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https://github.com/hrydgard/ppsspp.git
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56175bc505
Avoid unnecessary state changes and reduces the amount of OpenGL calls. It also puts all the interesting logic at the same place, reducing the complexity a little.
26 lines
480 B
CMake
26 lines
480 B
CMake
set(SRCS
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GPUState.cpp
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Math3D.cpp
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GLES/DisplayListInterpreter.cpp
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GLES/FragmentShaderGenerator.cpp
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GLES/Framebuffer.cpp
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GLES/ShaderManager.cpp
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GLES/StateMapping.cpp
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GLES/TextureCache.cpp
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GLES/TransformPipeline.cpp
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GLES/VertexDecoder.cpp
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GLES/VertexShaderGenerator.cpp
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Null/NullGpu.cpp
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)
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set(SRCS ${SRCS})
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add_library(gpu STATIC ${SRCS})
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target_link_libraries(gpu general gfx_es2)
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target_link_libraries(gpu general lin)
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if(UNIX)
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add_definitions(-fPIC)
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endif(UNIX)
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