ppsspp/SDL/SDLJoystick.h
Henrik Rydgård 4be1706876 SDL: Add axis event deduplication
We now do this in the backedns instead of centrally since on some backends this is more efficient.
2023-11-16 09:20:40 +01:00

38 lines
845 B
C++

#pragma once
#ifdef _MSC_VER
#include "SDL/SDL.h"
#else
#if PPSSPP_PLATFORM(MAC)
#include "SDL2/SDL.h"
#else
#include "SDL.h"
#endif
#endif
#include <map>
#include "Common/Input/InputState.h"
#include "Common/Input/KeyCodes.h"
#include "Common/Net/Resolve.h"
class SDLJoystick{
public:
SDLJoystick(bool init_SDL = false);
~SDLJoystick();
void registerEventHandler();
void ProcessInput(const SDL_Event &event);
private:
void setUpController(int deviceIndex);
void setUpControllers();
InputKeyCode getKeycodeForButton(SDL_GameControllerButton button);
int getDeviceIndex(int instanceId);
bool registeredAsEventHandler;
std::vector<SDL_GameController *> controllers;
std::map<int, int> controllerDeviceMap;
// Deduplicate axis events. Pair is device, axis.
std::map<std::pair<InputDeviceID, InputAxis>, float> prevAxisValue_;
};