mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-13 00:17:21 +00:00
597 lines
18 KiB
C++
597 lines
18 KiB
C++
#include <algorithm>
|
|
#include <sstream>
|
|
|
|
#include "Common/Math/math_util.h"
|
|
#include "Common/TimeUtil.h"
|
|
#include "Common/StringUtils.h"
|
|
#include "Common/Log.h"
|
|
|
|
#include "Core/HLE/sceCtrl.h"
|
|
#include "Core/KeyMap.h"
|
|
#include "Core/ControlMapper.h"
|
|
#include "Core/Config.h"
|
|
#include "Core/CoreParameter.h"
|
|
#include "Core/System.h"
|
|
|
|
using KeyMap::MultiInputMapping;
|
|
|
|
// TODO: Possibly make these thresholds configurable?
|
|
static float GetDeviceAxisThreshold(int device) {
|
|
return device == DEVICE_ID_MOUSE ? AXIS_BIND_THRESHOLD_MOUSE : AXIS_BIND_THRESHOLD;
|
|
}
|
|
|
|
static int GetOppositeVKey(int vkey) {
|
|
switch (vkey) {
|
|
case VIRTKEY_AXIS_X_MIN: return VIRTKEY_AXIS_X_MAX; break;
|
|
case VIRTKEY_AXIS_X_MAX: return VIRTKEY_AXIS_X_MIN; break;
|
|
case VIRTKEY_AXIS_Y_MIN: return VIRTKEY_AXIS_Y_MAX; break;
|
|
case VIRTKEY_AXIS_Y_MAX: return VIRTKEY_AXIS_Y_MIN; break;
|
|
case VIRTKEY_AXIS_RIGHT_X_MIN: return VIRTKEY_AXIS_RIGHT_X_MAX; break;
|
|
case VIRTKEY_AXIS_RIGHT_X_MAX: return VIRTKEY_AXIS_RIGHT_X_MIN; break;
|
|
case VIRTKEY_AXIS_RIGHT_Y_MIN: return VIRTKEY_AXIS_RIGHT_Y_MAX; break;
|
|
case VIRTKEY_AXIS_RIGHT_Y_MAX: return VIRTKEY_AXIS_RIGHT_Y_MIN; break;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static bool IsAxisVKey(int vkey) {
|
|
// Little hacky but works, of course.
|
|
return GetOppositeVKey(vkey) != 0;
|
|
}
|
|
|
|
static bool IsUnsignedMapping(int vkey) {
|
|
return vkey == VIRTKEY_SPEED_ANALOG;
|
|
}
|
|
|
|
static bool IsSignedAxis(int axis) {
|
|
switch (axis) {
|
|
case JOYSTICK_AXIS_X:
|
|
case JOYSTICK_AXIS_Y:
|
|
case JOYSTICK_AXIS_Z:
|
|
case JOYSTICK_AXIS_RX:
|
|
case JOYSTICK_AXIS_RY:
|
|
case JOYSTICK_AXIS_RZ:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// This is applied on the circular radius, not directly on the axes.
|
|
static float MapAxisValue(float v) {
|
|
const float deadzone = g_Config.fAnalogDeadzone;
|
|
const float invDeadzone = g_Config.fAnalogInverseDeadzone;
|
|
const float sensitivity = g_Config.fAnalogSensitivity;
|
|
const float sign = v >= 0.0f ? 1.0f : -1.0f;
|
|
|
|
return sign * Clamp(invDeadzone + (fabsf(v) - deadzone) / (1.0f - deadzone) * (sensitivity - invDeadzone), 0.0f, 1.0f);
|
|
}
|
|
|
|
void ConvertAnalogStick(float x, float y, float *outX, float *outY) {
|
|
const bool isCircular = g_Config.bAnalogIsCircular;
|
|
|
|
float norm = std::max(fabsf(x), fabsf(y));
|
|
if (norm == 0.0f) {
|
|
*outX = x;
|
|
*outY = y;
|
|
return;
|
|
}
|
|
|
|
if (isCircular) {
|
|
float newNorm = sqrtf(x * x + y * y);
|
|
float factor = newNorm / norm;
|
|
x *= factor;
|
|
y *= factor;
|
|
norm = newNorm;
|
|
}
|
|
|
|
float mappedNorm = MapAxisValue(norm);
|
|
*outX = Clamp(x / norm * mappedNorm, -1.0f, 1.0f);
|
|
*outY = Clamp(y / norm * mappedNorm, -1.0f, 1.0f);
|
|
}
|
|
|
|
void ControlMapper::SetCallbacks(
|
|
std::function<void(int, bool)> onVKey,
|
|
std::function<void(int, float)> onVKeyAnalog,
|
|
std::function<void(uint32_t, uint32_t)> updatePSPButtons,
|
|
std::function<void(int, float, float)> setPSPAnalog,
|
|
std::function<void(int, float, float)> setRawAnalog) {
|
|
onVKey_ = onVKey;
|
|
onVKeyAnalog_ = onVKeyAnalog;
|
|
updatePSPButtons_ = updatePSPButtons;
|
|
setPSPAnalog_ = setPSPAnalog;
|
|
setRawAnalog_ = setRawAnalog;
|
|
}
|
|
|
|
void ControlMapper::SetPSPAxis(int device, int stick, char axis, float value) {
|
|
int axisId = axis == 'X' ? 0 : 1;
|
|
|
|
float position[2];
|
|
position[0] = history_[stick][0];
|
|
position[1] = history_[stick][1];
|
|
|
|
position[axisId] = value;
|
|
|
|
float x = position[0];
|
|
float y = position[1];
|
|
|
|
if (setRawAnalog_) {
|
|
setRawAnalog_(stick, x, y);
|
|
}
|
|
|
|
// NOTE: We need to use single-axis checks, since the other axis might be from another device,
|
|
// so we'll add a little leeway.
|
|
bool inDeadZone = fabsf(value) < g_Config.fAnalogDeadzone * 0.7f;
|
|
|
|
bool ignore = false;
|
|
if (inDeadZone && lastNonDeadzoneDeviceID_[stick] != device) {
|
|
// Ignore this event! See issue #15465
|
|
ignore = true;
|
|
}
|
|
|
|
if (!inDeadZone) {
|
|
lastNonDeadzoneDeviceID_[stick] = device;
|
|
}
|
|
|
|
if (!ignore) {
|
|
history_[stick][axisId] = value;
|
|
|
|
UpdateAnalogOutput(stick);
|
|
}
|
|
}
|
|
|
|
void ControlMapper::UpdateAnalogOutput(int stick) {
|
|
float x, y;
|
|
ConvertAnalogStick(history_[stick][0], history_[stick][1], &x, &y);
|
|
if (virtKeyOn_[VIRTKEY_ANALOG_LIGHTLY - VIRTKEY_FIRST]) {
|
|
x *= g_Config.fAnalogLimiterDeadzone;
|
|
y *= g_Config.fAnalogLimiterDeadzone;
|
|
}
|
|
converted_[stick][0] = x;
|
|
converted_[stick][1] = y;
|
|
setPSPAnalog_(stick, x, y);
|
|
}
|
|
|
|
void ControlMapper::ForceReleaseVKey(int vkey) {
|
|
std::vector<KeyMap::MultiInputMapping> multiMappings;
|
|
if (KeyMap::InputMappingsFromPspButton(vkey, &multiMappings, true)) {
|
|
for (const auto &entry : multiMappings) {
|
|
for (const auto &mapping : entry.mappings) {
|
|
curInput_[mapping] = 0.0f;
|
|
// Different logic for signed axes?
|
|
UpdatePSPState(mapping);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int RotatePSPKeyCode(int x) {
|
|
switch (x) {
|
|
case CTRL_UP: return CTRL_RIGHT;
|
|
case CTRL_RIGHT: return CTRL_DOWN;
|
|
case CTRL_DOWN: return CTRL_LEFT;
|
|
case CTRL_LEFT: return CTRL_UP;
|
|
default:
|
|
return x;
|
|
}
|
|
}
|
|
|
|
// Used to decay analog values when clashing with digital ones.
|
|
static float ReduceMagnitude(float value) {
|
|
value *= 0.75f;
|
|
if ((value > 0.0f && value < 0.05f) || (value < 0.0f && value > -0.05f)) {
|
|
value = 0.0f;
|
|
}
|
|
return value;
|
|
}
|
|
|
|
float ControlMapper::MapAxisValue(float value, int vkId, const InputMapping &mapping, const InputMapping &changedMapping, bool *oppositeTouched) {
|
|
if (IsUnsignedMapping(vkId)) {
|
|
// If a signed axis is mapped to an unsigned mapping,
|
|
// convert it. This happens when mapping DirectInput triggers to analog speed,
|
|
// for example.
|
|
int direction;
|
|
if (IsSignedAxis(mapping.Axis(&direction))) {
|
|
// The value has been split up into two curInput values, so we need to go fetch the other
|
|
// and put them back together again. Kind of awkward, but at least makes the regular case simple...
|
|
InputMapping other = mapping.FlipDirection();
|
|
if (other == changedMapping) {
|
|
*oppositeTouched = true;
|
|
}
|
|
float valueOther = curInput_[other];
|
|
float signedValue = value - valueOther;
|
|
float ranged = (signedValue + 1.0f) * 0.5f;
|
|
if (direction == -1) {
|
|
ranged = 1.0f - ranged;
|
|
}
|
|
// NOTICE_LOG(SYSTEM, "rawValue: %f other: %f signed: %f ranged: %f", iter->second, valueOther, signedValue, ranged);
|
|
return ranged;
|
|
} else {
|
|
return value;
|
|
}
|
|
} else {
|
|
return value;
|
|
}
|
|
}
|
|
|
|
static bool IsSwappableVKey(uint32_t vkey) {
|
|
switch (vkey) {
|
|
case CTRL_UP:
|
|
case CTRL_LEFT:
|
|
case CTRL_DOWN:
|
|
case CTRL_RIGHT:
|
|
case VIRTKEY_AXIS_X_MIN:
|
|
case VIRTKEY_AXIS_X_MAX:
|
|
case VIRTKEY_AXIS_Y_MIN:
|
|
case VIRTKEY_AXIS_Y_MAX:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void ControlMapper::SwapMappingIfEnabled(uint32_t *vkey) {
|
|
if (swapAxes_) {
|
|
switch (*vkey) {
|
|
case CTRL_UP: *vkey = VIRTKEY_AXIS_Y_MAX; break;
|
|
case VIRTKEY_AXIS_Y_MAX: *vkey = CTRL_UP; break;
|
|
case CTRL_DOWN: *vkey = VIRTKEY_AXIS_Y_MIN; break;
|
|
case VIRTKEY_AXIS_Y_MIN: *vkey = CTRL_DOWN; break;
|
|
case CTRL_LEFT: *vkey = VIRTKEY_AXIS_X_MIN; break;
|
|
case VIRTKEY_AXIS_X_MIN: *vkey = CTRL_LEFT; break;
|
|
case CTRL_RIGHT: *vkey = VIRTKEY_AXIS_X_MAX; break;
|
|
case VIRTKEY_AXIS_X_MAX: *vkey = CTRL_RIGHT; break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Can only be called from Key or Axis.
|
|
bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
|
|
// Instead of taking an input key and finding what it outputs, we loop through the OUTPUTS and
|
|
// see if the input that corresponds to it has a value. That way we can easily implement all sorts
|
|
// of crazy input combos if needed.
|
|
|
|
int rotations = 0;
|
|
switch (g_Config.iInternalScreenRotation) {
|
|
case ROTATION_LOCKED_HORIZONTAL180: rotations = 2; break;
|
|
case ROTATION_LOCKED_VERTICAL: rotations = 1; break;
|
|
case ROTATION_LOCKED_VERTICAL180: rotations = 3; break;
|
|
}
|
|
|
|
// For the PSP's button inputs, we just go through and put the flags together.
|
|
uint32_t buttonMask = 0;
|
|
uint32_t changedButtonMask = 0;
|
|
for (int i = 0; i < 32; i++) {
|
|
uint32_t mask = 1 << i;
|
|
if (!(mask & CTRL_MASK_USER)) {
|
|
// Not a mappable button bit
|
|
continue;
|
|
}
|
|
|
|
uint32_t mappingBit = mask;
|
|
for (int i = 0; i < rotations; i++) {
|
|
mappingBit = RotatePSPKeyCode(mappingBit);
|
|
}
|
|
|
|
SwapMappingIfEnabled(&mappingBit);
|
|
|
|
std::vector<MultiInputMapping> inputMappings;
|
|
if (!KeyMap::InputMappingsFromPspButton(mappingBit, &inputMappings, false))
|
|
continue;
|
|
|
|
// If a mapping could consist of a combo, we could trivially check it here.
|
|
for (auto &multiMapping : inputMappings) {
|
|
// Check if the changed mapping was involved in this PSP key.
|
|
if (multiMapping.mappings.contains(changedMapping)) {
|
|
changedButtonMask |= mask;
|
|
}
|
|
// Check if all inputs are "on".
|
|
bool all = true;
|
|
for (auto mapping : multiMapping.mappings) {
|
|
auto iter = curInput_.find(mapping);
|
|
bool down = iter != curInput_.end() && iter->second > GetDeviceAxisThreshold(iter->first.deviceId);
|
|
if (!down)
|
|
all = false;
|
|
}
|
|
if (all) {
|
|
buttonMask |= mask;
|
|
}
|
|
}
|
|
}
|
|
|
|
// We only request changing the buttons where the mapped input was involved.
|
|
updatePSPButtons_(buttonMask & changedButtonMask, (~buttonMask) & changedButtonMask);
|
|
|
|
bool keyInputUsed = changedButtonMask != 0;
|
|
bool updateAnalogSticks = false;
|
|
|
|
// OK, handle all the virtual keys next. For these we need to do deltas here and send events.
|
|
for (int i = 0; i < VIRTKEY_COUNT; i++) {
|
|
int vkId = i + VIRTKEY_FIRST;
|
|
std::vector<MultiInputMapping> inputMappings;
|
|
|
|
uint32_t idForMapping = vkId;
|
|
SwapMappingIfEnabled(&idForMapping);
|
|
|
|
if (!KeyMap::InputMappingsFromPspButton(idForMapping, &inputMappings, false))
|
|
continue;
|
|
|
|
// If a mapping could consist of a combo, we could trivially check it here.
|
|
// Save the first device ID so we can pass it into onVKeyDown, which in turn needs it for the analog
|
|
// mapping which gets a little hacky.
|
|
float threshold = 1.0f;
|
|
bool touchedByMapping = false;
|
|
float value = 0.0f;
|
|
for (auto &multiMapping : inputMappings) {
|
|
if (multiMapping.mappings.contains(changedMapping)) {
|
|
touchedByMapping = true;
|
|
}
|
|
|
|
float product = 1.0f; // We multiply the various inputs in a combo mapping with each other.
|
|
for (auto mapping : multiMapping.mappings) {
|
|
auto iter = curInput_.find(mapping);
|
|
if (iter != curInput_.end()) {
|
|
if (mapping.IsAxis()) {
|
|
threshold = GetDeviceAxisThreshold(iter->first.deviceId);
|
|
product *= MapAxisValue(iter->second, idForMapping, mapping, changedMapping, &touchedByMapping);
|
|
} else {
|
|
product *= iter->second;
|
|
}
|
|
} else {
|
|
product = 0.0f;
|
|
}
|
|
}
|
|
|
|
value += product;
|
|
}
|
|
|
|
if (!touchedByMapping) {
|
|
continue;
|
|
}
|
|
|
|
keyInputUsed = true;
|
|
|
|
// Small values from analog inputs like gamepad sticks can linger around, which is bad here because we sum
|
|
// up before applying deadzone etc. This means that it can be impossible to reach the min/max values with digital input!
|
|
// So if non-analog events clash with analog ones mapped to the same input, decay the analog input,
|
|
// which will quickly get things back to normal, while if it's intentional to use both at the same time for some reason,
|
|
// that still works, though a bit weaker. We could also zero here, but you never know who relies on such strange tricks..
|
|
// Note: This is an old problem, it didn't appear with the refactoring.
|
|
if (!changedMapping.IsAxis()) {
|
|
for (auto &multiMapping : inputMappings) {
|
|
for (auto &mapping : multiMapping.mappings) {
|
|
curInput_[mapping] = ReduceMagnitude(curInput_[mapping]);
|
|
}
|
|
}
|
|
}
|
|
|
|
value = clamp_value(value, 0.0f, 1.0f);
|
|
|
|
// Derive bools from the floats using the device's threshold.
|
|
// NOTE: This must be before the equality check below.
|
|
bool bPrevValue = virtKeys_[i] >= threshold;
|
|
bool bValue = value >= threshold;
|
|
|
|
if (virtKeys_[i] != value) {
|
|
// INFO_LOG(G3D, "vkeyanalog %s : %f", KeyMap::GetVirtKeyName(vkId), value);
|
|
onVKeyAnalog(changedMapping.deviceId, vkId, value);
|
|
virtKeys_[i] = value;
|
|
}
|
|
|
|
if (!bPrevValue && bValue) {
|
|
// INFO_LOG(G3D, "vkeyon %s", KeyMap::GetVirtKeyName(vkId));
|
|
onVKey(vkId, true);
|
|
virtKeyOn_[vkId - VIRTKEY_FIRST] = true;
|
|
|
|
if (vkId == VIRTKEY_ANALOG_LIGHTLY) {
|
|
updateAnalogSticks = true;
|
|
}
|
|
} else if (bPrevValue && !bValue) {
|
|
// INFO_LOG(G3D, "vkeyoff %s", KeyMap::GetVirtKeyName(vkId));
|
|
onVKey(vkId, false);
|
|
virtKeyOn_[vkId - VIRTKEY_FIRST] = false;
|
|
|
|
if (vkId == VIRTKEY_ANALOG_LIGHTLY) {
|
|
updateAnalogSticks = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (updateAnalogSticks) {
|
|
// If "lightly" (analog limiter) was toggled, we need to update both computed stick outputs.
|
|
UpdateAnalogOutput(0);
|
|
UpdateAnalogOutput(1);
|
|
}
|
|
|
|
return keyInputUsed;
|
|
}
|
|
|
|
bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
|
|
if (key.flags & KEY_IS_REPEAT) {
|
|
// Claim that we handled this. Prevents volume key repeats from popping up the volume control on Android.
|
|
return true;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> guard(mutex_);
|
|
|
|
InputMapping mapping(key.deviceId, key.keyCode);
|
|
|
|
if (key.flags & KEY_DOWN) {
|
|
curInput_[mapping] = 1.0f;
|
|
} else if (key.flags & KEY_UP) {
|
|
curInput_[mapping] = 0.0f;
|
|
}
|
|
|
|
// TODO: See if this can be simplified further somehow.
|
|
if ((key.flags & KEY_DOWN) && key.keyCode == NKCODE_BACK) {
|
|
bool mappingFound = KeyMap::InputMappingToPspButton(mapping, nullptr);
|
|
DEBUG_LOG(SYSTEM, "Key: %d DeviceId: %d", key.keyCode, key.deviceId);
|
|
if (!mappingFound || key.deviceId == DEVICE_ID_DEFAULT) {
|
|
*pauseTrigger = true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return UpdatePSPState(mapping);
|
|
}
|
|
|
|
void ControlMapper::ToggleSwapAxes() {
|
|
swapAxes_ = !swapAxes_;
|
|
|
|
updatePSPButtons_(0, CTRL_LEFT | CTRL_RIGHT | CTRL_UP | CTRL_DOWN);
|
|
|
|
for (uint32_t vkey = VIRTKEY_FIRST; vkey < VIRTKEY_LAST; vkey++) {
|
|
if (IsSwappableVKey(vkey)) {
|
|
if (virtKeyOn_[vkey - VIRTKEY_FIRST]) {
|
|
onVKey_(vkey, false);
|
|
virtKeyOn_[vkey - VIRTKEY_FIRST] = false;
|
|
}
|
|
if (virtKeys_[vkey - VIRTKEY_FIRST] > 0.0f) {
|
|
onVKeyAnalog_(vkey, 0.0f);
|
|
virtKeys_[vkey - VIRTKEY_FIRST] = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
history_[0][0] = 0.0f;
|
|
history_[0][1] = 0.0f;
|
|
|
|
UpdateAnalogOutput(0);
|
|
UpdateAnalogOutput(1);
|
|
}
|
|
|
|
void ControlMapper::Axis(const AxisInput &axis) {
|
|
std::lock_guard<std::mutex> guard(mutex_);
|
|
if (axis.value >= 0.0f) {
|
|
InputMapping mapping(axis.deviceId, axis.axisId, 1);
|
|
InputMapping opposite(axis.deviceId, axis.axisId, -1);
|
|
curInput_[mapping] = axis.value;
|
|
curInput_[opposite] = 0.0f;
|
|
UpdatePSPState(mapping);
|
|
UpdatePSPState(opposite);
|
|
} else if (axis.value < 0.0f) {
|
|
InputMapping mapping(axis.deviceId, axis.axisId, -1);
|
|
InputMapping opposite(axis.deviceId, axis.axisId, 1);
|
|
curInput_[mapping] = -axis.value;
|
|
curInput_[opposite] = 0.0f;
|
|
UpdatePSPState(mapping);
|
|
UpdatePSPState(opposite);
|
|
}
|
|
}
|
|
|
|
void ControlMapper::Update() {
|
|
if (autoRotatingAnalogCW_) {
|
|
const double now = time_now_d();
|
|
// Clamp to a square
|
|
float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * -g_Config.fAnalogAutoRotSpeed)));
|
|
float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * -g_Config.fAnalogAutoRotSpeed)));
|
|
|
|
setPSPAnalog_(0, x, y);
|
|
} else if (autoRotatingAnalogCCW_) {
|
|
const double now = time_now_d();
|
|
float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * g_Config.fAnalogAutoRotSpeed)));
|
|
float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * g_Config.fAnalogAutoRotSpeed)));
|
|
|
|
setPSPAnalog_(0, x, y);
|
|
}
|
|
}
|
|
|
|
void ControlMapper::PSPKey(int deviceId, int pspKeyCode, int flags) {
|
|
std::lock_guard<std::mutex> guard(mutex_);
|
|
if (pspKeyCode >= VIRTKEY_FIRST) {
|
|
int vk = pspKeyCode - VIRTKEY_FIRST;
|
|
if (flags & KEY_DOWN) {
|
|
virtKeys_[vk] = 1.0f;
|
|
onVKey(pspKeyCode, true);
|
|
onVKeyAnalog(deviceId, pspKeyCode, 1.0f);
|
|
}
|
|
if (flags & KEY_UP) {
|
|
virtKeys_[vk] = 0.0f;
|
|
onVKey(pspKeyCode, false);
|
|
onVKeyAnalog(deviceId, pspKeyCode, 0.0f);
|
|
}
|
|
} else {
|
|
// INFO_LOG(SYSTEM, "pspKey %d %d", pspKeyCode, flags);
|
|
if (flags & KEY_DOWN)
|
|
updatePSPButtons_(pspKeyCode, 0);
|
|
if (flags & KEY_UP)
|
|
updatePSPButtons_(0, pspKeyCode);
|
|
}
|
|
}
|
|
|
|
void ControlMapper::onVKeyAnalog(int deviceId, int vkey, float value) {
|
|
// Unfortunately, for digital->analog inputs to work sanely, we need to sum up
|
|
// with the opposite value too.
|
|
int stick = 0;
|
|
int axis = 'X';
|
|
int oppositeVKey = GetOppositeVKey(vkey);
|
|
float sign = 1.0f;
|
|
switch (vkey) {
|
|
case VIRTKEY_AXIS_X_MIN: sign = -1.0f; break;
|
|
case VIRTKEY_AXIS_X_MAX: break;
|
|
case VIRTKEY_AXIS_Y_MIN: axis = 'Y'; sign = -1.0f; break;
|
|
case VIRTKEY_AXIS_Y_MAX: axis = 'Y'; break;
|
|
case VIRTKEY_AXIS_RIGHT_X_MIN: stick = CTRL_STICK_RIGHT; sign = -1.0f; break;
|
|
case VIRTKEY_AXIS_RIGHT_X_MAX: stick = CTRL_STICK_RIGHT; break;
|
|
case VIRTKEY_AXIS_RIGHT_Y_MIN: stick = CTRL_STICK_RIGHT; axis = 'Y'; sign = -1.0f; break;
|
|
case VIRTKEY_AXIS_RIGHT_Y_MAX: stick = CTRL_STICK_RIGHT; axis = 'Y'; break;
|
|
default:
|
|
if (onVKeyAnalog_)
|
|
onVKeyAnalog_(vkey, value);
|
|
return;
|
|
}
|
|
if (oppositeVKey != 0) {
|
|
float oppVal = virtKeys_[oppositeVKey - VIRTKEY_FIRST];
|
|
if (oppVal != 0.0f) {
|
|
value -= oppVal;
|
|
// NOTICE_LOG(SCECTRL, "Reducing %f by %f (from %08x : %s)", value, oppVal, oppositeVKey, KeyMap::GetPspButtonName(oppositeVKey).c_str());
|
|
}
|
|
}
|
|
SetPSPAxis(deviceId, stick, axis, sign * value);
|
|
}
|
|
|
|
void ControlMapper::onVKey(int vkey, bool down) {
|
|
switch (vkey) {
|
|
case VIRTKEY_ANALOG_ROTATE_CW:
|
|
if (down) {
|
|
autoRotatingAnalogCW_ = true;
|
|
autoRotatingAnalogCCW_ = false;
|
|
} else {
|
|
autoRotatingAnalogCW_ = false;
|
|
setPSPAnalog_(0, 0.0f, 0.0f);
|
|
}
|
|
break;
|
|
case VIRTKEY_ANALOG_ROTATE_CCW:
|
|
if (down) {
|
|
autoRotatingAnalogCW_ = false;
|
|
autoRotatingAnalogCCW_ = true;
|
|
} else {
|
|
autoRotatingAnalogCCW_ = false;
|
|
setPSPAnalog_(0, 0.0f, 0.0f);
|
|
}
|
|
break;
|
|
default:
|
|
if (onVKey_)
|
|
onVKey_(vkey, down);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ControlMapper::GetDebugString(char *buffer, size_t bufSize) const {
|
|
std::stringstream str;
|
|
for (auto iter : curInput_) {
|
|
char temp[256];
|
|
iter.first.FormatDebug(temp, sizeof(temp));
|
|
str << temp << ": " << iter.second << std::endl;
|
|
}
|
|
for (int i = 0; i < ARRAY_SIZE(virtKeys_); i++) {
|
|
int vkId = VIRTKEY_FIRST + i;
|
|
if ((vkId >= VIRTKEY_AXIS_X_MIN && vkId <= VIRTKEY_AXIS_Y_MAX) || vkId == VIRTKEY_ANALOG_LIGHTLY || vkId == VIRTKEY_SPEED_ANALOG) {
|
|
str << KeyMap::GetPspButtonName(vkId) << ": " << virtKeys_[i] << std::endl;
|
|
}
|
|
}
|
|
str << "Lstick: " << converted_[0][0] << ", " << converted_[0][1] << std::endl;
|
|
truncate_cpy(buffer, bufSize, str.str().c_str());
|
|
}
|