ppsspp/GPU/D3D11
2022-07-30 10:45:02 +02:00
..
D3D11Util.cpp Make the hardware skinning code match 2020-11-01 19:58:50 +01:00
D3D11Util.h Add brute force shader generator tester. Tests D3D11 and Vulkan shaders. 2020-10-21 23:20:15 +02:00
DepalettizeShaderD3D11.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
DepalettizeShaderD3D11.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineD3D11.cpp Move framebufFormat to gstate_c, so we can override it 2022-04-30 18:16:09 +02:00
DrawEngineD3D11.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
FramebufferManagerD3D11.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
FramebufferManagerD3D11.h GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
GPU_D3D11.cpp GPU: Allow range cull on Mali/etc. 2021-10-23 08:43:14 -07:00
GPU_D3D11.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerD3D11.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderManagerD3D11.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
StateMappingD3D11.cpp Remove bool that was always true in state mapping. 2022-07-24 21:04:54 +02:00
StateMappingD3D11.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferD3D11.cpp Remove unnecessary parameters from MakePixelsTexture 2022-07-24 13:54:09 +02:00
TextureCacheD3D11.cpp Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
TextureCacheD3D11.h Make the BuildTexture of DX9 and D3D11 backends more similar 2022-07-30 10:44:01 +02:00
TextureScalerD3D11.cpp Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00