ppsspp/GPU/GLES
2014-10-19 23:19:51 +02:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp d3d9: Emulate some logic ops with blending. 2014-09-23 21:13:47 -07:00
FragmentShaderGenerator.h Skip binding when the test won't be used. 2014-09-07 10:06:57 -07:00
FragmentTestCache.cpp Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
FragmentTestCache.h Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
Framebuffer.cpp d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
Framebuffer.h d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
GLES_GPU.cpp GetPointerUnchecked is ok around display list pc, checked elsewhere 2014-10-19 23:13:54 +02:00
GLES_GPU.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
ShaderManager.cpp d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
ShaderManager.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
Spline.cpp Some very minor optimizations. Remove little-used stat counter. 2014-10-19 21:12:25 +02:00
StateMapping.cpp Oops, left the comment in the wrong one. 2014-09-24 23:11:47 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Some more GetPointer cleanup 2014-10-19 23:19:51 +02:00
TextureCache.cpp Some more GetPointer cleanup 2014-10-19 23:19:51 +02:00
TextureCache.h Use unordered_map where it makes sense. Very tiny speed boost? 2014-10-19 21:12:25 +02:00
TextureScaler.cpp Add some missing algorithm includes. 2014-07-01 00:26:22 -07:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Some very minor optimizations. Remove little-used stat counter. 2014-10-19 21:12:25 +02:00
TransformPipeline.h Use unordered_map where it makes sense. Very tiny speed boost? 2014-10-19 21:12:25 +02:00
VertexShaderGenerator.cpp gles: Avoid pow(<= 0, 0) entirely, undefined. 2014-09-23 23:59:32 -07:00
VertexShaderGenerator.h Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00