.. |
DisplayListInterpreter.cpp
|
MacOSX buildfix. Doesn't run right yet though.
|
2012-11-25 12:25:07 +01:00 |
DisplayListInterpreter.h
|
Do GPU ram<->vram block transfers. Could be smart enough to clear textures from cache but isn't yet.
|
2012-11-22 20:57:41 +01:00 |
FragmentShaderGenerator.cpp
|
Fix clear mode, turn Alpha Test back on
|
2012-11-23 12:43:31 +01:00 |
FragmentShaderGenerator.h
|
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
|
2012-11-04 23:24:00 +01:00 |
Framebuffer.cpp
|
Defer blend, cull and depth test changes to draw command
|
2012-11-24 15:19:29 +01:00 |
Framebuffer.h
|
Workaround for motogp setting a bogus framebuffer address.
|
2012-11-19 23:53:38 +01:00 |
ShaderManager.cpp
|
Add internal 2D drawing library that goes through the Ge emulation for portability.
|
2012-11-18 13:04:49 +01:00 |
ShaderManager.h
|
Add internal 2D drawing library that goes through the Ge emulation for portability.
|
2012-11-18 13:04:49 +01:00 |
StateMapping.cpp
|
Support FIXA and FIXB blend factors as well as possible.
|
2012-11-25 15:49:37 +01:00 |
StateMapping.h
|
Defer blend, cull and depth test changes to draw command
|
2012-11-24 15:19:29 +01:00 |
TextureCache.cpp
|
Support FIXA and FIXB blend factors as well as possible.
|
2012-11-25 15:49:37 +01:00 |
TextureCache.h
|
Delete old textures, to prevent memory usage from growing indefinitely.
|
2012-11-22 23:07:15 +01:00 |
TransformPipeline.cpp
|
Support FIXA and FIXB blend factors as well as possible.
|
2012-11-25 15:49:37 +01:00 |
TransformPipeline.h
|
Fixes and optimizations to vertex decoding and lighting.
|
2012-11-16 15:16:14 +01:00 |
VertexDecoder.cpp
|
Add internal 2D drawing library that goes through the Ge emulation for portability.
|
2012-11-18 13:04:49 +01:00 |
VertexDecoder.h
|
Speed up T&L by only transforming/lighting each vertex once, for indexed draws
|
2012-11-16 16:19:37 +01:00 |
VertexShaderGenerator.cpp
|
Fixes and optimizations to vertex decoding and lighting.
|
2012-11-16 15:16:14 +01:00 |
VertexShaderGenerator.h
|
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
|
2012-11-04 23:24:00 +01:00 |