dragon Ball Z - Shin Budokai 2
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{ "ULJS00107", "ULUS10234" },
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{ "ULES00789", "ULUS10234" },
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// Dragon Ball Z - Tenkaichi Tag Team
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{ "ULES01456", "ULUS10537" },
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// Dungeon Siege - Throne of Agony
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{ "ULES00569", "ULUS10177" },
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// Everybody's Tennis
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{ "UCJS10101", "UCUS98701" },
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{ "UCES01420", "UCUS98701" },
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// Fat Princess - Fistful of Cake
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{ "UCES01312", "UCUS98740" },
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{ "NPHG00025", "UCUS98740" },
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// God Eater Burst
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{ "ULES01519", "ULUS10563" },
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{ "NPJH50352", "ULUS10563" },
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// Gran Turismo
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{ "UCES01245", "UCUS98632" },
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{ "UCES00543", "UCUS98645" },
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// Gundam VS Gundam - Next Plus
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{ "ULJS00250", "NPJH50107" },
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{ "ULJS19048", "NPJH50107" },
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// Hatsune Miku - Project Diva Extend
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{ "NPJH50465", "ULJM05933" },
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// Hot Pixel
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{ "ULES00642", "ULUS10298" },
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// Lord of Arcana
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{ "ULJM05767", "ULES01507" },
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{ "ULUS10479", "ULES01507" },
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// M.A.C.H. - Modified Air Combat Heroes
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{ "ULES00565", "ULUS10180" },
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{ "ULES00566", "ULUS10180" },
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{ "ULJM05202", "ULUS10180" },
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// Metal Gear Solid - Peace Walker
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{ "ULES01372", "NPJH50045" },
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{ "ULUS10509", "NPJH50045" },
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// Metal Gear Solid - Portable Ops
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{ "ULES00645", "ULUS10202" },
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{ "ULJM05193", "ULUS10202" },
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// Metal Gear Solid - Portable Ops +
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{ "ULES01003", "ULUS10290" },
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{ "ULJM05261", "ULUS10290" },
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// Midnight Club - LA Remix
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{ "ULES01144", "ULUS10383" },
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{ "ULJS00180", "ULUS10383" },
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// Mod Nation Racers
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{ "UCES01327", "UCUS98741" },
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{ "UCJS10112", "UCUS98741" },
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{ "UCAS40306", "UCUS98741" },
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// Monster Hunter Freedom
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{ "ULJM05066", "ULUS10084" },
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{ "ULES00318", "ULUS10084" },
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// Monster Hunter Freedom 2
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{ "ULJM05156", "ULUS10266" },
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{ "ULES00851", "ULUS10266" },
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// Monster Hunter Freedom Unite
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{ "ULES01213", "ULUS10391" },
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{ "ULJM05500", "ULUS10391" },
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// N+
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{ "ULES01026", "ULUS10340" },
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// Need for Speed - Undercover
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{ "ULJM05403", "ULUS10376" },
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{ "ULJM05612", "ULUS10376" },
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{ "ULES01145", "ULUS10376" },
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// Outrun 2006 - Coast 2 Coast
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{ "ULES00262", "ULUS10064" },
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// Pangya! - Fantasy Golf
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{ "ULJM05440", "ULUS10438" },
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{ "ULKS46164", "ULUS10438" },
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// PRO Evolution Soccer 2012
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{ "ULES01540", "ULUS10586" },
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{ "ULES01541", "ULUS10586" },
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{ "ULES01542", "ULUS10586" },
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{ "ULAS42289", "ULUS10586" },
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// Patapon 2
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{ "UCJS10089", "UCUS98732" },
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{ "PSPJ30000", "UCUS98732" },
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{ "UCES01177", "UCUS98732" },
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{ "UCJS18036", "UCUS98732" },
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// Patapon 3
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{ "UCES01421", "UCUS98751" },
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{ "NPJG00122", "UCUS98751" },
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// Phantasy Star Portable
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{ "ULJM05309", "ULUS10410" },
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{ "ULES01218", "ULUS10410" },
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{ "ULJM08023", "ULUS10410" },
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// Phantasy Star Portable 2
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{ "ULJM05493", "ULUS10529" },
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{ "ULJM08030", "ULUS10529" },
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{ "ULES01439", "ULUS10529" },
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// Resistance - Retribution
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{ "UCES01184", "UCJS10090" },
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{ "UCUS98668", "UCJS10090" },
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// Rocky Balboa
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{ "ULUS10233", "ULES00670" },
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// SOCOM - Fireteam Bravo
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{ "UCES00038", "UCUS98615" },
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{ "UCJS10102", "UCUS98615" },
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// SOCOM - Fireteam Bravo 3
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{ "UCES01242", "UCUS98716" },
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{ "NPJG00035", "UCUS98716" },
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// Shrek - Smash and Crash Racing
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{ "ULES00618", "ULUS10194" },
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// Smash Court Tennis 3
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{ "ULJS00098", "UCES00758" },
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{ "ULUS10269", "UCES00758" },
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// Soul Calibur - Broken Destiny
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{ "ULES01298", "ULUS10457" },
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{ "ULJS00202", "ULUS10457" },
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// Split Second - Velocity
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{ "ULES01402", "ULUS10513" },
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{ "ULJM05812", "ULUS10513" },
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// Street Fighter Alpha 3 MAX
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{ "ULJM05082", "ULUS10062" },
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{ "ULES00235", "ULUS10062" },
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{ "ULJM05225", "ULUS10062" },
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// Taiko no Tatsujin Portable DX"
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{ "ULJS00383", "NPJH50426" },
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// Tekken 6
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{ "ULES01376", "ULUS10466" },
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{ "NPJH50184", "ULUS10466" },
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{ "ULJS00224", "ULUS10466" },
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// TRON - Evolution
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{ "ULES01495", "ULUS10548" },
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// Untold Legends - Brotherhood of the Blade
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{ "ULES00046", "ULUS10003" },
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{ "ULJM05087", "ULUS10003" },
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{ "ULKS46015", "ULUS10003" },
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// Untold Legends - The Warrior's Code
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{ "ULES00301", "ULUS10086" },
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{ "ULJM05179", "ULUS10086" },
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{ "ULKS46069", "ULUS10086" },
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// Virtua Tennis 3
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{ "ULES00763", "ULUS10246" },
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// World Series of Poker 2008 - Battle for the Bracelets
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{ "ULES00991", "ULUS10321" },
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// Worms Battle Islands
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{ "NPEH00019", "NPUH10045" },
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// Worms Open Warfare
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{ "ULES00268", "ULUS10065" },
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// Worms Open Warfare 2
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{ "ULES00819", "ULUS10260" },
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// Yu-Gi-Oh! 5D's Tag Force 5
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{ "ULUS10555", "ULJM05734" },
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{ "ULES01474", "ULJM05734" },
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};
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std::vector<db_productid> productids;
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static const db_productid default_productids[] = {
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{ "ULUS10511", "Ace Combat X2 - Joint Assault" },
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{ "ULUS10245", "Alien Syndrome" },
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{ "NPUH10023", "Armored Core 3 Portable" },
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{ "ULES00719", "Asphalt - Urban GT 2" },
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{ "ULUS10579", "BlazBlue - Continuum Shift 2" },
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{ "ULUS10519", "BlazBlue Calamity Trigger" },
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{ "UCJS10110", "Bleach Heat The Soul 7" },
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{ "ULUS10516", "Blood Bowl" },
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{ "ULUS10121", "Bomberman" },
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{ "ULUS10319", "Bomberman Land" },
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{ "ULES00703", "Burnout Dominator" },
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{ "ULES00125", "Burnout Legends" },
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{ "ULJM05538", "Busou Shinki - Battle Masters" },
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{ "ULUS10057", "Bust A Move Deluxe" },
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{ "ULUS10218", "Call of Duty - Roads to Victory" },
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{ "ULUS10351", "Code Lyoko - Quest for Infinity" },
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{ "NPJH50583", "Conception - Please have my children!" },
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{ "ULUS10044", "Crash Tag Team Racing" },
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{ "ULUS10100", "Def Jam Fight For NY - The Takeover" },
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{ "NPJH50588", "Digimon World Re:Digitize" },
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{ "ULUS10566", "Dissidia 012 Duodecim Final Fantasy" },
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{ "ULUS10437", "Dissidia Final Fantasy" },
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{ "ULUS10081", "Dragon Ball Z - Shin Budokai" },
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{ "ULUS10234", "Dragon Ball Z - Shin Budokai 2" },
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{ "ULUS10537", "Dragon Ball Z - Tenkaichi Tag Team" },
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//maybe we can crosslinks this 2 region to ULUS10537 not having the game to test
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{ "ULJS00311", "Dragon Ball Z - Tenkaichi Tag Team" },
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{ "NPJH90135", "Dragon Ball Z - Tenkaichi Tag Team" },
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{ "ULJM05127", "Dragon Quest & Final Fantasy in Itadaki Street Special" },
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{ "ULES00847", "Dungeon Explorer - Warriors of Ancient Arts" },
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{ "ULUS10177", "Dungeon Siege - Throne of Agony" },
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{ "ULUS10170", "Dynasty Warrior 2" },
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//looks like can be crosslinked too
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{ "ULES01221", "Dynasty Warriors - Strike Force" },
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{ "ULUS10416", "Dynasty Warriors - Strike Force" },
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{ "UCUS98701", "Everybody's Tennis" },
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{ "UCUS98740", "Fat Princess - Fistful of Cake" },
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{ "ULJM05360", "Fate Tiger Colosseum Upper" },
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{ "ULUS10297", "Final Fantasy Tactics - The War of the Lions" },
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{ "ULES00850", "Final Fantasy Tactics - War of the Lions" },
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{ "NPJH50443", "Final Fantasy Type 0" },
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{ "NPJH50468", "Frontier Gate" },
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{ "NPJH50721", "Frontier Gate Boost+" },
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{ "ULES01432", "Full Metal Alchemist - Brotherhood" },
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{ "ULUS10490", "GTA Chinatown Wars" },
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{ "ULUS10160", "GTA Vice City Stories" },
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{ "ULUS10210", "Ghost Rider" },
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{ "ULJS00237", "God Eater" },
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{ "NPJH50832", "God Eater 2" },
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{ "ULUS10563", "God Eater Burst" },
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{ "UCUS98632", "Gran Turismo" },
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{ "NPJH50107", "Gundam VS Gundam - Next Plus" },
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{ "ULJM05933", "Hatsune Miku - Project Diva Extend" },
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{ "ULUS10298", "Hot Pixel" },
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{ "ULJM05709", "K-ON! Houkago Live" },
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{ "NPJH50221", "Kateikyoushi Hitman Reborn! Kizuna no Tag Battle" },
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{ "ULJS00165", "Kidou Senshi Gundam - Gundam vs. Gundam" },
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{ "UCUS98646", "Killzone Liberation" },
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{ "ULJM05775", "Kingdom Hearts - Birth by Sleep Final Mix" },
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{ "ULUS10487", "LEGO Indiana Jones 2" },
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{ "NPJH50503", "Lord of Apocalypse" },
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{ "ULES01507", "Lord of Arcana" },
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{ "ULUS10180", "M.A.C.H. - Modified Air Combat Heroes" },
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{ "UCUS98758", "MLB11 - The Show" },
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{ "ULUS10581", "Madden NFL 12" },
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{ "ULJS00385", "Mahou Shoujo Nanoha A's Portable - The Gears of Destiny" },
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{ "ULUS10408", "Mana Khemia Student Alliance" },
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{ "ULUS10141", "Medal Of Honor Heroes" },
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{ "NPJH50045", "Metal Gear Solid - Peace Walker" },
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{ "ULUS10202", "Metal Gear Solid - Portable Ops" },
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{ "ULUS10290", "Metal Gear Solid - Portable Ops +" },
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{ "ULUS10154", "Metal Slug Anthology" },
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{ "ULUS10495", "Metal Slug XX" },
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{ "ULES01429", "Metal Slug XX" },
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{ "ULES00368", "Micro Machines V4" },
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{ "ULUS10383", "Midnight Club - LA Remix" },
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{ "UCUS98741", "Mod Nation Racers" },
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{ "ULUS10084", "Monster Hunter Freedom" },
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{ "ULUS10266", "Monster Hunter Freedom 2" },
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{ "ULUS10391", "Monster Hunter Freedom Unite" },
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{ "ULJM05800", "Monster Hunter Portable 3rd" },
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{ "ULJM06097", "Musou Orochi 2 Special" },
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{ "ULUS10340", "N+" },
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{ "ULES01578", "NBA 2K13" },
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{ "ULUS10598", "NBA 2K13" },
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{ "ULUS10349", "Naruto - Ultimate Ninja Heroes 2" },
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{ "ULUS10518", "Naruto - Ultimate Ninja Heroes 3" },
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{ "ULJS00236", "Naruto - Accel 3" },
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{ "ULUS10582", "Naruto Shippuden - Ultimate Ninja Impact" },
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{ "ULES01537", "Naruto Shippuden - Ultimate Ninja Impact" },
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{ "ULUS10571", "Naruto Shippuden - Kizuna Drive" },
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{ "ULES00196", "Need For Speed - Most Wanted" },
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{ "ULUS10036", "Need For Speed - Most Wanted" },
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{ "ULUS10376", "Need for Speed - Undercover" },
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{ "ULKS46004", "Need for Speed - Underground Rivals" },
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{ "ULES01340", "Obscure - The Aftermath" },
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{ "ULUS10064", "Outrun 2006 - Coast 2 Coast" },
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{ "ULUS10586", "PRO Evolution Soccer 2012" },
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{ "ULUS10149", "Pac Man - World Rally" },
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{ "ULUS10438", "Pangya! - Fantasy Golf" },
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{ "UCUS98732", "Patapon 2" },
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{ "UCUS98751", "Patapon 3" },
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{ "ULUS10410", "Phantasy Star Portable" },
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{ "ULUS10529", "Phantasy Star Portable 2" },
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//looks like this japan version can crosslink to ULUS10529
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{ "NPJH50332", "Phantasy Star Portable 2" },
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{ "ULJM05732", "Phantasy Star Portable 2 - Infinity" },
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{ "ULES01596", "Pro Evolution Soccer 2014" },
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{ "ULES01595", "Pro Evolution Soccer 2015" },
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{ "NPJH50520", "Pro Yakyuu Spirits 2012" },
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{ "NPJH50838", "Pro Yakyuu Spirits 2014" },
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{ "NPJH50492", "Puyo Puyo!! 20th Anniversary" },
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{ "ULUS10292", "Renegrade Squadron" },
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{ "UCJS10090", "Resistance - Retribution" },
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{ "ULES00670", "Rocky Balboa" },
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{ "ULJS00360", "Rurouni Kenshin - Meiji Kenkaku Romantan Saisen" },
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{ "UCUS98615", "SOCOM - Fireteam Bravo" },
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{ "UCUS98645", "SOCOM - Fireteam Bravo 2" },
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{ "UCUS98716", "SOCOM - Fireteam Bravo 3" },
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{ "NPJH50460", "Sengoku Basara - Chronicles Heroes" },
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{ "ULJM05436", "Sengoku Basara - Battle Heroes" },
|
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{ "ULJM05637", "Shin Sangoku Musou - Multi Raid 2" },
|
|
{ "ULJM05035", "Shinobido - Tales of the Ninja" },
|
|
{ "ULUS10194", "Shrek - Smash and Crash Racing" },
|
|
{ "UCES00758", "Smash Court Tennis 3" },
|
|
{ "ULUS10195", "Sonic Rivals" },
|
|
{ "ULUS10457", "Soul Calibur - Broken Destiny" },
|
|
{ "ULUS10513", "Split Second - Velocity" },
|
|
{ "ULES00183", "Star Wars Battle Front 2" },
|
|
{ "ULUS10062", "Street Fighter Alpha 3 MAX" },
|
|
{ "NPUH10020", "Strikers 1945 Plus Portable" },
|
|
{ "ULUS10548", "TRON - Evolution" },
|
|
{ "NPJH50426", "Taiko no Tatsujin Portable DX" },
|
|
{ "ULUS10466", "Tekken 6" },
|
|
{ "NPJH50691", "Tokusatsu University" },
|
|
//looks like can be crosslinked
|
|
{ "ULUS10445", "Tom Clancy's Ghost Recon - Predator" },
|
|
{ "ULES01350", "Tom Clancy's Ghost Recon - Predator" },
|
|
{ "NPJH50789", "Toukiden" },
|
|
{ "NPJH50878", "Toukiden - Kiwami" },
|
|
{ "UCUS98601", "Twisted Metal - Head On" },
|
|
{ "ULUS10508", "UFC Undisputed 2010" },
|
|
{ "ULJS00069", "Ultraman Fighting Evo Zero" },
|
|
{ "ULUS10003", "Untold Legends - Brotherhood of the Blade" },
|
|
{ "ULUS10086", "Untold Legends - The Warrior's Code" },
|
|
{ "ULUS10515", "Valkryia Chronicles 2" },
|
|
{ "ULUS10087", "Viewtiful Joe" },
|
|
{ "ULUS10246", "Virtua Tennis 3" },
|
|
{ "ULUS82741", "WWE 2K14" },
|
|
{ "ULUS10543", "WWE Smackdown vs. Raw 2011" },
|
|
{ "ULUS10423", "Warriors Orochi 2" },
|
|
{ "ULJM05553", "Warship Gunner 2 Portable" },
|
|
{ "ULJS00155", "Way Of The Samurai" },
|
|
{ "UCES00465", "Wipeout Pulse" },
|
|
{ "ULUS10321", "World Series of Poker 2008 - Battle for the Bracelets" },
|
|
{ "NPUH10045", "Worms Battle Islands" },
|
|
{ "ULUS10065", "Worms Open Warfare" },
|
|
{ "ULUS10260", "Worms Open Warfare 2" },
|
|
{ "ULJM05734", "Yu-Gi-Oh! 5D's Tag Force 5" },
|
|
{ "ULJM05940", "Yu-Gi-Oh! 5D's Tag Force 6" },
|
|
{ "NPJH00142", "Yu-Gi-Oh! Arc-V Tag Force" },
|
|
{ "ULJM05151", "Yu-Gi-Oh! GX Tag Force" },
|
|
{ "ULJM05373", "Yu-Gi-Oh! GX Tag Force 3" },
|
|
{ "NPUG80086", "flOw" },
|
|
};
|
|
|
|
// Function Prototypes
|
|
const char * strcpyxml(char * out, const char * in, uint32_t size);
|
|
|
|
// Function Prototypes
|
|
void interrupt(int sig);
|
|
void enable_address_reuse(int fd);
|
|
void enable_keepalive(int fd);
|
|
void change_nodelay_mode(int fd, int flag);
|
|
void change_blocking_mode(int fd, int nonblocking);
|
|
int create_listen_socket(uint16_t port);
|
|
int server_loop(int server);
|
|
|
|
void __AdhocServerInit() {
|
|
// Database Product name will update if new game region played on my server to list possible crosslinks
|
|
productids = std::vector<db_productid>(default_productids, default_productids + ARRAY_SIZE(default_productids));
|
|
crosslinks = std::vector<db_crosslink>(default_crosslinks, default_crosslinks + ARRAY_SIZE(default_crosslinks));
|
|
}
|
|
|
|
/**
|
|
* Login User into Database (Stream)
|
|
* @param fd Socket
|
|
* @param ip IP Address (Network Order)
|
|
*/
|
|
void login_user_stream(int fd, uint32_t ip)
|
|
{
|
|
// Enough Space available
|
|
if(_db_user_count < SERVER_USER_MAXIMUM)
|
|
{
|
|
// Check IP Duplication
|
|
SceNetAdhocctlUserNode * u = _db_user;
|
|
while(u != NULL && u->resolver.ip != ip) u = u->next;
|
|
|
|
if (u != NULL) { // IP Already existed
|
|
WARN_LOG(SCENET, "AdhocServer: Already Existing IP: %s\n", inet_ntoa(*(in_addr*)&u->resolver.ip));
|
|
}
|
|
|
|
// Unique IP Address
|
|
else //if(u == NULL)
|
|
{
|
|
// Allocate User Node Memory
|
|
SceNetAdhocctlUserNode * user = (SceNetAdhocctlUserNode *)malloc(sizeof(SceNetAdhocctlUserNode));
|
|
|
|
// Allocated User Node Memory
|
|
if(user != NULL)
|
|
{
|
|
// Clear Memory
|
|
memset(user, 0, sizeof(SceNetAdhocctlUserNode));
|
|
|
|
// Save Socket
|
|
user->stream = fd;
|
|
|
|
// Save IP
|
|
user->resolver.ip = ip;
|
|
|
|
// Link into User List
|
|
user->next = _db_user;
|
|
if(_db_user != NULL) _db_user->prev = user;
|
|
_db_user = user;
|
|
|
|
// Initialize Death Clock
|
|
user->last_recv = time(NULL);
|
|
|
|
// Notify User
|
|
INFO_LOG(SCENET, "AdhocServer: New Connection from %s", inet_ntoa(*(in_addr*)&user->resolver.ip));
|
|
|
|
// Fix User Counter
|
|
_db_user_count++;
|
|
|
|
// Update Status Log
|
|
update_status();
|
|
|
|
// Exit Function
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Duplicate IP, Allocation Error or not enough space - Close Stream
|
|
closesocket(fd);
|
|
}
|
|
|
|
/**
|
|
* Login User into Database (Login Data)
|
|
* @param user User Node
|
|
* @param data Login Packet
|
|
*/
|
|
void login_user_data(SceNetAdhocctlUserNode * user, SceNetAdhocctlLoginPacketC2S * data)
|
|
{
|
|
// Product Code Check
|
|
int valid_product_code = 1;
|
|
|
|
// Iterate Characters
|
|
int i = 0; for(; i < PRODUCT_CODE_LENGTH && valid_product_code == 1; i++)
|
|
{
|
|
// Valid Characters
|
|
if(!((data->game.data[i] >= 'A' && data->game.data[i] <= 'Z') || (data->game.data[i] >= '0' && data->game.data[i] <= '9'))) valid_product_code = 0;
|
|
}
|
|
|
|
// Valid Packet Data
|
|
if(valid_product_code == 1 && memcmp(&data->mac, "\xFF\xFF\xFF\xFF\xFF\xFF", sizeof(data->mac)) != 0 && memcmp(&data->mac, "\x00\x00\x00\x00\x00\x00", sizeof(data->mac)) != 0 && data->name.data[0] != 0)
|
|
{
|
|
// Check for duplicated MAC as most games identify Players by MAC
|
|
SceNetAdhocctlUserNode* u = _db_user;
|
|
while (u != NULL && !IsMatch(u->resolver.mac, data->mac)) u = u->next;
|
|
|
|
if (u != NULL) { // MAC Already existed
|
|
WARN_LOG(SCENET, "AdhocServer: Already Existing MAC: %02x:%02x:%02x:%02x:%02x:%02x [%s]\n", data->mac.data[0], data->mac.data[1], data->mac.data[2], data->mac.data[3], data->mac.data[4], data->mac.data[5], inet_ntoa(*(in_addr*)&u->resolver.ip));
|
|
}
|
|
|
|
// Game Product Override
|
|
game_product_override(&data->game);
|
|
|
|
// Find existing Game
|
|
SceNetAdhocctlGameNode * game = _db_game;
|
|
while(game != NULL && strncmp(game->game.data, data->game.data, PRODUCT_CODE_LENGTH) != 0) game = game->next;
|
|
|
|
// Game not found
|
|
if(game == NULL)
|
|
{
|
|
// Allocate Game Node Memory
|
|
game = (SceNetAdhocctlGameNode *)malloc(sizeof(SceNetAdhocctlGameNode));
|
|
|
|
// Allocated Game Node Memory
|
|
if(game != NULL)
|
|
{
|
|
// Clear Memory
|
|
memset(game, 0, sizeof(SceNetAdhocctlGameNode));
|
|
|
|
// Save Game Product ID
|
|
game->game = data->game;
|
|
|
|
// Link into Game List
|
|
game->next = _db_game;
|
|
if(_db_game != NULL) _db_game->prev = game;
|
|
_db_game = game;
|
|
}
|
|
}
|
|
|
|
// Game now available
|
|
if(game != NULL)
|
|
{
|
|
// Save MAC
|
|
user->resolver.mac = data->mac;
|
|
|
|
// Save Nickname
|
|
user->resolver.name = data->name;
|
|
|
|
// Increase Player Count in Game Node
|
|
game->playercount++;
|
|
|
|
// Link Game to Player
|
|
user->game = game;
|
|
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, game->game.data, PRODUCT_CODE_LENGTH);
|
|
INFO_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) started playing %s", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), safegamestr);
|
|
|
|
// Update Status Log
|
|
update_status();
|
|
|
|
// Leave Function
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Invalid Packet Data
|
|
else
|
|
{
|
|
// Notify User
|
|
WARN_LOG(SCENET, "AdhocServer: Invalid Login Packet Contents from %s", inet_ntoa(*(in_addr*)&user->resolver.ip));
|
|
}
|
|
|
|
// Logout User - Out of Memory or Invalid Arguments
|
|
logout_user(user);
|
|
}
|
|
|
|
/**
|
|
* Logout User from Database
|
|
* @param user User Node
|
|
*/
|
|
void logout_user(SceNetAdhocctlUserNode * user)
|
|
{
|
|
// Disconnect from Group
|
|
if(user->group != NULL) disconnect_user(user);
|
|
|
|
// Unlink Leftside (Beginning)
|
|
if(user->prev == NULL) _db_user = user->next;
|
|
|
|
// Unlink Leftside (Other)
|
|
else user->prev->next = user->next;
|
|
|
|
// Unlink Rightside
|
|
if(user->next != NULL) user->next->prev = user->prev;
|
|
|
|
// Close Stream
|
|
closesocket(user->stream);
|
|
|
|
// Playing User
|
|
if(user->game != NULL)
|
|
{
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
|
|
INFO_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) stopped playing %s", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), safegamestr);
|
|
|
|
// Fix Game Player Count
|
|
user->game->playercount--;
|
|
|
|
// Empty Game Node
|
|
if(user->game->playercount == 0)
|
|
{
|
|
// Unlink Leftside (Beginning)
|
|
if(user->game->prev == NULL) _db_game = user->game->next;
|
|
|
|
// Unlink Leftside (Other)
|
|
else user->game->prev->next = user->game->next;
|
|
|
|
// Unlink Rightside
|
|
if(user->game->next != NULL) user->game->next->prev = user->game->prev;
|
|
|
|
// Free Game Node Memory
|
|
free(user->game);
|
|
}
|
|
}
|
|
|
|
// Unidentified User
|
|
else
|
|
{
|
|
// Notify User
|
|
WARN_LOG(SCENET, "AdhocServer: Dropped Connection to %s", inet_ntoa(*(in_addr*)&user->resolver.ip));
|
|
}
|
|
|
|
// Free Memory
|
|
free(user);
|
|
|
|
// Fix User Counter
|
|
_db_user_count--;
|
|
|
|
// Update Status Log
|
|
update_status();
|
|
}
|
|
|
|
/**
|
|
* Free Database Memory
|
|
*/
|
|
void free_database()
|
|
{
|
|
// There are users playing
|
|
if(_db_user_count > 0)
|
|
{
|
|
// Send Shutdown Notice
|
|
spread_message(NULL, SERVER_SHUTDOWN_MESSAGE);
|
|
}
|
|
|
|
// Iterate Users for Deletion
|
|
SceNetAdhocctlUserNode * user = _db_user;
|
|
while(user != NULL)
|
|
{
|
|
// Next User (for safe delete)
|
|
SceNetAdhocctlUserNode * next = user->next;
|
|
|
|
// Logout User
|
|
logout_user(user);
|
|
|
|
// Move Pointer
|
|
user = next;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Connect User to Game Group
|
|
* @param user User Node
|
|
* @param group Group Name
|
|
*/
|
|
void connect_user(SceNetAdhocctlUserNode * user, SceNetAdhocctlGroupName * group)
|
|
{
|
|
// Group Name Check
|
|
int valid_group_name = 1;
|
|
{
|
|
// Iterate Characters
|
|
int i = 0; for(; i < ADHOCCTL_GROUPNAME_LEN && valid_group_name == 1; i++)
|
|
{
|
|
// End of Name
|
|
if(group->data[i] == 0) break;
|
|
|
|
// A - Z
|
|
if(group->data[i] >= 'A' && group->data[i] <= 'Z') continue;
|
|
|
|
// a - z
|
|
if(group->data[i] >= 'a' && group->data[i] <= 'z') continue;
|
|
|
|
// 0 - 9
|
|
if(group->data[i] >= '0' && group->data[i] <= '9') continue;
|
|
|
|
// Invalid Symbol
|
|
valid_group_name = 0;
|
|
}
|
|
}
|
|
|
|
// Valid Group Name
|
|
if(valid_group_name == 1)
|
|
{
|
|
// User is disconnected
|
|
if(user->group == NULL)
|
|
{
|
|
// Find Group in Game Node
|
|
SceNetAdhocctlGroupNode * g = user->game->group;
|
|
while(g != NULL && strncmp((char *)g->group.data, (char *)group->data, ADHOCCTL_GROUPNAME_LEN) != 0) g = g->next;
|
|
|
|
// BSSID Packet
|
|
SceNetAdhocctlConnectBSSIDPacketS2C bssid;
|
|
|
|
// Set BSSID Opcode
|
|
bssid.base.opcode = OPCODE_CONNECT_BSSID;
|
|
|
|
// Set Default BSSID
|
|
bssid.mac = user->resolver.mac;
|
|
|
|
// No Group found
|
|
if(g == NULL)
|
|
{
|
|
// Allocate Group Memory
|
|
g = (SceNetAdhocctlGroupNode *)malloc(sizeof(SceNetAdhocctlGroupNode));
|
|
|
|
// Allocated Group Memory
|
|
if(g != NULL)
|
|
{
|
|
// Clear Memory
|
|
memset(g, 0, sizeof(SceNetAdhocctlGroupNode));
|
|
|
|
// Link Game Node
|
|
g->game = user->game;
|
|
|
|
// Link Group Node
|
|
g->next = g->game->group;
|
|
if(g->game->group != NULL) g->game->group->prev = g;
|
|
g->game->group = g;
|
|
|
|
// Copy Group Name
|
|
g->group = *group;
|
|
|
|
// Increase Group Counter for Game
|
|
g->game->groupcount++;
|
|
}
|
|
}
|
|
|
|
// Group now available
|
|
if(g != NULL)
|
|
{
|
|
// Iterate remaining Group Players
|
|
SceNetAdhocctlUserNode * peer = g->player;
|
|
while(peer != NULL)
|
|
{
|
|
// Connect Packet
|
|
SceNetAdhocctlConnectPacketS2C packet;
|
|
|
|
// Clear Memory
|
|
// memset(&packet, 0, sizeof(packet));
|
|
|
|
// Set Connect Opcode
|
|
packet.base.opcode = OPCODE_CONNECT;
|
|
|
|
// Set Player Name
|
|
packet.name = user->resolver.name;
|
|
|
|
// Set Player MAC
|
|
packet.mac = user->resolver.mac;
|
|
|
|
// Set Player IP
|
|
packet.ip = user->resolver.ip;
|
|
|
|
// Send Data
|
|
int iResult = send(peer->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
|
|
if (iResult < 0) ERROR_LOG(SCENET, "AdhocServer: connect_user[send peer] (Socket error %d)", errno);
|
|
|
|
// Set Player Name
|
|
packet.name = peer->resolver.name;
|
|
|
|
// Set Player MAC
|
|
packet.mac = peer->resolver.mac;
|
|
|
|
// Set Player IP
|
|
packet.ip = peer->resolver.ip;
|
|
|
|
// Send Data
|
|
iResult = send(user->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
|
|
if (iResult < 0) ERROR_LOG(SCENET, "AdhocServer: connect_user[send user] (Socket error %d)", errno);
|
|
|
|
// Set BSSID
|
|
if(peer->group_next == NULL) bssid.mac = peer->resolver.mac;
|
|
|
|
// Move Pointer
|
|
peer = peer->group_next;
|
|
}
|
|
|
|
// Link User to Group
|
|
user->group_next = g->player;
|
|
if(g->player != NULL) g->player->group_prev = user;
|
|
g->player = user;
|
|
|
|
// Link Group to User
|
|
user->group = g;
|
|
|
|
// Increase Player Count
|
|
g->playercount++;
|
|
|
|
// Send Network BSSID to User
|
|
int iResult = send(user->stream, (const char*)&bssid, sizeof(bssid), MSG_NOSIGNAL);
|
|
if (iResult < 0) ERROR_LOG(SCENET, "AdhocServer: connect_user[send user bssid] (Socket error %d)", errno);
|
|
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
|
|
char safegroupstr[9];
|
|
memset(safegroupstr, 0, sizeof(safegroupstr));
|
|
strncpy(safegroupstr, (char *)user->group->group.data, ADHOCCTL_GROUPNAME_LEN);
|
|
INFO_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) joined %s group %s", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), safegamestr, safegroupstr);
|
|
|
|
// Update Status Log
|
|
update_status();
|
|
|
|
// Exit Function
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Already connected to another group
|
|
else
|
|
{
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
|
|
char safegroupstr[9];
|
|
memset(safegroupstr, 0, sizeof(safegroupstr));
|
|
strncpy(safegroupstr, (char *)group->data, ADHOCCTL_GROUPNAME_LEN);
|
|
char safegroupstr2[9];
|
|
memset(safegroupstr2, 0, sizeof(safegroupstr2));
|
|
strncpy(safegroupstr2, (char *)user->group->group.data, ADHOCCTL_GROUPNAME_LEN);
|
|
WARN_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) attempted to join %s group %s without disconnecting from %s first", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), safegamestr, safegroupstr, safegroupstr2);
|
|
}
|
|
}
|
|
|
|
// Invalid Group Name
|
|
else
|
|
{
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
|
|
char safegroupstr[9];
|
|
memset(safegroupstr, 0, sizeof(safegroupstr));
|
|
strncpy(safegroupstr, (char *)group->data, ADHOCCTL_GROUPNAME_LEN);
|
|
WARN_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) attempted to join invalid %s group %s", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), safegamestr, safegroupstr);
|
|
}
|
|
|
|
// Invalid State, Out of Memory or Invalid Group Name
|
|
logout_user(user);
|
|
}
|
|
|
|
/**
|
|
* Disconnect User from Game Group
|
|
* @param user User Node
|
|
*/
|
|
void disconnect_user(SceNetAdhocctlUserNode * user)
|
|
{
|
|
// User is connected
|
|
if(user->group != NULL)
|
|
{
|
|
// Unlink Leftside (Beginning)
|
|
if(user->group_prev == NULL) user->group->player = user->group_next;
|
|
|
|
// Unlink Leftside (Other)
|
|
else user->group_prev->group_next = user->group_next;
|
|
|
|
// Unlink Rightside
|
|
if(user->group_next != NULL) user->group_next->group_prev = user->group_prev;
|
|
|
|
// Fix Player Count
|
|
user->group->playercount--;
|
|
|
|
// Iterate remaining Group Players
|
|
SceNetAdhocctlUserNode * peer = user->group->player;
|
|
while(peer != NULL)
|
|
{
|
|
// Disconnect Packet
|
|
SceNetAdhocctlDisconnectPacketS2C packet;
|
|
|
|
// Clear Memory
|
|
// memset(&packet, 0, sizeof(packet));
|
|
|
|
// Set Disconnect Opcode
|
|
packet.base.opcode = OPCODE_DISCONNECT;
|
|
|
|
// Set User IP
|
|
packet.ip = user->resolver.ip;
|
|
|
|
// Send Data
|
|
int iResult = send(peer->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
|
|
if (iResult < 0) ERROR_LOG(SCENET, "AdhocServer: disconnect_user[send peer] (Socket error %d)", errno);
|
|
|
|
// Move Pointer
|
|
peer = peer->group_next;
|
|
}
|
|
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
|
|
char safegroupstr[9];
|
|
memset(safegroupstr, 0, sizeof(safegroupstr));
|
|
strncpy(safegroupstr, (char *)user->group->group.data, ADHOCCTL_GROUPNAME_LEN);
|
|
INFO_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) left %s group %s", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), safegamestr, safegroupstr);
|
|
|
|
// Empty Group
|
|
if(user->group->playercount == 0)
|
|
{
|
|
// Unlink Leftside (Beginning)
|
|
if(user->group->prev == NULL) user->group->game->group = user->group->next;
|
|
|
|
// Unlink Leftside (Other)
|
|
else user->group->prev->next = user->group->next;
|
|
|
|
// Unlink Rightside
|
|
if(user->group->next != NULL) user->group->next->prev = user->group->prev;
|
|
|
|
// Free Group Memory
|
|
free(user->group);
|
|
|
|
// Decrease Group Counter in Game Node
|
|
user->game->groupcount--;
|
|
}
|
|
|
|
// Unlink from Group
|
|
user->group = NULL;
|
|
user->group_next = NULL;
|
|
user->group_prev = NULL;
|
|
|
|
// Update Status Log
|
|
update_status();
|
|
|
|
// Exit Function
|
|
return;
|
|
}
|
|
|
|
// Not in a game group
|
|
else
|
|
{
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
|
|
WARN_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) attempted to leave %s group without joining one first", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), safegamestr);
|
|
}
|
|
|
|
// Delete User
|
|
logout_user(user);
|
|
}
|
|
|
|
/**
|
|
* Send Game Group List
|
|
* @param user User Node
|
|
*/
|
|
void send_scan_results(SceNetAdhocctlUserNode * user)
|
|
{
|
|
// User is disconnected
|
|
if(user->group == NULL)
|
|
{
|
|
// Iterate Groups
|
|
SceNetAdhocctlGroupNode * group = user->game->group;
|
|
for(; group != NULL; group = group->next)
|
|
{
|
|
// Scan Result Packet
|
|
SceNetAdhocctlScanPacketS2C packet;
|
|
|
|
// Clear Memory
|
|
// memset(&packet, 0, sizeof(packet));
|
|
|
|
// Set Opcode
|
|
packet.base.opcode = OPCODE_SCAN;
|
|
|
|
// Set Group Name
|
|
packet.group = group->group;
|
|
|
|
// Iterate Players in Network Group
|
|
SceNetAdhocctlUserNode * peer = group->player;
|
|
for(; peer != NULL; peer = peer->group_next)
|
|
{
|
|
// Found Network Founder
|
|
if(peer->group_next == NULL)
|
|
{
|
|
// Set Group Host MAC
|
|
packet.mac = peer->resolver.mac;
|
|
}
|
|
}
|
|
|
|
// Send Group Packet
|
|
int iResult = send(user->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
|
|
if (iResult < 0) ERROR_LOG(SCENET, "AdhocServer: send_scan_result[send user] (Socket error %d)", errno);
|
|
}
|
|
|
|
// Notify Player of End of Scan
|
|
uint8_t opcode = OPCODE_SCAN_COMPLETE;
|
|
int iResult = send(user->stream, (const char*)&opcode, 1, MSG_NOSIGNAL);
|
|
if (iResult < 0) ERROR_LOG(SCENET, "AdhocServer: send_scan_result[send peer complete] (Socket error %d)", errno);
|
|
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
|
|
INFO_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) requested information on %d %s groups", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), user->game->groupcount, safegamestr);
|
|
|
|
// Exit Function
|
|
return;
|
|
}
|
|
|
|
// User in a game group
|
|
else
|
|
{
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
|
|
char safegroupstr[9];
|
|
memset(safegroupstr, 0, sizeof(safegroupstr));
|
|
strncpy(safegroupstr, (char *)user->group->group.data, ADHOCCTL_GROUPNAME_LEN);
|
|
WARN_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) attempted to scan for %s groups without disconnecting from %s first", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), safegamestr, safegroupstr);
|
|
}
|
|
|
|
// Delete User
|
|
logout_user(user);
|
|
}
|
|
|
|
/**
|
|
* Spread Chat Message in P2P Network
|
|
* @param user Sender User Node
|
|
* @param message Chat Message
|
|
*/
|
|
void spread_message(SceNetAdhocctlUserNode *user, const char *message)
|
|
{
|
|
// Global Notice
|
|
if(user == NULL)
|
|
{
|
|
// Iterate Players
|
|
for(user = _db_user; user != NULL; user = user->next)
|
|
{
|
|
// Player has access to chat
|
|
if(user->group != NULL)
|
|
{
|
|
// Chat Packet
|
|
SceNetAdhocctlChatPacketS2C packet;
|
|
|
|
// Clear Memory
|
|
memset(&packet, 0, sizeof(packet));
|
|
|
|
// Set Chat Opcode
|
|
packet.base.base.opcode = OPCODE_CHAT;
|
|
|
|
// Set Chat Message
|
|
strcpy(packet.base.message, message);
|
|
|
|
// Send Data
|
|
int iResult = send(user->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
|
|
if (iResult < 0) ERROR_LOG(SCENET, "AdhocServer: spread_message[send user chat] (Socket error %d)", errno);
|
|
}
|
|
}
|
|
|
|
// Prevent NULL Error
|
|
return;
|
|
}
|
|
|
|
// User is connected
|
|
else if(user->group != NULL)
|
|
{
|
|
// Broadcast Range Counter
|
|
uint32_t counter = 0;
|
|
|
|
// Iterate Group Players
|
|
SceNetAdhocctlUserNode * peer = user->group->player;
|
|
while(peer != NULL)
|
|
{
|
|
// Skip Self
|
|
if(peer == user)
|
|
{
|
|
// Move Pointer
|
|
peer = peer->group_next;
|
|
|
|
// Continue Loop
|
|
continue;
|
|
}
|
|
|
|
// Chat Packet
|
|
SceNetAdhocctlChatPacketS2C packet;
|
|
|
|
// Set Chat Opcode
|
|
packet.base.base.opcode = OPCODE_CHAT;
|
|
|
|
// Set Chat Message
|
|
strcpy(packet.base.message, message);
|
|
|
|
// Set Sender Nickname
|
|
packet.name = user->resolver.name;
|
|
|
|
// Send Data
|
|
int iResult = send(peer->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
|
|
if (iResult < 0) ERROR_LOG(SCENET, "AdhocServer: spread_message[send peer chat] (Socket error %d)", errno);
|
|
|
|
// Move Pointer
|
|
peer = peer->group_next;
|
|
|
|
// Increase Broadcast Range Counter
|
|
counter++;
|
|
}
|
|
|
|
// Message Sent
|
|
if(counter > 0)
|
|
{
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
|
|
char safegroupstr[9];
|
|
memset(safegroupstr, 0, sizeof(safegroupstr));
|
|
strncpy(safegroupstr, (char *)user->group->group.data, ADHOCCTL_GROUPNAME_LEN);
|
|
INFO_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) sent \"%s\" to %d players in %s group %s", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), message, counter, safegamestr, safegroupstr);
|
|
}
|
|
|
|
// Exit Function
|
|
return;
|
|
}
|
|
|
|
// User not in a game group
|
|
else
|
|
{
|
|
// Notify User
|
|
char safegamestr[10];
|
|
memset(safegamestr, 0, sizeof(safegamestr));
|
|
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
|
|
WARN_LOG(SCENET, "AdhocServer: %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s) attempted to send a text message without joining a %s group first", (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip), safegamestr);
|
|
}
|
|
|
|
// Delete User
|
|
logout_user(user);
|
|
}
|
|
|
|
/**
|
|
* Get User State
|
|
* @param user User Node
|
|
*/
|
|
int get_user_state(SceNetAdhocctlUserNode * user)
|
|
{
|
|
// Timeout Status
|
|
if((time(NULL) - user->last_recv) >= SERVER_USER_TIMEOUT) return USER_STATE_TIMED_OUT;
|
|
|
|
// Waiting Status
|
|
if(user->game == NULL) return USER_STATE_WAITING;
|
|
|
|
// Logged-In Status
|
|
return USER_STATE_LOGGED_IN;
|
|
}
|
|
|
|
/**
|
|
* Clear RX Buffer
|
|
* @param user User Node
|
|
* @param clear Number of Bytes to clear (-1 for all)
|
|
*/
|
|
void clear_user_rxbuf(SceNetAdhocctlUserNode * user, int clear)
|
|
{
|
|
// Fix Clear Length
|
|
if(clear == -1 || clear > (int)user->rxpos) clear = user->rxpos;
|
|
|
|
// Move Buffer
|
|
memmove(user->rx, user->rx + clear, sizeof(user->rx) - clear);
|
|
|
|
// Fix RX Buffer Pointer
|
|
user->rxpos -= clear;
|
|
}
|
|
|
|
/**
|
|
* Patch Game Product Code
|
|
* @param product To-be-patched Product Code
|
|
* @param from If the Product Code matches this...
|
|
* @param to ... then change it to this one.
|
|
*/
|
|
void game_product_relink(SceNetAdhocctlProductCode * product, char * from, char * to)
|
|
{
|
|
// Relink Region Code
|
|
if(strncmp(product->data, from, PRODUCT_CODE_LENGTH) == 0) strncpy(product->data, to, PRODUCT_CODE_LENGTH);
|
|
}
|
|
|
|
/**
|
|
* Game Product Override (used for mixing multi-region games)
|
|
* @param product IN: Source Product OUT: Override Product
|
|
*/
|
|
void game_product_override(SceNetAdhocctlProductCode * product)
|
|
{
|
|
// Safe Product Code
|
|
char productid[PRODUCT_CODE_LENGTH + 1];
|
|
|
|
// Prepare Safe Product Code
|
|
strncpy(productid, product->data, PRODUCT_CODE_LENGTH);
|
|
productid[PRODUCT_CODE_LENGTH] = 0;
|
|
|
|
// Database Handle
|
|
//sqlite3 * db = NULL;
|
|
|
|
// Open Database
|
|
//if(sqlite3_open(SERVER_DATABASE, &db) == SQLITE_OK)
|
|
{
|
|
// Crosslinked Flag
|
|
int crosslinked = 0;
|
|
|
|
// Exists Flag
|
|
int exists = 0;
|
|
|
|
// SQL Statements
|
|
/*const char * sql = "SELECT id_to FROM crosslinks WHERE id_from=?;";
|
|
const char * sql2 = "SELECT * FROM productids WHERE id=?;";
|
|
const char * sql3 = "INSERT INTO productids(id, name) VALUES(?, ?);";
|
|
|
|
// Prepared SQL Statement
|
|
sqlite3_stmt * statement = NULL;
|
|
|
|
// Prepare SQL Statement
|
|
if(sqlite3_prepare_v2(db, sql, strlen(sql) + 1, &statement, NULL) == SQLITE_OK)
|
|
{
|
|
// Bind SQL Statement Data
|
|
if(sqlite3_bind_text(statement, 1, productid, strlen(productid), SQLITE_STATIC) == SQLITE_OK)
|
|
{
|
|
// Found Matching Row
|
|
if(sqlite3_step(statement) == SQLITE_ROW)
|
|
{
|
|
// Grab Crosslink ID
|
|
const char * crosslink = (const char *)sqlite3_column_text(statement, 0);
|
|
|
|
// Crosslink Product Code
|
|
strncpy(product->data, crosslink, PRODUCT_CODE_LENGTH);
|
|
|
|
// Log Crosslink
|
|
INFO_LOG(SCENET, "Crosslinked %s to %s", productid, crosslink);
|
|
|
|
// Set Crosslinked Flag
|
|
crosslinked = 1;
|
|
}
|
|
}
|
|
|
|
// Destroy Prepared SQL Statement
|
|
sqlite3_finalize(statement);
|
|
}*/
|
|
for (std::vector<db_crosslink>::iterator it = crosslinks.begin(); it != crosslinks.end(); it++) {
|
|
if (IsMatch(it->id_from, productid)) {
|
|
// Grab Crosslink ID
|
|
char crosslink[PRODUCT_CODE_LENGTH + 1];
|
|
strncpy(crosslink, it->id_to, PRODUCT_CODE_LENGTH);
|
|
crosslink[PRODUCT_CODE_LENGTH] = 0; // null terminated
|
|
|
|
// Crosslink Product Code
|
|
strncpy(product->data, it->id_to, PRODUCT_CODE_LENGTH);
|
|
|
|
// Log Crosslink
|
|
INFO_LOG(SCENET, "AdhocServer: Crosslinked %s to %s", productid, crosslink);
|
|
|
|
// Set Crosslinked Flag
|
|
crosslinked = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Not Crosslinked
|
|
if(!crosslinked)
|
|
{
|
|
// Prepare SQL Statement
|
|
/*if(sqlite3_prepare_v2(db, sql2, strlen(sql2) + 1, &statement, NULL) == SQLITE_OK)
|
|
{
|
|
// Bind SQL Statement Data
|
|
if(sqlite3_bind_text(statement, 1, productid, strlen(productid), SQLITE_STATIC) == SQLITE_OK)
|
|
{
|
|
// Found Matching Row
|
|
if(sqlite3_step(statement) == SQLITE_ROW)
|
|
{
|
|
// Set Exists Flag
|
|
exists = 1;
|
|
}
|
|
}
|
|
|
|
// Destroy Prepare SQL Statement
|
|
sqlite3_finalize(statement);
|
|
}*/
|
|
for (std::vector<db_productid>::iterator it = productids.begin(); it != productids.end(); it++) {
|
|
if (IsMatch(it->id, productid)) {
|
|
// Set Exists Flag
|
|
exists = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Game doesn't exist in Database
|
|
if(!exists)
|
|
{
|
|
// Prepare SQL Statement
|
|
/*if(sqlite3_prepare_v2(db, sql3, strlen(sql3) + 1, &statement, NULL) == SQLITE_OK)
|
|
{
|
|
// Bind SQL Statement Data
|
|
if(sqlite3_bind_text(statement, 1, productid, strlen(productid), SQLITE_STATIC) == SQLITE_OK && sqlite3_bind_text(statement, 2, productid, strlen(productid), SQLITE_STATIC) == SQLITE_OK)
|
|
{
|
|
// Save Product ID to Database
|
|
if(sqlite3_step(statement) == SQLITE_DONE)
|
|
{
|
|
// Log Addition
|
|
INFO_LOG(SCENET, "Added Unknown Product ID %s to Database", productid);
|
|
}
|
|
}
|
|
|
|
// Destroy Prepare SQL Statement
|
|
sqlite3_finalize(statement);
|
|
}*/
|
|
db_productid unkproduct;
|
|
strncpy(unkproduct.id, productid, sizeof(unkproduct.id));
|
|
strncpy(unkproduct.name, productid, sizeof(productid));
|
|
productids.push_back(unkproduct); //productids[productids.size()] = unkproduct;
|
|
// Log Addition
|
|
INFO_LOG(SCENET, "AdhocServer: Added Unknown Product ID %s to Database", productid);
|
|
}
|
|
}
|
|
|
|
// Close Database
|
|
//sqlite3_close(db);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update Status Logfile
|
|
*/
|
|
void update_status()
|
|
{
|
|
// Open Logfile
|
|
FILE * log = File::OpenCFile(SERVER_STATUS_XMLOUT, "w");
|
|
|
|
// Opened Logfile
|
|
if(log != NULL)
|
|
{
|
|
// Write XML Header
|
|
fprintf(log, "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n");
|
|
|
|
// Write XSL Processor Information
|
|
fprintf(log, "<?xml-stylesheet type=\"text/xsl\" href=\"status.xsl\"?>\n");
|
|
|
|
// Output Root Tag + User Count
|
|
fprintf(log, "<prometheus usercount=\"%u\">\n", _db_user_count);
|
|
|
|
// Database Handle
|
|
//sqlite3 * db = NULL;
|
|
|
|
// Open Database
|
|
//if(sqlite3_open(SERVER_DATABASE, &db) == SQLITE_OK)
|
|
{
|
|
// Iterate Games
|
|
SceNetAdhocctlGameNode * game = _db_game; for(; game != NULL; game = game->next)
|
|
{
|
|
// Safe Product ID
|
|
char productid[PRODUCT_CODE_LENGTH + 1];
|
|
strncpy(productid, game->game.data, PRODUCT_CODE_LENGTH);
|
|
productid[PRODUCT_CODE_LENGTH] = 0;
|
|
|
|
// Display Name
|
|
char displayname[128];
|
|
memset(displayname, 0, sizeof(displayname));
|
|
|
|
// SQL Statement
|
|
//const char * sql = "SELECT name FROM productids WHERE id=?;";
|
|
|
|
// Prepared SQL Statement
|
|
//sqlite3_stmt * statement = NULL;
|
|
|
|
// Prepare SQL Statement
|
|
/*if(sqlite3_prepare_v2(db, sql, strlen(sql) + 1, &statement, NULL) == SQLITE_OK)
|
|
{
|
|
// Bind SQL Statement Data
|
|
if(sqlite3_bind_text(statement, 1, productid, strlen(productid), SQLITE_STATIC) == SQLITE_OK)
|
|
{
|
|
// Found Matching Row
|
|
if(sqlite3_step(statement) == SQLITE_ROW)
|
|
{
|
|
// Fetch Game Name from Database
|
|
const char * gamename = (const char *)sqlite3_column_text(statement, 0);
|
|
|
|
// Copy Game Name
|
|
strcpyxml(displayname, gamename, sizeof(displayname));
|
|
}
|
|
|
|
// Game not in Database
|
|
else
|
|
{
|
|
// Use Product Code as Name
|
|
strcpyxml(displayname, productid, sizeof(displayname));
|
|
}
|
|
}
|
|
|
|
// Destroy Prepared SQL Statement
|
|
sqlite3_finalize(statement);
|
|
}*/
|
|
//db_productid *foundid = NULL;
|
|
bool found = false;
|
|
for (std::vector<db_productid>::iterator it = productids.begin(); it != productids.end(); it++) {
|
|
if (IsMatch(it->id, productid)) {
|
|
// Copy Game Name
|
|
strcpyxml(displayname, it->name, sizeof(displayname));
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
// Use Product Code as Name
|
|
strcpyxml(displayname, productid, sizeof(displayname));
|
|
}
|
|
|
|
// Output Game Tag + Game Name
|
|
fprintf(log, "\t<game name=\"%s\" usercount=\"%u\">\n", displayname, game->playercount);
|
|
|
|
// Activate User Count
|
|
uint32_t activecount = 0;
|
|
|
|
// Iterate Game Groups
|
|
SceNetAdhocctlGroupNode * group = game->group; for(; group != NULL; group = group->next)
|
|
{
|
|
// Safe Group Name
|
|
char groupname[ADHOCCTL_GROUPNAME_LEN + 1];
|
|
strncpy(groupname, (const char *)group->group.data, ADHOCCTL_GROUPNAME_LEN);
|
|
groupname[ADHOCCTL_GROUPNAME_LEN] = 0;
|
|
|
|
// Output Group Tag + Group Name + User Count
|
|
fprintf(log, "\t\t<group name=\"%s\" usercount=\"%u\">\n", strcpyxml(displayname, groupname, sizeof(displayname)), group->playercount);
|
|
|
|
// Iterate Users
|
|
SceNetAdhocctlUserNode * user = group->player; for(; user != NULL; user = user->group_next)
|
|
{
|
|
// Output User Tag + Username
|
|
fprintf(log, "\t\t\t<user>%s</user>\n", strcpyxml(displayname, (const char *)user->resolver.name.data, sizeof(displayname)));
|
|
}
|
|
|
|
// Output Closing Group Tag
|
|
fprintf(log, "\t\t</group>\n");
|
|
|
|
// Increase Active Game User Count
|
|
activecount += group->playercount;
|
|
}
|
|
|
|
// Output Idle Game Group
|
|
if(game->playercount > activecount)
|
|
{
|
|
// Output Group Tag + Group Name + Idle User Count
|
|
fprintf(log, "\t\t<group name=\"Groupless\" usercount=\"%u\" />\n", game->playercount - activecount);
|
|
}
|
|
|
|
// Output Closing Game Tag
|
|
fprintf(log, "\t</game>\n");
|
|
}
|
|
|
|
// Close Database
|
|
//sqlite3_close(db);
|
|
}
|
|
|
|
// Output Closing Root Tag
|
|
fprintf(log, "</prometheus>");
|
|
|
|
// Close Logfile
|
|
fclose(log);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Escape XML Sequences to avoid malformed XML files.
|
|
* @param out Out Buffer
|
|
* @param in In Buffer
|
|
* @param size Size of Out Buffer
|
|
* @return Reference to Out Buffer
|
|
*/
|
|
const char * strcpyxml(char * out, const char * in, uint32_t size)
|
|
{
|
|
// Valid Arguments
|
|
if(out != NULL && in != NULL && size > 0)
|
|
{
|
|
// Clear Memory
|
|
memset(out, 0, size);
|
|
|
|
// Written Size Pointer
|
|
uint32_t written = 0;
|
|
|
|
// Iterate In-Buffer Symbols
|
|
uint32_t i = 0; for(; i < strlen(in); i++)
|
|
{
|
|
// " Symbol
|
|
if(in[i] == '"')
|
|
{
|
|
// Enough Space in Out-Buffer (6B for ")
|
|
if((size - written) > 6)
|
|
{
|
|
// Write Escaped Sequence
|
|
strcpy(out + written, """);
|
|
|
|
// Move Pointer
|
|
written += 6;
|
|
}
|
|
|
|
// Truncate required
|
|
else break;
|
|
}
|
|
|
|
// < Symbol
|
|
else if(in[i] == '<')
|
|
{
|
|
// Enough Space in Out-Buffer (4B for <)
|
|
if((size - written) > 4)
|
|
{
|
|
// Write Escaped Sequence
|
|
strcpy(out + written, "<");
|
|
|
|
// Move Pointer
|
|
written += 4;
|
|
}
|
|
|
|
// Truncate required
|
|
else break;
|
|
}
|
|
|
|
// > Symbol
|
|
else if(in[i] == '>')
|
|
{
|
|
// Enough Space in Out-Buffer (4B for >)
|
|
if((size - written) > 4)
|
|
{
|
|
// Write Escaped Sequence
|
|
strcpy(out + written, ">");
|
|
|
|
// Move Pointer
|
|
written += 4;
|
|
}
|
|
|
|
// Truncate required
|
|
else break;
|
|
}
|
|
|
|
// & Symbol
|
|
else if(in[i] == '&')
|
|
{
|
|
// Enough Space in Out-Buffer (5B for &)
|
|
if((size - written) > 5)
|
|
{
|
|
// Write Escaped Sequence
|
|
strcpy(out + written, "&");
|
|
|
|
// Move Pointer
|
|
written += 5;
|
|
}
|
|
|
|
// Truncate required
|
|
else break;
|
|
}
|
|
|
|
// Normal Character
|
|
else
|
|
{
|
|
// Enough Space in Out-Buffer (1B)
|
|
if((size - written) > 1)
|
|
{
|
|
// Write Character
|
|
out[written++] = in[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return Reference
|
|
return out;
|
|
}
|
|
|
|
// Invalid Arguments
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Server Entry Point
|
|
* @param argc Number of Arguments
|
|
* @param argv Arguments
|
|
* @return OS Error Code
|
|
*/
|
|
int proAdhocServerThread(int port) // (int argc, char * argv[])
|
|
{
|
|
setCurrentThreadName("AdhocServer");
|
|
// Result
|
|
int result = 0;
|
|
|
|
INFO_LOG(SCENET, "AdhocServer: Begin of AdhocServer Thread");
|
|
|
|
// Create Signal Receiver for CTRL + C
|
|
//signal(SIGINT, interrupt);
|
|
|
|
// Create Signal Receiver for kill / killall
|
|
//signal(SIGTERM, interrupt);
|
|
|
|
// Create Listening Socket
|
|
int server = create_listen_socket(port); //SERVER_PORT
|
|
|
|
// Created Listening Socket
|
|
if(server != SOCKET_ERROR)
|
|
{
|
|
// Notify User
|
|
INFO_LOG(SCENET, "AdhocServer: Listening for Connections on TCP Port %u", port); //SERVER_PORT
|
|
|
|
// Port forward
|
|
UPnP_Add(IP_PROTOCOL_TCP, port); // g_PortManager.Add(IP_PROTOCOL_TCP, port);
|
|
|
|
// Enter Server Loop
|
|
result = server_loop(server);
|
|
|
|
// Remove Port mapping
|
|
UPnP_Remove(IP_PROTOCOL_TCP, port); // g_PortManager.Remove(IP_PROTOCOL_TCP, port);
|
|
|
|
// Notify User
|
|
INFO_LOG(SCENET, "AdhocServer: Shutdown complete");
|
|
}
|
|
|
|
//_status = 0;
|
|
adhocServerRunning = false;
|
|
|
|
INFO_LOG(SCENET, "AdhocServer: End of AdhocServer Thread");
|
|
|
|
// Return Result
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Server Shutdown Request Handler
|
|
* @param sig Captured Signal
|
|
*/
|
|
void interrupt(int sig)
|
|
{
|
|
// Notify User
|
|
INFO_LOG(SCENET, "AdhocServer: Shutting down... please wait");
|
|
|
|
// Trigger Shutdown
|
|
//_status = 0;
|
|
adhocServerRunning = false;
|
|
}
|
|
|
|
/**
|
|
* Enable Address Reuse on Socket
|
|
* @param fd Socket
|
|
*/
|
|
void enable_address_reuse(int fd)
|
|
{
|
|
// Enable Port Reuse
|
|
setSockReuseAddrPort(fd);
|
|
}
|
|
|
|
/**
|
|
* Enable KeepAlive on Socket
|
|
* @param fd Socket
|
|
*/
|
|
void enable_keepalive(int fd)
|
|
{
|
|
// Enable Value
|
|
int on = 1;
|
|
|
|
// Enable Port Reuse
|
|
setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, (const char*)&on, sizeof(on));
|
|
}
|
|
|
|
/**
|
|
* Change TCP Socket TCP_NODELAY (Nagle Algo) mode
|
|
* @param fd Socket
|
|
* @param nonblocking 1 for Nonblocking, 0 for Blocking
|
|
*/
|
|
void change_nodelay_mode(int fd, int flag)
|
|
{
|
|
int opt = flag;
|
|
setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, (char*)&opt, sizeof(opt));
|
|
}
|
|
|
|
/**
|
|
* Change Socket Blocking Mode
|
|
* @param fd Socket
|
|
* @param nonblocking 1 for Nonblocking, 0 for Blocking
|
|
*/
|
|
void change_blocking_mode(int fd, int nonblocking)
|
|
{
|
|
unsigned long on = 1;
|
|
unsigned long off = 0;
|
|
#ifdef _WIN32
|
|
if (nonblocking){
|
|
// Change to Non-Blocking Mode
|
|
ioctlsocket(fd, FIONBIO, &on);
|
|
}
|
|
else {
|
|
// Change to Blocking Mode
|
|
ioctlsocket(fd, FIONBIO, &off);
|
|
}
|
|
#else
|
|
// Change to Non-Blocking Mode
|
|
if(nonblocking) fcntl(fd, F_SETFL, O_NONBLOCK);
|
|
|
|
// Change to Blocking Mode
|
|
else
|
|
{
|
|
// Get Flags
|
|
int flags = fcntl(fd, F_GETFL);
|
|
|
|
// Remove Non-Blocking Flag
|
|
fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Create Port-Bound Listening Socket
|
|
* @param port TCP Port
|
|
* @return Socket Descriptor
|
|
*/
|
|
int create_listen_socket(uint16_t port)
|
|
{
|
|
// Create Socket
|
|
int fd = (int)socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
|
|
|
// Created Socket
|
|
if(fd != -1)
|
|
{
|
|
// Ignore SIGPIPE when supported (ie. BSD/MacOS)
|
|
setSockNoSIGPIPE(fd, 1);
|
|
|
|
// Enable KeepAlive
|
|
enable_keepalive(fd);
|
|
|
|
// Enable Address Reuse
|
|
enable_address_reuse(fd); // Shouldn't Reuse the port for built-in AdhocServer to prevent conflict with Dedicated AdhocServer
|
|
|
|
// Make Socket Nonblocking
|
|
change_blocking_mode(fd, 1);
|
|
|
|
// Make TCP Socket send immediately
|
|
change_nodelay_mode(fd, 1);
|
|
|
|
// Prepare Local Address Information
|
|
struct sockaddr_in local;
|
|
memset(&local, 0, sizeof(local));
|
|
local.sin_family = AF_INET;
|
|
local.sin_addr.s_addr = INADDR_ANY;
|
|
local.sin_port = htons(port);
|
|
|
|
// Should only bind to specific IP for the 2nd or more instance of PPSSPP to prevent communication interference issue when sharing the same port. (ie. Capcom Classics Collection Remixed)
|
|
if (PPSSPP_ID > 1) {
|
|
local.sin_addr = g_localhostIP.in.sin_addr;
|
|
}
|
|
|
|
// Bind Local Address to Socket
|
|
int bindresult = bind(fd, (struct sockaddr *)&local, sizeof(local));
|
|
|
|
// Bound Local Address to Socket
|
|
if(bindresult != SOCKET_ERROR)
|
|
{
|
|
// Switch Socket into Listening Mode
|
|
listen(fd, SERVER_LISTEN_BACKLOG);
|
|
|
|
// Return Socket
|
|
return fd;
|
|
}
|
|
|
|
// Notify User
|
|
else {
|
|
ERROR_LOG(SCENET, "AdhocServer: Bind returned %i (Socket error %d)", bindresult, errno);
|
|
auto n = GetI18NCategory("Networking");
|
|
host->NotifyUserMessage(std::string(n->T("AdhocServer Failed to Bind Port")) + " " + std::to_string(port), 3.0, 0x0000ff);
|
|
}
|
|
|
|
// Close Socket
|
|
closesocket(fd);
|
|
}
|
|
|
|
// Notify User
|
|
else ERROR_LOG(SCENET, "AdhocServer: Socket returned %i (Socket error %d)", fd, errno);
|
|
|
|
// Return Error
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* Server Main Loop
|
|
* @param server Server Listening Socket
|
|
* @return OS Error Code
|
|
*/
|
|
int server_loop(int server)
|
|
{
|
|
// Set Running Status
|
|
//_status = 1;
|
|
adhocServerRunning = true;
|
|
|
|
// Create Empty Status Logfile
|
|
update_status();
|
|
|
|
// Handling Loop
|
|
while (adhocServerRunning) //(_status == 1)
|
|
{
|
|
// Login Block
|
|
{
|
|
// Login Result
|
|
int loginresult = 0;
|
|
|
|
// Login Processing Loop
|
|
do
|
|
{
|
|
// Prepare Address Structure
|
|
struct sockaddr_in addr;
|
|
socklen_t addrlen = sizeof(addr);
|
|
memset(&addr, 0, sizeof(addr));
|
|
|
|
// Accept Login Requests
|
|
// loginresult = accept4(server, (struct sockaddr *)&addr, &addrlen, SOCK_NONBLOCK);
|
|
|
|
// Alternative Accept Approach (some Linux Kernel don't support the accept4 Syscall... wtf?)
|
|
loginresult = accept(server, (struct sockaddr *)&addr, &addrlen);
|
|
if(loginresult != -1)
|
|
{
|
|
// Switch Socket into Non-Blocking Mode
|
|
change_blocking_mode(loginresult, 1);
|
|
}
|
|
|
|
// Login User (Stream)
|
|
if (loginresult != -1) {
|
|
u32_le sip = addr.sin_addr.s_addr;
|
|
/* // Replacing 127.0.0.x with Ethernet IP will cause issue with multiple-instance of localhost (127.0.0.x)
|
|
if (sip == 0x0100007f) { //127.0.0.1 should be replaced with LAN/WAN IP whenever available
|
|
char str[100];
|
|
gethostname(str, 100);
|
|
u8 *pip = (u8*)&sip;
|
|
if (gethostbyname(str)->h_addrtype == AF_INET && gethostbyname(str)->h_addr_list[0] != NULL) pip = (u8*)gethostbyname(str)->h_addr_list[0];
|
|
sip = *(u32_le*)pip;
|
|
WARN_LOG(SCENET, "AdhocServer: Replacing IP %s with %s", inet_ntoa(addr.sin_addr), inet_ntoa(*(in_addr*)&pip));
|
|
}
|
|
*/
|
|
login_user_stream(loginresult, sip);
|
|
}
|
|
} while(loginresult != -1);
|
|
}
|
|
|
|
// Receive Data from Users
|
|
SceNetAdhocctlUserNode * user = _db_user;
|
|
while(user != NULL)
|
|
{
|
|
// Next User (for safe delete)
|
|
SceNetAdhocctlUserNode * next = user->next;
|
|
|
|
// Receive Data from User
|
|
int recvresult = recv(user->stream, (char*)user->rx + user->rxpos, sizeof(user->rx) - user->rxpos, MSG_NOSIGNAL);
|
|
|
|
// Connection Closed or Timed Out
|
|
if(recvresult == 0 || (recvresult == -1 && errno != EAGAIN && errno != EWOULDBLOCK) || get_user_state(user) == USER_STATE_TIMED_OUT)
|
|
{
|
|
// Logout User
|
|
logout_user(user);
|
|
}
|
|
|
|
// Received Data (or leftovers in RX-Buffer)
|
|
else if(recvresult > 0 || user->rxpos > 0)
|
|
{
|
|
// New Incoming Data
|
|
if(recvresult > 0)
|
|
{
|
|
// Move RX Pointer
|
|
user->rxpos += recvresult;
|
|
|
|
// Update Death Clock
|
|
user->last_recv = time(NULL);
|
|
}
|
|
|
|
// Waiting for Login Packet
|
|
if(get_user_state(user) == USER_STATE_WAITING)
|
|
{
|
|
// Valid Opcode
|
|
if(user->rx[0] == OPCODE_LOGIN)
|
|
{
|
|
// Enough Data available
|
|
if(user->rxpos >= sizeof(SceNetAdhocctlLoginPacketC2S))
|
|
{
|
|
// Clone Packet
|
|
SceNetAdhocctlLoginPacketC2S packet = *(SceNetAdhocctlLoginPacketC2S *)user->rx;
|
|
|
|
// Remove Packet from RX Buffer
|
|
clear_user_rxbuf(user, sizeof(SceNetAdhocctlLoginPacketC2S));
|
|
|
|
// Login User (Data)
|
|
login_user_data(user, &packet);
|
|
}
|
|
}
|
|
|
|
// Invalid Opcode
|
|
else
|
|
{
|
|
// Notify User
|
|
WARN_LOG(SCENET, "AdhocServer: Invalid Opcode 0x%02X in Waiting State from %s", user->rx[0], inet_ntoa(*(in_addr*)&user->resolver.ip));
|
|
|
|
// Logout User
|
|
logout_user(user);
|
|
}
|
|
}
|
|
|
|
// Logged-In User
|
|
else if(get_user_state(user) == USER_STATE_LOGGED_IN)
|
|
{
|
|
// Ping Packet
|
|
if(user->rx[0] == OPCODE_PING)
|
|
{
|
|
// Delete Packet from RX Buffer
|
|
clear_user_rxbuf(user, 1);
|
|
}
|
|
|
|
// Group Connect Packet
|
|
else if(user->rx[0] == OPCODE_CONNECT)
|
|
{
|
|
// Enough Data available
|
|
if(user->rxpos >= sizeof(SceNetAdhocctlConnectPacketC2S))
|
|
{
|
|
// Cast Packet
|
|
SceNetAdhocctlConnectPacketC2S * packet = (SceNetAdhocctlConnectPacketC2S *)user->rx;
|
|
|
|
// Clone Group Name
|
|
SceNetAdhocctlGroupName group = packet->group;
|
|
|
|
// Remove Packet from RX Buffer
|
|
clear_user_rxbuf(user, sizeof(SceNetAdhocctlConnectPacketC2S));
|
|
|
|
// Change Game Group
|
|
connect_user(user, &group);
|
|
}
|
|
}
|
|
|
|
// Group Disconnect Packet
|
|
else if(user->rx[0] == OPCODE_DISCONNECT)
|
|
{
|
|
// Remove Packet from RX Buffer
|
|
clear_user_rxbuf(user, 1);
|
|
|
|
// Leave Game Group
|
|
disconnect_user(user);
|
|
}
|
|
|
|
// Network Scan Packet
|
|
else if(user->rx[0] == OPCODE_SCAN)
|
|
{
|
|
// Remove Packet from RX Buffer
|
|
clear_user_rxbuf(user, 1);
|
|
|
|
// Send Network List
|
|
send_scan_results(user);
|
|
}
|
|
|
|
// Chat Text Packet
|
|
else if(user->rx[0] == OPCODE_CHAT)
|
|
{
|
|
// Enough Data available
|
|
if(user->rxpos >= sizeof(SceNetAdhocctlChatPacketC2S))
|
|
{
|
|
// Cast Packet
|
|
SceNetAdhocctlChatPacketC2S * packet = (SceNetAdhocctlChatPacketC2S *)user->rx;
|
|
|
|
// Clone Buffer for Message
|
|
char message[64];
|
|
memset(message, 0, sizeof(message));
|
|
strncpy(message, packet->message, sizeof(message) - 1);
|
|
|
|
// Remove Packet from RX Buffer
|
|
clear_user_rxbuf(user, sizeof(SceNetAdhocctlChatPacketC2S));
|
|
|
|
// Spread Chat Message
|
|
spread_message(user, message);
|
|
}
|
|
}
|
|
|
|
// Invalid Opcode
|
|
else
|
|
{
|
|
// Notify User
|
|
WARN_LOG(SCENET, "AdhocServer: Invalid Opcode 0x%02X in Logged-In State from %s (MAC: %02x:%02x:%02x:%02x:%02x:%02x - IP: %s)", user->rx[0], (char *)user->resolver.name.data, user->resolver.mac.data[0], user->resolver.mac.data[1], user->resolver.mac.data[2], user->resolver.mac.data[3], user->resolver.mac.data[4], user->resolver.mac.data[5], inet_ntoa(*(in_addr*)&user->resolver.ip));
|
|
|
|
// Logout User
|
|
logout_user(user);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Move Pointer
|
|
user = next;
|
|
}
|
|
|
|
// Prevent needless CPU Overload (1ms Sleep)
|
|
sleep_ms(10);
|
|
|
|
// Don't do anything if it's paused, otherwise the log will be flooded
|
|
while (adhocServerRunning && Core_IsStepping() && coreState != CORE_POWERDOWN) sleep_ms(10);
|
|
}
|
|
|
|
// Free User Database Memory
|
|
free_database();
|
|
|
|
// Close Server Socket
|
|
closesocket(server);
|
|
|
|
// Return Success
|
|
return 0;
|
|
}
|