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DebugVisVulkan.cpp
Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
2021-11-23 08:55:12 +01:00
DebugVisVulkan.h
VK: Whenever safely possible, shrink the render area.
2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp
Vulkan: Align for all Apple devices, not just M1.
2023-01-18 07:28:12 -08:00
DrawEngineVulkan.h
Remove the 0th descriptor set, move everything else back to 0
2022-12-16 13:05:40 +01:00
FramebufferManagerVulkan.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
FramebufferManagerVulkan.h
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
GPU_Vulkan.cpp
Clear depth buffers after changing depth rounding mode.
2023-02-10 10:03:14 +01:00
GPU_Vulkan.h
Fix a race condition during Vulkan shader cache load.
2023-01-13 10:35:04 +01:00
PipelineManagerVulkan.cpp
Fix a race condition during Vulkan shader cache load.
2023-01-13 10:35:04 +01:00
PipelineManagerVulkan.h
Fix a race condition during Vulkan shader cache load.
2023-01-13 10:35:04 +01:00
ShaderManagerVulkan.cpp
Use dedicated threads for the shader object creation. Bypasses the deadlock possibility.
2023-02-01 11:15:33 +01:00
ShaderManagerVulkan.h
Vulkan: Clear items as they're loaded from cache.
2023-01-05 18:24:29 -08:00
StateMappingVulkan.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
StateMappingVulkan.h
Vulkan is strict about scissor rect, so let's clamp centrally.
2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
TextureCacheVulkan.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
VulkanUtil.cpp
Remove the 0th descriptor set, move everything else back to 0
2022-12-16 13:05:40 +01:00
VulkanUtil.h
Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
2022-10-28 09:39:56 +02:00