ppsspp/UI/ReportScreen.h
Unknown W. Brackets da18755003 Reporting: Add compat description to UI.
Some users are reporting "Nothing" even with a screenshot that looks
ingame.  Let's try to clarify a bit.

This same place is a good place to put a notice that we're detecting
potential better settings.
2017-05-29 09:48:18 -07:00

78 lines
2.1 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include "ui/ui_screen.h"
#include "ui/viewgroup.h"
#include "UI/MiscScreens.h"
enum class ReportingOverallScore : int {
PERFECT = 0,
PLAYABLE = 1,
INGAME = 2,
MENU = 3,
NONE = 4,
INVALID = -1,
};
class ReportScreen : public UIDialogScreenWithGameBackground {
public:
ReportScreen(const std::string &gamePath);
protected:
void update() override;
void CreateViews() override;
void UpdateSubmit();
void UpdateOverallDescription();
UI::EventReturn HandleChoice(UI::EventParams &e);
UI::EventReturn HandleSubmit(UI::EventParams &e);
UI::EventReturn HandleBrowser(UI::EventParams &e);
UI::EventReturn HandleReportingChange(UI::EventParams &e);
UI::Choice *submit_ = nullptr;
UI::View *screenshot_ = nullptr;
UI::TextView *reportingNotice_ = nullptr;
UI::TextView *overallDescription_ = nullptr;
std::string screenshotFilename_;
ReportingOverallScore overall_ = ReportingOverallScore::INVALID;
int graphics_ = -1;
int speed_ = -1;
int gameplay_ = -1;
bool enableReporting_;
bool ratingEnabled_;
bool includeScreenshot_ = true;
};
class ReportFinishScreen : public UIDialogScreenWithGameBackground {
public:
ReportFinishScreen(const std::string &gamePath);
protected:
void update() override;
void CreateViews() override;
UI::EventReturn HandleViewFeedback(UI::EventParams &e);
UI::TextView *resultNotice_;
bool setStatus_;
};