mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
307 lines
9.0 KiB
C++
307 lines
9.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <list>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "GPU/GPU.h"
|
|
#include "Core/MemMap.h"
|
|
#include "GPU/ge_constants.h"
|
|
#include "GPU/Common/ShaderCommon.h"
|
|
|
|
struct PspGeListArgs;
|
|
struct GPUgstate;
|
|
class PointerWrap;
|
|
|
|
enum DisplayListStatus {
|
|
// The list has been completed
|
|
PSP_GE_LIST_COMPLETED = 0,
|
|
// The list is queued but not executed yet
|
|
PSP_GE_LIST_QUEUED = 1,
|
|
// The list is currently being executed
|
|
PSP_GE_LIST_DRAWING = 2,
|
|
// The list was stopped because it encountered stall address
|
|
PSP_GE_LIST_STALLING = 3,
|
|
// The list is paused because of a signal or sceGeBreak
|
|
PSP_GE_LIST_PAUSED = 4,
|
|
};
|
|
|
|
enum DisplayListState {
|
|
// No state assigned, the list is empty
|
|
PSP_GE_DL_STATE_NONE = 0,
|
|
// The list has been queued
|
|
PSP_GE_DL_STATE_QUEUED = 1,
|
|
// The list is being executed
|
|
PSP_GE_DL_STATE_RUNNING = 2,
|
|
// The list was completed and will be removed
|
|
PSP_GE_DL_STATE_COMPLETED = 3,
|
|
// The list has been paused by a signal
|
|
PSP_GE_DL_STATE_PAUSED = 4,
|
|
};
|
|
|
|
enum SignalBehavior {
|
|
PSP_GE_SIGNAL_NONE = 0x00,
|
|
PSP_GE_SIGNAL_HANDLER_SUSPEND = 0x01,
|
|
PSP_GE_SIGNAL_HANDLER_CONTINUE = 0x02,
|
|
PSP_GE_SIGNAL_HANDLER_PAUSE = 0x03,
|
|
PSP_GE_SIGNAL_SYNC = 0x08,
|
|
PSP_GE_SIGNAL_JUMP = 0x10,
|
|
PSP_GE_SIGNAL_CALL = 0x11,
|
|
PSP_GE_SIGNAL_RET = 0x12,
|
|
PSP_GE_SIGNAL_RJUMP = 0x13,
|
|
PSP_GE_SIGNAL_RCALL = 0x14,
|
|
PSP_GE_SIGNAL_OJUMP = 0x15,
|
|
PSP_GE_SIGNAL_OCALL = 0x16,
|
|
|
|
PSP_GE_SIGNAL_RTBP0 = 0x20,
|
|
PSP_GE_SIGNAL_RTBP1 = 0x21,
|
|
PSP_GE_SIGNAL_RTBP2 = 0x22,
|
|
PSP_GE_SIGNAL_RTBP3 = 0x23,
|
|
PSP_GE_SIGNAL_RTBP4 = 0x24,
|
|
PSP_GE_SIGNAL_RTBP5 = 0x25,
|
|
PSP_GE_SIGNAL_RTBP6 = 0x26,
|
|
PSP_GE_SIGNAL_RTBP7 = 0x27,
|
|
PSP_GE_SIGNAL_OTBP0 = 0x28,
|
|
PSP_GE_SIGNAL_OTBP1 = 0x29,
|
|
PSP_GE_SIGNAL_OTBP2 = 0x2A,
|
|
PSP_GE_SIGNAL_OTBP3 = 0x2B,
|
|
PSP_GE_SIGNAL_OTBP4 = 0x2C,
|
|
PSP_GE_SIGNAL_OTBP5 = 0x2D,
|
|
PSP_GE_SIGNAL_OTBP6 = 0x2E,
|
|
PSP_GE_SIGNAL_OTBP7 = 0x2F,
|
|
PSP_GE_SIGNAL_RCBP = 0x30,
|
|
PSP_GE_SIGNAL_OCBP = 0x38,
|
|
PSP_GE_SIGNAL_BREAK1 = 0xF0,
|
|
PSP_GE_SIGNAL_BREAK2 = 0xFF,
|
|
};
|
|
|
|
enum GPURunState {
|
|
GPUSTATE_RUNNING = 0,
|
|
GPUSTATE_DONE = 1,
|
|
GPUSTATE_STALL = 2,
|
|
GPUSTATE_INTERRUPT = 3,
|
|
GPUSTATE_ERROR = 4,
|
|
};
|
|
|
|
enum GPUSyncType {
|
|
GPU_SYNC_DRAW,
|
|
GPU_SYNC_LIST,
|
|
};
|
|
|
|
// Used for debug
|
|
struct FramebufferInfo {
|
|
u32 fb_address;
|
|
u32 z_address;
|
|
int format;
|
|
u32 width;
|
|
u32 height;
|
|
void* fbo;
|
|
};
|
|
|
|
struct DisplayListStackEntry {
|
|
u32 pc;
|
|
u32 offsetAddr;
|
|
u32 baseAddr;
|
|
};
|
|
|
|
struct DisplayList {
|
|
int id;
|
|
u32 startpc;
|
|
u32 pc;
|
|
u32 stall;
|
|
DisplayListState state;
|
|
SignalBehavior signal;
|
|
int subIntrBase;
|
|
u16 subIntrToken;
|
|
DisplayListStackEntry stack[32];
|
|
int stackptr;
|
|
bool interrupted;
|
|
u64 waitTicks;
|
|
bool interruptsEnabled;
|
|
bool pendingInterrupt;
|
|
bool started;
|
|
PSPPointer<u32_le> context;
|
|
u32 offsetAddr;
|
|
bool bboxResult;
|
|
u32 stackAddr;
|
|
|
|
u32 padding; // Android x86-32 does not round the structure size up to the closest multiple of 8 like the other platforms.
|
|
};
|
|
|
|
enum GPUInvalidationType {
|
|
// Affects all memory. Not considered highly.
|
|
GPU_INVALIDATE_ALL,
|
|
// Indicates some memory may have changed.
|
|
GPU_INVALIDATE_HINT,
|
|
// Reliable invalidation (where any hashing, etc. is unneeded, it'll always invalidate.)
|
|
GPU_INVALIDATE_SAFE,
|
|
};
|
|
|
|
enum GPUEventType {
|
|
GPU_EVENT_INVALID,
|
|
GPU_EVENT_PROCESS_QUEUE,
|
|
GPU_EVENT_INIT_CLEAR,
|
|
GPU_EVENT_BEGIN_FRAME,
|
|
GPU_EVENT_COPY_DISPLAY_TO_OUTPUT,
|
|
GPU_EVENT_REAPPLY_GFX_STATE,
|
|
GPU_EVENT_INVALIDATE_CACHE,
|
|
GPU_EVENT_FINISH_EVENT_LOOP,
|
|
GPU_EVENT_SYNC_THREAD,
|
|
GPU_EVENT_FB_MEMCPY,
|
|
GPU_EVENT_FB_MEMSET,
|
|
GPU_EVENT_FB_STENCIL_UPLOAD,
|
|
GPU_EVENT_REINITIALIZE,
|
|
};
|
|
|
|
struct GPUEvent {
|
|
GPUEvent(GPUEventType t) : type(t) {}
|
|
GPUEventType type;
|
|
union {
|
|
// GPU_EVENT_INVALIDATE_CACHE
|
|
struct {
|
|
u32 addr;
|
|
int size;
|
|
GPUInvalidationType type;
|
|
} invalidate_cache;
|
|
// GPU_EVENT_FB_MEMCPY
|
|
struct {
|
|
u32 dst;
|
|
u32 src;
|
|
int size;
|
|
} fb_memcpy;
|
|
// GPU_EVENT_FB_MEMSET
|
|
struct {
|
|
u32 dst;
|
|
u8 v;
|
|
int size;
|
|
} fb_memset;
|
|
// GPU_EVENT_FB_STENCIL_UPLOAD
|
|
struct {
|
|
u32 dst;
|
|
int size;
|
|
} fb_stencil_upload;
|
|
};
|
|
|
|
operator GPUEventType() const {
|
|
return type;
|
|
}
|
|
};
|
|
|
|
namespace Draw {
|
|
class DrawContext;
|
|
}
|
|
|
|
class GPUInterface {
|
|
public:
|
|
virtual ~GPUInterface() {}
|
|
|
|
static const int DisplayListMaxCount = 64;
|
|
|
|
virtual Draw::DrawContext *GetDrawContext() = 0;
|
|
|
|
// Initialization
|
|
virtual void InitClear() = 0;
|
|
virtual void Reinitialize() = 0;
|
|
|
|
// Frame managment
|
|
virtual void BeginHostFrame() = 0;
|
|
virtual void EndHostFrame() = 0;
|
|
|
|
// Events
|
|
virtual void RunEventsUntil(u64 globalticks) = 0;
|
|
virtual void FinishEventLoop() = 0;
|
|
|
|
// Draw queue management
|
|
virtual DisplayList* getList(int listid) = 0;
|
|
// TODO: Much of this should probably be shared between the different GPU implementations.
|
|
virtual u32 EnqueueList(u32 listpc, u32 stall, int subIntrBase, PSPPointer<PspGeListArgs> args, bool head) = 0;
|
|
virtual u32 DequeueList(int listid) = 0;
|
|
virtual u32 UpdateStall(int listid, u32 newstall) = 0;
|
|
virtual u32 DrawSync(int mode) = 0;
|
|
virtual int ListSync(int listid, int mode) = 0;
|
|
virtual u32 Continue() = 0;
|
|
virtual u32 Break(int mode) = 0;
|
|
virtual int GetStack(int index, u32 stackPtr) = 0;
|
|
|
|
virtual void InterruptStart(int listid) = 0;
|
|
virtual void InterruptEnd(int listid) = 0;
|
|
virtual void SyncEnd(GPUSyncType waitType, int listid, bool wokeThreads) = 0;
|
|
|
|
virtual void PreExecuteOp(u32 op, u32 diff) = 0;
|
|
virtual void ExecuteOp(u32 op, u32 diff) = 0;
|
|
virtual bool InterpretList(DisplayList& list) = 0;
|
|
|
|
// Framebuffer management
|
|
virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) = 0;
|
|
virtual void BeginFrame() = 0; // Can be a good place to draw the "memory" framebuffer for accelerated plugins
|
|
virtual void CopyDisplayToOutput() = 0;
|
|
|
|
// Tells the GPU to update the gpuStats structure.
|
|
virtual void GetStats(char *buffer, size_t bufsize) = 0;
|
|
|
|
// Invalidate any cached content sourced from the specified range.
|
|
// If size = -1, invalidate everything.
|
|
virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type) = 0;
|
|
virtual void NotifyVideoUpload(u32 addr, int size, int width, int format) = 0;
|
|
// Update either RAM from VRAM, or VRAM from RAM... or even VRAM from VRAM.
|
|
virtual bool PerformMemoryCopy(u32 dest, u32 src, int size) = 0;
|
|
virtual bool PerformMemorySet(u32 dest, u8 v, int size) = 0;
|
|
virtual bool PerformMemoryDownload(u32 dest, int size) = 0;
|
|
virtual bool PerformMemoryUpload(u32 dest, int size) = 0;
|
|
virtual bool PerformStencilUpload(u32 dest, int size) = 0;
|
|
|
|
// Will cause the texture cache to be cleared at the start of the next frame.
|
|
virtual void ClearCacheNextFrame() = 0;
|
|
|
|
// Internal hack to avoid interrupts from "PPGe" drawing (utility UI, etc)
|
|
virtual void EnableInterrupts(bool enable) = 0;
|
|
|
|
virtual void DeviceLost() = 0;
|
|
virtual void DeviceRestore() = 0;
|
|
virtual void ReapplyGfxState() = 0;
|
|
virtual void SyncThread(bool force = false) = 0;
|
|
virtual void SyncBeginFrame() = 0;
|
|
virtual u64 GetTickEstimate() = 0;
|
|
virtual void DoState(PointerWrap &p) = 0;
|
|
|
|
// Called by the window system if the window size changed. This will be reflected in PSPCoreParam.pixel*.
|
|
virtual void Resized() = 0;
|
|
virtual void ClearShaderCache() = 0;
|
|
virtual void CleanupBeforeUI() = 0;
|
|
virtual bool FramebufferDirty() = 0;
|
|
virtual bool FramebufferReallyDirty() = 0;
|
|
virtual bool BusyDrawing() = 0;
|
|
virtual void SetThreadEnabled(bool threadEnabled) = 0;
|
|
|
|
// If any jit is being used inside the GPU.
|
|
virtual bool DescribeCodePtr(const u8 *ptr, std::string &name) = 0;
|
|
|
|
// Debugging
|
|
virtual void DumpNextFrame() = 0;
|
|
virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) = 0;
|
|
virtual const std::list<int>& GetDisplayLists() = 0;
|
|
virtual bool DecodeTexture(u8* dest, const GPUgstate &state) = 0;
|
|
virtual std::vector<FramebufferInfo> GetFramebufferList() = 0;
|
|
|
|
// For debugging. The IDs returned are opaque, do not poke in them or display them in any way.
|
|
virtual std::vector<std::string> DebugGetShaderIDs(DebugShaderType type) = 0;
|
|
virtual std::string DebugGetShaderString(std::string id, DebugShaderType type, DebugShaderStringType stringType) = 0;
|
|
};
|