ppsspp/GPU/Directx9
Unknown W. Brackets 0dc7688838 GPU: Cleanup some extra pointers in fb managers.
These weren't being used / weren't final anyway.
2021-11-14 14:13:48 -08:00
..
DepalettizeShaderDX9.cpp Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
DepalettizeShaderDX9.h Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
DrawEngineDX9.cpp GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
DrawEngineDX9.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FramebufferManagerDX9.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
FramebufferManagerDX9.h GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
GPU_DX9.cpp GPU: Correctly initialize HW tessellation support. 2021-05-08 09:10:23 -07:00
GPU_DX9.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerDX9.cpp Don't forget to check for bufferedRendering before enabling screen rotation in the shader. 2021-10-31 13:35:13 +01:00
ShaderManagerDX9.h Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
StateMappingDX9.cpp GPU: Skip cull for lines and points. 2021-10-31 10:54:50 -07:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
TextureCacheDX9.cpp Replacement: Centralize lookup logic. 2021-10-21 17:05:38 -07:00
TextureCacheDX9.h GPU: Correct some field shadowing. 2021-02-15 12:00:29 -08:00
TextureScalerDX9.cpp Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00