mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
b8342fb8ec
Makes more sense and less weird than ChunkFileDoMap, etc.
290 lines
7.2 KiB
C++
290 lines
7.2 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Core/HLE/sceKernel.h"
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#include "Common/Serialize/Serializer.h"
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struct ThreadQueueList {
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// Number of queues (number of priority levels starting at 0.)
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static const int NUM_QUEUES = 128;
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// Initial number of threads a single queue can handle.
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static const int INITIAL_CAPACITY = 32;
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struct Queue {
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// Next ever-been-used queue (worse priority.)
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Queue *next;
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// First valid item in data.
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int first;
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// One after last valid item in data.
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int end;
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// A too-large array with room on the front and end.
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SceUID *data;
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// Size of data array.
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int capacity;
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inline int size() const {
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return end - first;
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}
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inline bool empty() const {
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return first == end;
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}
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inline int full() const {
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return end == capacity;
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}
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};
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ThreadQueueList() {
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memset(queues, 0, sizeof(queues));
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first = invalid();
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}
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~ThreadQueueList() {
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clear();
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}
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// Only for debugging, returns priority level.
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int contains(const SceUID uid) {
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for (int i = 0; i < NUM_QUEUES; ++i) {
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if (queues[i].data == nullptr)
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continue;
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Queue *cur = &queues[i];
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for (int j = cur->first; j < cur->end; ++j) {
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if (cur->data[j] == uid)
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return i;
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}
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}
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return -1;
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}
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inline SceUID pop_first() {
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Queue *cur = first;
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while (cur != invalid()) {
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if (cur->size() > 0)
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return cur->data[cur->first++];
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cur = cur->next;
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}
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_dbg_assert_msg_(false, "ThreadQueueList should not be empty.");
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return 0;
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}
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inline SceUID pop_first_better(u32 priority) {
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Queue *cur = first;
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// Don't bother looking past (worse than) this priority.
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Queue *stop = &queues[priority];
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while (cur < stop) {
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if (cur->size() > 0)
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return cur->data[cur->first++];
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cur = cur->next;
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}
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return 0;
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}
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inline SceUID peek_first() {
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Queue *cur = first;
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while (cur != invalid()) {
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if (cur->size() > 0)
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return cur->data[cur->first];
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cur = cur->next;
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}
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return 0;
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}
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inline void push_front(u32 priority, const SceUID threadID) {
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Queue *cur = &queues[priority];
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cur->data[--cur->first] = threadID;
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// If we ran out of room toward the front, add more room for next time.
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if (cur->first == 0)
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rebalance(priority);
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}
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inline void push_back(u32 priority, const SceUID threadID) {
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Queue *cur = &queues[priority];
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cur->data[cur->end++] = threadID;
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if (cur->full())
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rebalance(priority);
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}
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inline void remove(u32 priority, const SceUID threadID) {
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Queue *cur = &queues[priority];
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_dbg_assert_msg_(cur->next != nullptr, "ThreadQueueList::Queue should already be linked up.");
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for (int i = cur->first; i < cur->end; ++i) {
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if (cur->data[i] == threadID) {
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// How many more after this one?
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int remaining = cur->end - i;
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// If there are more, move them into place.
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if (remaining > 0)
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memmove(&cur->data[i], &cur->data[i + 1], remaining * sizeof(SceUID));
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// Now we're one shorter.
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--cur->end;
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return;
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}
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}
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// Wasn't there.
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}
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inline void rotate(u32 priority) {
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Queue *cur = &queues[priority];
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_dbg_assert_msg_(cur->next != nullptr, "ThreadQueueList::Queue should already be linked up.");
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if (cur->size() > 1) {
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// Grab the front and push it on the end.
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cur->data[cur->end++] = cur->data[cur->first++];
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if (cur->full())
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rebalance(priority);
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}
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}
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inline void clear() {
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for (int i = 0; i < NUM_QUEUES; ++i) {
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if (queues[i].data != nullptr)
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free(queues[i].data);
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}
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memset(queues, 0, sizeof(queues));
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first = invalid();
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}
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inline bool empty(u32 priority) const {
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const Queue *cur = &queues[priority];
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return cur->empty();
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}
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inline void prepare(u32 priority) {
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Queue *cur = &queues[priority];
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if (cur->next == nullptr)
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link(priority, INITIAL_CAPACITY);
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}
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void DoState(PointerWrap &p) {
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auto s = p.Section("ThreadQueueList", 1);
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if (!s)
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return;
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int numQueues = NUM_QUEUES;
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Do(p, numQueues);
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if (numQueues != NUM_QUEUES) {
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p.SetError(p.ERROR_FAILURE);
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ERROR_LOG(SCEKERNEL, "Savestate loading error: invalid data");
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return;
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}
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if (p.mode == p.MODE_READ)
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clear();
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for (int i = 0; i < NUM_QUEUES; ++i) {
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Queue *cur = &queues[i];
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int size = cur->size();
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Do(p, size);
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int capacity = cur->capacity;
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Do(p, capacity);
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if (capacity == 0)
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continue;
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if (p.mode == p.MODE_READ) {
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link(i, capacity);
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cur->first = (cur->capacity - size) / 2;
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cur->end = cur->first + size;
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}
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if (size != 0)
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DoArray(p, &cur->data[cur->first], size);
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}
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}
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private:
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Queue *invalid() const {
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return (Queue *)-1;
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}
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// Initialize a priority level and link to other queues.
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void link(u32 priority, int size) {
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_dbg_assert_msg_(queues[priority].data == nullptr, "ThreadQueueList::Queue should only be initialized once.");
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// Make sure we stay a multiple of INITIAL_CAPACITY.
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if (size <= INITIAL_CAPACITY)
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size = INITIAL_CAPACITY;
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else {
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int goal = size;
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size = INITIAL_CAPACITY;
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while (size < goal)
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size *= 2;
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}
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// Allocate the queue.
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Queue *cur = &queues[priority];
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cur->data = (SceUID *)malloc(sizeof(SceUID) * size);
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cur->capacity = size;
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// Start smack in the middle so it can move both directions.
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cur->first = size / 2;
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cur->end = size / 2;
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for (int i = (int)priority - 1; i >= 0; --i) {
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// This queue is before ours, and points past us.
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// We'll have it point to our new queue, inserting into the chain.
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if (queues[i].next != nullptr) {
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cur->next = queues[i].next;
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queues[i].next = cur;
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return;
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}
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}
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// Never found above - that means there's no better queue yet.
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// The new one is now first, and whoever was first is after it.
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cur->next = first;
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first = cur;
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}
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// Move or allocate as necessary to maintain free space on both sides.
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void rebalance(u32 priority) {
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Queue *cur = &queues[priority];
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int size = cur->size();
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// Basically full. Time for a larger queue?
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if (size >= cur->capacity - 2) {
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int new_capacity = cur->capacity * 2;
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SceUID *new_data = (SceUID *)realloc(cur->data, new_capacity * sizeof(SceUID));
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if (new_data != nullptr) {
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// Success, it's bigger now.
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cur->capacity = new_capacity;
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cur->data = new_data;
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}
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}
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// If we center all the items, it should start here.
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int newFirst = (cur->capacity - size) / 2;
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if (newFirst != cur->first) {
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memmove(&cur->data[newFirst], &cur->data[cur->first], size * sizeof(SceUID));
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cur->first = newFirst;
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cur->end = newFirst + size;
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}
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}
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// The first queue that's ever been used.
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Queue *first;
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// The priority level queues of thread ids.
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Queue queues[NUM_QUEUES];
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};
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