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https://github.com/hrydgard/ppsspp.git
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b641ced7e0
This means controllers will sample more than the game fps, and will work whenever keyboards do.
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <list>
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#include <memory>
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#include "Common/CommonTypes.h"
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struct InputState;
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class InputDevice {
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public:
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enum { UPDATESTATE_SKIP_PAD = 0x1234};
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virtual int UpdateState(InputState &input_state) = 0;
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virtual bool IsPad() = 0;
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static void BeginPolling();
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static void StopPolling();
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};
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