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https://github.com/hrydgard/ppsspp.git
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d2d8688e47
Makes it possible to create one without connecting the websocket debugger, even on non-Windows platforms.
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include "Common/CommonTypes.h"
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class Path;
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namespace GPURecord {
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bool IsActive();
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bool IsActivePending();
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bool RecordNextFrame(const std::function<void(const Path &)> callback);
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void ClearCallback();
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void NotifyCommand(u32 pc);
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void NotifyMemcpy(u32 dest, u32 src, u32 sz);
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void NotifyMemset(u32 dest, int v, u32 sz);
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void NotifyUpload(u32 dest, u32 sz);
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void NotifyDisplay(u32 addr, int stride, int fmt);
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void NotifyBeginFrame();
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void NotifyCPU();
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};
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