mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
584 lines
14 KiB
C++
584 lines
14 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <limits.h>
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#include <algorithm>
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#include "Core/HLE/sceCtrl.h"
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#include "DinputDevice.h"
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#include "ControlMapping.h"
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#include "Core/Config.h"
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#include "input/input_state.h"
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#include "base/NativeApp.h"
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#include"input/keycodes.h"
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#include "Core/Reporting.h"
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#include "Xinput.h"
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#pragma comment(lib,"dinput8.lib")
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#ifdef min
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#undef min
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#undef max
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#endif
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static const struct {int from, to;} dinput_ctrl_map[] = {
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{ 11, KEYCODE_BUTTON_THUMBR },
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{ 10, KEYCODE_BUTTON_THUMBL },
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{ 1, KEYCODE_BUTTON_B },
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{ 2, KEYCODE_BUTTON_A },
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{ 0, KEYCODE_BUTTON_Y },
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{ 3, KEYCODE_BUTTON_X },
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{ 8, KEYCODE_BUTTON_SELECT },
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{ 9, KEYCODE_BUTTON_START },
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{ 4, KEYCODE_BUTTON_L2 },
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{ 5, KEYCODE_BUTTON_R2 },
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{ 6, KEYCODE_BUTTON_L1 },
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{ 7, KEYCODE_BUTTON_R1 },
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{ POV_CODE_UP, KEYCODE_DPAD_UP },
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{ POV_CODE_DOWN, KEYCODE_DPAD_DOWN },
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{ POV_CODE_LEFT, KEYCODE_DPAD_LEFT },
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{ POV_CODE_RIGHT, KEYCODE_DPAD_RIGHT },
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};
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struct Stick {
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float x;
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float y;
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};
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static Stick NormalizedDeadzoneFilter(short x, short y);
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const unsigned int dinput_ctrl_map_size = sizeof(dinput_ctrl_map) / sizeof(dinput_ctrl_map[0]);
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#define DIFF (JOY_POVRIGHT - JOY_POVFORWARD) / 2
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#define JOY_POVFORWARD_RIGHT JOY_POVFORWARD + DIFF
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#define JOY_POVRIGHT_BACKWARD JOY_POVRIGHT + DIFF
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#define JOY_POVBACKWARD_LEFT JOY_POVBACKWARD + DIFF
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#define JOY_POVLEFT_FORWARD JOY_POVLEFT + DIFF
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struct XINPUT_DEVICE_NODE
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{
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DWORD dwVidPid;
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XINPUT_DEVICE_NODE* pNext;
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};
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XINPUT_DEVICE_NODE* g_pXInputDeviceList = NULL;
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bool IsXInputDevice( const GUID* pGuidProductFromDirectInput )
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{
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XINPUT_DEVICE_NODE* pNode = g_pXInputDeviceList;
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while( pNode )
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{
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if( pNode->dwVidPid == pGuidProductFromDirectInput->Data1 )
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return true;
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pNode = pNode->pNext;
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}
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return false;
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}
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DinputDevice::DinputDevice()
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{
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pJoystick = NULL;
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pDI = NULL;
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if(FAILED(DirectInput8Create(GetModuleHandle(NULL),DIRECTINPUT_VERSION,IID_IDirectInput8,(void**)&pDI,NULL)))
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return;
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if(FAILED(pDI->CreateDevice(GUID_Joystick, &pJoystick, NULL )))
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{
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pDI->Release();
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pDI = NULL;
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return;
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}
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if(FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2)))
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{
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pJoystick->Release();
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pJoystick = NULL;
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return;
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}
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// Ignore if device supports XInput
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DIDEVICEINSTANCE dinfo = {0};
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pJoystick->GetDeviceInfo(&dinfo);
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if (IsXInputDevice(&dinfo.guidProduct))
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{
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pDI->Release();
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pDI = NULL;
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pJoystick->Release();
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pJoystick = NULL;
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}
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DIPROPRANGE diprg;
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diprg.diph.dwSize = sizeof(DIPROPRANGE);
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diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);
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diprg.diph.dwHow = DIPH_DEVICE;
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diprg.diph.dwObj = 0;
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diprg.lMin = -10000;
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diprg.lMax = 10000;
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analog = FAILED(pJoystick->SetProperty(DIPROP_RANGE, &diprg.diph))?false:true;
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// Other devices suffer if the deadzone is not set.
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// TODO: The dead zone will be made configurable in the Control dialog.
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DIPROPDWORD dipw;
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dipw.diph.dwSize = sizeof(DIPROPDWORD);
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dipw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
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dipw.diph.dwHow = DIPH_DEVICE;
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dipw.diph.dwObj = 0;
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// dwData 1000 is deadzone(0% - 10%)
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dipw.dwData = 1000;
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analog |= FAILED(pJoystick->SetProperty(DIPROP_DEADZONE, &dipw.diph))?false:true;
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}
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DinputDevice::~DinputDevice()
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{
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if (pJoystick)
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{
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pJoystick->Release();
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pJoystick = NULL;
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}
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if (pDI)
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{
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pDI->Release();
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pDI = NULL;
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}
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}
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int DinputDevice::UpdateState(InputState &input_state)
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{
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if (g_Config.iForceInputDevice == 0) return -1;
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if (!pJoystick) return -1;
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DIJOYSTATE2 js;
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if (FAILED(pJoystick->Poll()))
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{
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if(pJoystick->Acquire() == DIERR_INPUTLOST)
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return -1;
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}
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if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
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return -1;
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ApplyButtons(js, input_state);
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if (analog)
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{
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Stick left = NormalizedDeadzoneFilter(js.lX, js.lY);
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Stick right = NormalizedDeadzoneFilter(js.lZ, js.lRz);
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input_state.pad_lstick_x += left.x;
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input_state.pad_lstick_y += left.y;
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input_state.pad_rstick_x += right.x;
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input_state.pad_rstick_y += right.y;
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AxisInput axis;
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axis.deviceId = DEVICE_ID_PAD_0;
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axis.axisId = JOYSTICK_AXIS_X;
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axis.value = left.x;
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NativeAxis(axis);
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axis.axisId = JOYSTICK_AXIS_Y;
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axis.value = left.y;
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NativeAxis(axis);
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axis.axisId = JOYSTICK_AXIS_Z;
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axis.value = right.x;
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NativeAxis(axis);
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axis.axisId = JOYSTICK_AXIS_RZ;
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axis.value = right.y;
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NativeAxis(axis);
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}
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return UPDATESTATE_SKIP_PAD;
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}
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static Stick NormalizedDeadzoneFilter(short x, short y) {
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Stick s;
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s.x = (float)x / 10000.f;
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s.y = -((float)y / 10000.f);
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// Expand and clamp. Hack to let us reach the corners on most pads.
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s.x = std::min(1.0f, std::max(-1.0f, s.x * 1.2f));
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s.y = std::min(1.0f, std::max(-1.0f, s.y * 1.2f));
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return s;
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}
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void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
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BYTE *buttons = state.rgbButtons;
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u32 downMask = 0x80;
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for(u8 i = 0; i < dinput_ctrl_map_size; i++) {
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if (dinput_ctrl_map[i].from < DIRECTINPUT_RGBBUTTONS_MAX && (state.rgbButtons[dinput_ctrl_map[i].from] & downMask)) {
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KeyInput key;
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key.deviceId = DEVICE_ID_PAD_0;
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key.flags = KEY_DOWN;
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key.keyCode = dinput_ctrl_map[i].to;
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NativeKey(key);
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// Hack needed to let the special buttons work..
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// TODO: Is there no better way to handle this with DirectInput?
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switch(dinput_ctrl_map[i].to)
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{
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case KEYCODE_BUTTON_THUMBL:
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input_state.pad_buttons |= PAD_BUTTON_LEFT_THUMB;
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break;
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case KEYCODE_BUTTON_THUMBR:
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input_state.pad_buttons |= PAD_BUTTON_BACK;
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break;
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case KEYCODE_BUTTON_L2:
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input_state.pad_buttons |= PAD_BUTTON_LEFT_TRIGGER;
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break;
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case KEYCODE_BUTTON_R2:
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input_state.pad_buttons |= PAD_BUTTON_RIGHT_TRIGGER;
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break;
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case KEYCODE_BACK:
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input_state.pad_buttons |= PAD_BUTTON_BACK;
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break;
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}
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}
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if (dinput_ctrl_map[i].from < DIRECTINPUT_RGBBUTTONS_MAX && (state.rgbButtons[dinput_ctrl_map[i].from] == 0)) {
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KeyInput key;
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key.deviceId = DEVICE_ID_PAD_0;
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key.flags = KEY_UP;
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key.keyCode = dinput_ctrl_map[i].to;
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NativeKey(key);
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}
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// TODO: Is there really no better way to do the POV buttons?
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if(dinput_ctrl_map[i].from < DIRECTINPUT_RGBBUTTONS_MAX) {
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KeyInput key;
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key.deviceId = DEVICE_ID_PAD_0;
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switch(state.rgdwPOV[0]) {
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case JOY_POVFORWARD:
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key.keyCode = KEYCODE_DPAD_UP;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVLEFT_FORWARD:
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key.keyCode = KEYCODE_DPAD_UP;
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key.flags = KEY_DOWN;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_LEFT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVFORWARD_RIGHT:
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key.keyCode = KEYCODE_DPAD_UP;
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key.flags = KEY_DOWN;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_RIGHT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVBACKWARD:
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key.keyCode = KEYCODE_DPAD_DOWN;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVBACKWARD_LEFT:
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key.keyCode = KEYCODE_DPAD_DOWN;
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key.flags = KEY_DOWN;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_LEFT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVRIGHT_BACKWARD:
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key.keyCode = KEYCODE_DPAD_DOWN;
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key.flags = KEY_DOWN;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_LEFT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVLEFT:
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key.keyCode = KEYCODE_DPAD_LEFT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVRIGHT:
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key.keyCode = KEYCODE_DPAD_RIGHT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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default:
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key.keyCode = KEYCODE_DPAD_UP;
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key.flags = KEY_UP;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_DOWN;
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key.flags = KEY_UP;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_LEFT;
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key.flags = KEY_UP;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_RIGHT;
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key.flags = KEY_UP;
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NativeKey(key);
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break;
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}
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}
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}
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const LONG rthreshold = 8000;
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KeyInput RAS;
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RAS.deviceId = DEVICE_ID_PAD_0;
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switch (g_Config.iRightStickBind) {
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case 0:
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break;
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case 1:
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if(!g_Config.iSwapRightAxes) {
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_RIGHT;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_LEFT;
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NativeKey(RAS);
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}
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_DOWN;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_UP;
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NativeKey(RAS);
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}
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}
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else {
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if (state.lX > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_RIGHT;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_LEFT;
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NativeKey(RAS);
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}
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_UP;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_DOWN;
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NativeKey(RAS);
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}
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}
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break;
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case 2:
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if(!g_Config.iSwapRightAxes) {
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_B;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_X;
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NativeKey(RAS);
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}
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_Y;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_A;
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NativeKey(RAS);
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}
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}
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else {
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_B;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_X;
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NativeKey(RAS);
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}
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_Y;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = RAS.keyCode = KEYCODE_BUTTON_A;
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NativeKey(RAS);
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}
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}
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break;
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case 3:
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if(!g_Config.iSwapRightAxes) {
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_R1;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_L1;
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NativeKey(RAS);
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}
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}
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else {
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_R1;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_L1;
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NativeKey(RAS);
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}
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}
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break;
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case 4:
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if(!g_Config.iSwapRightAxes) {
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_R1;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_L1;
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NativeKey(RAS);
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}
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_Y;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_A;
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NativeKey(RAS);
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}
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}
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else {
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_R1;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_L1;
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NativeKey(RAS);
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}
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
|
|
RAS.keyCode = KEYCODE_BUTTON_Y;
|
|
NativeKey(RAS);
|
|
}
|
|
else if (state.lRz < -rthreshold) {
|
|
RAS.flags = KEY_DOWN;
|
|
RAS.keyCode = RAS.keyCode = KEYCODE_BUTTON_A;
|
|
NativeKey(RAS);
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
if(!g_Config.iSwapRightAxes) {
|
|
if (state.lRz > rthreshold) {
|
|
RAS.flags = KEY_DOWN;
|
|
RAS.keyCode = KEYCODE_DPAD_RIGHT;
|
|
NativeKey(RAS);
|
|
}
|
|
else if (state.lRz < -rthreshold) {
|
|
RAS.flags = KEY_DOWN;
|
|
RAS.keyCode = KEYCODE_DPAD_LEFT;
|
|
NativeKey(RAS);
|
|
}
|
|
}
|
|
else {
|
|
if (state.lZ > rthreshold) {
|
|
RAS.flags = KEY_DOWN;
|
|
RAS.keyCode = KEYCODE_DPAD_LEFT;
|
|
NativeKey(RAS);
|
|
}
|
|
else if (state.lZ < -rthreshold) {
|
|
RAS.flags = KEY_DOWN;
|
|
RAS.keyCode = KEYCODE_DPAD_RIGHT;
|
|
NativeKey(RAS);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
int DinputDevice::UpdateRawStateSingle(RawInputState &rawState)
|
|
{
|
|
if (g_Config.iForceInputDevice == 0) return FALSE;
|
|
if (!pJoystick) return FALSE;
|
|
|
|
DIJOYSTATE2 js;
|
|
|
|
if (FAILED(pJoystick->Poll()))
|
|
{
|
|
if(pJoystick->Acquire() == DIERR_INPUTLOST)
|
|
return FALSE;
|
|
}
|
|
|
|
if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
|
|
return -1;
|
|
switch (js.rgdwPOV[0])
|
|
{
|
|
case JOY_POVFORWARD: rawState.button = POV_CODE_UP; return TRUE;
|
|
case JOY_POVBACKWARD: rawState.button = POV_CODE_DOWN; return TRUE;
|
|
case JOY_POVLEFT: rawState.button = POV_CODE_LEFT; return TRUE;
|
|
case JOY_POVRIGHT: rawState.button = POV_CODE_RIGHT; return TRUE;
|
|
}
|
|
|
|
for (int i = 0; i < DIRECTINPUT_RGBBUTTONS_MAX; i++) {
|
|
if (js.rgbButtons[i] & 0x80) {
|
|
rawState.button = i;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|