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DepalettizeShaderCommon.cpp
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dx9: Swap depal bgra in shader.
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2015-03-01 11:28:06 -08:00 |
DepalettizeShaderCommon.h
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Fix newlines in old merge, oops.
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2015-03-01 18:35:28 -08:00 |
DrawEngineCommon.cpp
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Prevent GE debugger crash on bad vertex addr.
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2015-02-27 20:45:21 -08:00 |
DrawEngineCommon.h
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Workaround for crash in Pangya Fantasy Golf reported in #6398
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2015-03-01 15:33:34 +01:00 |
FramebufferCommon.cpp
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Keep better track of framebuf usage flags.
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2015-03-14 15:21:58 -07:00 |
FramebufferCommon.h
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Keep better track of framebuf usage flags.
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2015-03-14 15:21:58 -07:00 |
GPUDebugInterface.h
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Support more screenshot framebuffer formats.
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2014-12-31 16:17:23 -08:00 |
IndexGenerator.cpp
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Fix 16-bit indexed rectangles.
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2015-03-07 19:52:09 -08:00 |
IndexGenerator.h
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Mark some functions as const
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2014-12-07 17:08:13 -05:00 |
PostShader.cpp
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More GetPointer cleanup. memCardDirectory->memStickDirectory.
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2014-10-19 23:20:51 +02:00 |
PostShader.h
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Simplify transform in throughmode/sw (rectangles.)
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2015-03-08 13:12:13 -07:00 |
SoftwareTransformCommon.h
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D3D9 rectangle rendering fix (maxindex)
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2015-01-15 23:58:07 +01:00 |
SplineCommon.cpp
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Change to pass some arguments by reference
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2015-03-01 16:49:00 +01:00 |
SplineCommon.h
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
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2015-01-29 16:04:00 +01:00 |
TextureCacheCommon.cpp
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
TextureCacheCommon.h
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
TextureDecoder.cpp
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureDecoder.h
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureDecoderNEON.cpp
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Initial work on ARM64, based on the ARM jit.
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2015-04-06 18:13:01 +02:00 |
TextureDecoderNEON.h
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Use XXH64 on 64-bit systems.
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2014-10-26 17:49:24 -07:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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No need to generate a zero register..
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2015-04-06 18:13:46 +02:00 |
VertexDecoderArm.cpp
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Cleaup. Add a missing vertex dec func.
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2015-04-06 18:13:45 +02:00 |
VertexDecoderCommon.cpp
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ARM64: Fixup software skinning. Now seems to work, at least in a bunch of games..
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2015-04-06 18:13:45 +02:00 |
VertexDecoderCommon.h
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ARM64: Some minor vertex decoder work. Hm, I think SCVTF will actually divide by 128.0, not 127.0 :/
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2015-04-06 18:13:20 +02:00 |
VertexDecoderFake.cpp
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Integrate new MIPS emitter.
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2014-11-18 08:40:57 -08:00 |
VertexDecoderX86.cpp
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x86: Minor soft-skinning optimization
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2014-11-16 17:43:29 +01:00 |