ppsspp/GPU/Common
2015-04-06 18:13:46 +02:00
..
DepalettizeShaderCommon.cpp dx9: Swap depal bgra in shader. 2015-03-01 11:28:06 -08:00
DepalettizeShaderCommon.h Fix newlines in old merge, oops. 2015-03-01 18:35:28 -08:00
DrawEngineCommon.cpp Prevent GE debugger crash on bad vertex addr. 2015-02-27 20:45:21 -08:00
DrawEngineCommon.h Workaround for crash in Pangya Fantasy Golf reported in #6398 2015-03-01 15:33:34 +01:00
FramebufferCommon.cpp Keep better track of framebuf usage flags. 2015-03-14 15:21:58 -07:00
FramebufferCommon.h Keep better track of framebuf usage flags. 2015-03-14 15:21:58 -07:00
GPUDebugInterface.h Support more screenshot framebuffer formats. 2014-12-31 16:17:23 -08:00
IndexGenerator.cpp Fix 16-bit indexed rectangles. 2015-03-07 19:52:09 -08:00
IndexGenerator.h Mark some functions as const 2014-12-07 17:08:13 -05:00
PostShader.cpp More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Simplify transform in throughmode/sw (rectangles.) 2015-03-08 13:12:13 -07:00
SoftwareTransformCommon.h D3D9 rectangle rendering fix (maxindex) 2015-01-15 23:58:07 +01:00
SplineCommon.cpp Change to pass some arguments by reference 2015-03-01 16:49:00 +01:00
SplineCommon.h Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen). 2015-01-29 16:04:00 +01:00
TextureCacheCommon.cpp Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureCacheCommon.h Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureDecoder.cpp Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureDecoder.h Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureDecoderNEON.cpp Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00
TextureDecoderNEON.h Use XXH64 on 64-bit systems. 2014-10-26 17:49:24 -07:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp No need to generate a zero register.. 2015-04-06 18:13:46 +02:00
VertexDecoderArm.cpp Cleaup. Add a missing vertex dec func. 2015-04-06 18:13:45 +02:00
VertexDecoderCommon.cpp ARM64: Fixup software skinning. Now seems to work, at least in a bunch of games.. 2015-04-06 18:13:45 +02:00
VertexDecoderCommon.h ARM64: Some minor vertex decoder work. Hm, I think SCVTF will actually divide by 128.0, not 127.0 :/ 2015-04-06 18:13:20 +02:00
VertexDecoderFake.cpp Integrate new MIPS emitter. 2014-11-18 08:40:57 -08:00
VertexDecoderX86.cpp x86: Minor soft-skinning optimization 2014-11-16 17:43:29 +01:00