ppsspp/GPU/Common
2023-01-27 19:12:41 +03:00
..
DepalettizeShaderCommon.cpp Merge pull request #16709 from unknownbrackets/shader-errors 2023-01-02 13:51:23 -08:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
Draw2D.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
Draw2D.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
DrawEngineCommon.cpp A bit more GetPointer cleanup. 2023-01-10 12:13:47 +01:00
DrawEngineCommon.h Vulkan: Store saw equal depth flag in cache. 2023-01-05 18:24:29 -08:00
FragmentShaderGenerator.cpp D3D11 fix 2023-01-11 14:16:46 +01:00
FragmentShaderGenerator.h Switch the 2x flag to a uniform 2023-01-10 12:36:28 +01:00
FramebufferManagerCommon.cpp Remove some Windows + Qt stuff + meow 2023-01-27 19:12:41 +03:00
FramebufferManagerCommon.h GPU: Avoid bloom hack on buffers used for depth. 2023-01-05 18:00:43 -08:00
GeometryShaderGenerator.cpp Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp GE Debugger: Add breakpoint symbol for prim count. 2022-12-02 10:14:36 -08:00
GPUDebugInterface.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
GPUStateUtils.cpp GPU: Convert alphamask to FF/00 for 5551. 2022-11-12 17:41:48 -08:00
GPUStateUtils.h GPU: Avoid enabling depth test pointlessly. 2022-11-08 20:06:08 -08:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines. 2023-01-11 22:57:23 +01:00
PostShader.cpp Postshader: Don't save default setting values. 2022-12-12 19:09:14 -08:00
PostShader.h Force postshaders with the usePreviousFrame flag to the end of the order 2022-12-09 17:19:08 +01:00
PresentationCommon.cpp Postshader: Reset ini keys for defaults. 2022-12-12 19:11:20 -08:00
PresentationCommon.h Refactor: Split up updating the display and render size. 2022-11-21 14:35:12 +01:00
ReinterpretFramebuffer.cpp GPU: Avoid uint by int shifts in reinterpret. 2023-01-03 23:00:17 -08:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Uniform dirty-bits: Make room for four more uniforms. Then we're out and need to merge. 2023-01-11 00:16:17 +01:00
ShaderId.cpp Remove the rather redundant DoTexture flag from vshaders. 2023-01-11 14:16:46 +01:00
ShaderId.h Remove the rather redundant DoTexture flag from vshaders. 2023-01-11 14:16:46 +01:00
ShaderUniforms.cpp Also apply this to OpenGL and D3D9 2023-01-11 19:29:02 +01:00
ShaderUniforms.h Vertex shaders: On platforms with uniform buffers, use indexing and loop for real over the lights. 2023-01-11 15:24:56 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
SoftwareTransformCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
SplineCommon.cpp GPU: Use skinned position always in bounding check. 2022-11-06 08:23:31 -08:00
SplineCommon.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
StencilCommon.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StencilCommon.h Vulkan: Use stencil export when available. 2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp Replacement: Check replaceValid before load. 2023-01-08 10:20:52 -08:00
TextureCacheCommon.h Replacement: Check replaceValid before load. 2023-01-08 10:20:52 -08:00
TextureDecoder.cpp DXT5 fix 2022-12-09 23:47:42 +01:00
TextureDecoder.h DXT5 fix 2022-12-09 23:47:42 +01:00
TextureScalerCommon.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
TextureShaderCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexDecoderArm64.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexDecoderArm.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexDecoderCommon.cpp Vulkan: Force align verts to 4 on Apple devices. 2023-01-18 07:24:18 -08:00
VertexDecoderCommon.h Vulkan: Force align verts to 4 on Apple devices. 2023-01-18 07:24:18 -08:00
VertexDecoderX86.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexShaderGenerator.cpp GLES: More uint const paranoia. 2023-01-12 17:41:55 -08:00
VertexShaderGenerator.h Misc multiview hackery 2022-10-27 11:05:58 +02:00