mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "Common/CommonWindows.h"
|
|
|
|
#include <d3d11.h>
|
|
|
|
#include "GPU/GPU.h"
|
|
#include "GPU/GPUInterface.h"
|
|
#include "GPU/D3D11/TextureScalerD3D11.h"
|
|
#include "GPU/Common/TextureCacheCommon.h"
|
|
|
|
struct VirtualFramebuffer;
|
|
|
|
class FramebufferManagerD3D11;
|
|
class DepalShaderCacheD3D11;
|
|
class ShaderManagerD3D11;
|
|
|
|
class SamplerCacheD3D11 {
|
|
public:
|
|
SamplerCacheD3D11() {}
|
|
~SamplerCacheD3D11();
|
|
ID3D11SamplerState *GetOrCreateSampler(ID3D11Device *device, const SamplerCacheKey &key);
|
|
|
|
private:
|
|
std::map<SamplerCacheKey, ID3D11SamplerState *> cache_;
|
|
};
|
|
|
|
class TextureCacheD3D11 : public TextureCacheCommon {
|
|
public:
|
|
TextureCacheD3D11(Draw::DrawContext *draw);
|
|
~TextureCacheD3D11();
|
|
|
|
void StartFrame();
|
|
|
|
void SetFramebufferManager(FramebufferManagerD3D11 *fbManager);
|
|
void SetDepalShaderCache(DepalShaderCacheD3D11 *dpCache) {
|
|
depalShaderCache_ = dpCache;
|
|
}
|
|
void SetShaderManager(ShaderManagerD3D11 *sm) {
|
|
shaderManager_ = sm;
|
|
}
|
|
|
|
// Only used by Qt UI?
|
|
bool DecodeTexture(u8 *output, const GPUgstate &state);
|
|
|
|
void ForgetLastTexture() override;
|
|
void InvalidateLastTexture(TexCacheEntry *entry = nullptr) override;
|
|
|
|
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key);
|
|
bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) override;
|
|
|
|
protected:
|
|
void BindTexture(TexCacheEntry *entry) override;
|
|
void Unbind() override;
|
|
void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
|
|
|
|
private:
|
|
void UpdateSamplingParams(TexCacheEntry &entry, SamplerCacheKey &key);
|
|
void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int maxLevel, bool replaceImages, int scaleFactor, DXGI_FORMAT dstFmt);
|
|
DXGI_FORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
|
|
TexCacheEntry::Status CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h);
|
|
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
|
|
|
|
void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) override;
|
|
void BuildTexture(TexCacheEntry *const entry, bool replaceImages) override;
|
|
|
|
ID3D11Device *device_;
|
|
ID3D11DeviceContext *context_;
|
|
|
|
ID3D11Texture2D *DxTex(TexCacheEntry *entry) {
|
|
return (ID3D11Texture2D *)entry->texturePtr;
|
|
}
|
|
ID3D11ShaderResourceView *DxView(TexCacheEntry *entry) {
|
|
return (ID3D11ShaderResourceView *)entry->textureView;
|
|
}
|
|
|
|
TextureScalerD3D11 scaler;
|
|
|
|
SamplerCacheD3D11 samplerCache_;
|
|
|
|
ID3D11ShaderResourceView *lastBoundTexture;
|
|
|
|
int decimationCounter_;
|
|
int texelsScaledThisFrame_;
|
|
int timesInvalidatedAllThisFrame_;
|
|
|
|
FramebufferManagerD3D11 *framebufferManagerD3D11_;
|
|
DepalShaderCacheD3D11 *depalShaderCache_;
|
|
ShaderManagerD3D11 *shaderManager_;
|
|
};
|
|
|
|
DXGI_FORMAT GetClutDestFormatD3D11(GEPaletteFormat format);
|