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DepalettizeShaderDX9.cpp
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
DepalettizeShaderDX9.h
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
DrawEngineDX9.cpp
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
DrawEngineDX9.h
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More work on detangling the concepts and making things make more sense.
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2020-11-08 13:14:23 +01:00 |
FramebufferManagerDX9.cpp
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
FramebufferManagerDX9.h
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
GPU_DX9.cpp
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GPU: Correctly initialize HW tessellation support.
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2021-05-08 09:10:23 -07:00 |
GPU_DX9.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerDX9.cpp
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Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
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2021-10-31 13:35:13 +01:00 |
ShaderManagerDX9.h
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
StateMappingDX9.cpp
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GPU: Skip cull for lines and points.
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2021-10-31 10:54:50 -07:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
TextureCacheDX9.cpp
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Replacement: Centralize lookup logic.
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2021-10-21 17:05:38 -07:00 |
TextureCacheDX9.h
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GPU: Correct some field shadowing.
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2021-02-15 12:00:29 -08:00 |
TextureScalerDX9.cpp
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Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
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2021-06-12 21:21:28 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |