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DepalettizeShader.cpp
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Fix depal shaders on GLES3 devices.
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2014-07-02 22:35:47 -07:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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d3d9: Emulate some logic ops with blending.
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2014-09-23 21:13:47 -07:00 |
FragmentShaderGenerator.h
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Skip binding when the test won't be used.
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2014-09-07 10:06:57 -07:00 |
FragmentTestCache.cpp
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Use a more logical name for the test tex creator.
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2014-09-07 14:52:22 -07:00 |
FragmentTestCache.h
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Use a more logical name for the test tex creator.
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2014-09-07 14:52:22 -07:00 |
Framebuffer.cpp
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
Framebuffer.h
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
GLES_GPU.cpp
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GetPointerUnchecked is ok around display list pc, checked elsewhere
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2014-10-19 23:13:54 +02:00 |
GLES_GPU.h
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
ShaderManager.cpp
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
ShaderManager.h
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
Spline.cpp
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Some very minor optimizations. Remove little-used stat counter.
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2014-10-19 21:12:25 +02:00 |
StateMapping.cpp
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Oops, left the comment in the wrong one.
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2014-09-24 23:11:47 -07:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Some more GetPointer cleanup
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2014-10-19 23:19:51 +02:00 |
TextureCache.cpp
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Some more GetPointer cleanup
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2014-10-19 23:19:51 +02:00 |
TextureCache.h
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Use unordered_map where it makes sense. Very tiny speed boost?
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2014-10-19 21:12:25 +02:00 |
TextureScaler.cpp
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Add some missing algorithm includes.
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2014-07-01 00:26:22 -07:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Some very minor optimizations. Remove little-used stat counter.
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2014-10-19 21:12:25 +02:00 |
TransformPipeline.h
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Use unordered_map where it makes sense. Very tiny speed boost?
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2014-10-19 21:12:25 +02:00 |
VertexShaderGenerator.cpp
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gles: Avoid pow(<= 0, 0) entirely, undefined.
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2014-09-23 23:59:32 -07:00 |
VertexShaderGenerator.h
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Delete the DX9 vertex decoder, use the "GL" one instead (now common)
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2014-09-12 02:00:32 +02:00 |