ppsspp/Core/HLE/sceVaudio.cpp
Unknown W. Brackets d4f3137a2c Don't overlay Vaudio with multichannel.
It seems to share living space with Output2/SRC.
2013-05-19 15:46:24 -07:00

71 lines
2.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "HLE.h"
#include "FunctionWrappers.h"
#include "sceVaudio.h"
#include "sceAudio.h"
#include "__sceAudio.h"
// Ultra hacky Vaudio implementation. Not sure what the point of this API is.
u32 sceVaudioChReserve(int sampleCount, int freq, int format) {
WARN_LOG(HLE, "HACK sceVaudioChReserve(%i, %i, %i)", sampleCount, freq, format);
chans[PSP_AUDIO_CHANNEL_VAUDIO].reserved = true;
chans[PSP_AUDIO_CHANNEL_VAUDIO].sampleCount = sampleCount;
chans[PSP_AUDIO_CHANNEL_VAUDIO].format = format;
__AudioSetOutputFrequency(freq);
return 0;
}
u32 sceVaudioChRelease() {
WARN_LOG(HLE, "HACK sceVaudioChRelease(...)");
if (!chans[PSP_AUDIO_CHANNEL_VAUDIO].reserved) {
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
} else {
chans[PSP_AUDIO_CHANNEL_VAUDIO].reserved = false;
return 0;
}
}
u32 sceVaudioOutputBlocking(int vol, u32 buffer) {
WARN_LOG(HLE, "HACK sceVaudioOutputBlocking(%i, %08x)", vol, buffer);
return __AudioEnqueue(chans[PSP_AUDIO_CHANNEL_VAUDIO], 0, true);
}
u32 sceVaudioSetEffectType(int effectType, int vol) {
ERROR_LOG(HLE, "UNIMPL sceVaudioSetEffectType(%i, %i)", effectType, vol);
return 0;
}
u32 sceVaudioSetAlcMode(int alcMode) {
ERROR_LOG(HLE, "UNIMPL sceVaudioSetAlcMode(%i)", alcMode);
return 0;
}
const HLEFunction sceVaudio[] = {
{0x8986295e, WrapU_IU<sceVaudioOutputBlocking>, "sceVaudioOutputBlocking"},
{0x03b6807d, WrapU_III<sceVaudioChReserve>, "sceVaudioChReserve"},
{0x67585dfd, WrapU_V<sceVaudioChRelease>, "sceVaudioChRelease"},
{0x346FBE94, WrapU_II<sceVaudioSetEffectType>, "sceVaudioSetEffectType"},
{0xCBD4AC51, WrapU_I<sceVaudioSetAlcMode>, "sceVaudioSetAlcMode"},
};
void Register_sceVaudio() {
RegisterModule("sceVaudio",ARRAY_SIZE(sceVaudio), sceVaudio );
}