ppsspp/GPU/GLES/TextureCacheGLES.h

110 lines
3.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <map>
#include "gfx_es2/gpu_features.h"
#include "gfx/gl_common.h"
#include "thin3d/GLRenderManager.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "GPU/GLES/TextureScalerGLES.h"
#include "GPU/Common/TextureCacheCommon.h"
struct VirtualFramebuffer;
class FramebufferManagerGLES;
class DepalShaderCacheGLES;
class ShaderManagerGLES;
class DrawEngineGLES;
class GLRTexture;
class TextureCacheGLES : public TextureCacheCommon {
public:
TextureCacheGLES(Draw::DrawContext *draw);
~TextureCacheGLES();
void Clear(bool delete_them) override;
void StartFrame();
void SetFramebufferManager(FramebufferManagerGLES *fbManager);
void SetDepalShaderCache(DepalShaderCacheGLES *dpCache) {
depalShaderCache_ = dpCache;
}
void SetShaderManager(ShaderManagerGLES *sm) {
shaderManager_ = sm;
}
void SetDrawEngine(DrawEngineGLES *td) {
drawEngine_ = td;
}
void ForgetLastTexture() override {
lastBoundTexture = nullptr;
gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
}
void InvalidateLastTexture(TexCacheEntry *entry = nullptr) override {
if (!entry || entry->textureName == lastBoundTexture) {
lastBoundTexture = nullptr;
}
}
// Only used by Qt UI?
bool DecodeTexture(u8 *output, const GPUgstate &state);
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight);
bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) override;
void DeviceRestore(Draw::DrawContext *draw);
protected:
void BindTexture(TexCacheEntry *entry) override;
void Unbind() override;
void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
private:
void UpdateSamplingParams(TexCacheEntry &entry, bool force);
void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, bool replaceImages, int scaleFactor, GLenum dstFmt);
GLenum GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
// Caller owns the returned buffer. Delete[].
u8 *DecodeTextureLevelOld(GETextureFormat format, GEPaletteFormat clutformat, int level, GLenum dstFmt, int scaleFactor, int *bufw = 0);
TexCacheEntry::TexStatus CheckAlpha(const uint8_t *pixelData, GLenum dstFmt, int stride, int w, int h);
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) override;
void BuildTexture(TexCacheEntry *const entry, bool replaceImages) override;
GLRenderManager *render_;
TextureScalerGLES scaler;
GLRTexture *lastBoundTexture;
FramebufferManagerGLES *framebufferManagerGL_;
DepalShaderCacheGLES *depalShaderCache_;
ShaderManagerGLES *shaderManager_;
DrawEngineGLES *drawEngine_;
GLRInputLayout *shadeInputLayout_;
enum { INVALID_TEX = -1 };
};
GLenum getClutDestFormat(GEPaletteFormat format);