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2479d52202
In many places, string, map, or Common.h were included but not needed.
103 lines
2.2 KiB
C++
103 lines
2.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/WaveFile.h"
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#include "Common/Log.h"
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#include "Core/Config.h"
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constexpr size_t WaveFileWriter::BUFFER_SIZE;
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WaveFileWriter::WaveFileWriter() {}
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WaveFileWriter::~WaveFileWriter()
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{
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Stop();
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}
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bool WaveFileWriter::Start(const Path &filename, unsigned int HLESampleRate)
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{
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// Check if the file is already open
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if (file) {
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ERROR_LOG(SYSTEM, "The file %s was already open, the file header will not be written.", filename.c_str());
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return false;
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}
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file.Open(filename, "wb");
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if (!file) {
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ERROR_LOG(IO, "The file %s could not be opened for writing. Please check if it's already opened by another program.", filename.c_str());
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return false;
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}
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audio_size = 0;
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// -----------------
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// Write file header
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// -----------------
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Write4("RIFF");
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Write(100 * 1000 * 1000); // write big value in case the file gets truncated
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Write4("WAVE");
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Write4("fmt ");
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Write(16); // size of fmt block
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Write(0x00020001); // two channels, uncompressed
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const uint32_t sample_rate = HLESampleRate;
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Write(sample_rate);
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Write(sample_rate * 2 * 2); // two channels, 16bit
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Write(0x00100004);
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Write4("data");
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Write(100 * 1000 * 1000 - 32);
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// We are now at offset 44
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uint64_t offset = file.Tell();
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_assert_msg_(offset == 44, "Wrong offset: %lld", (long long)offset);
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return true;
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}
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void WaveFileWriter::Stop()
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{
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// u32 file_size = (u32)ftello(file);
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file.Seek(4, SEEK_SET);
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Write(audio_size + 36);
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file.Seek(40, SEEK_SET);
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Write(audio_size);
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file.Close();
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}
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void WaveFileWriter::Write(uint32_t value)
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{
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file.WriteArray(&value, 1);
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}
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void WaveFileWriter::Write4(const char* ptr)
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{
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file.WriteBytes(ptr, 4);
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}
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void WaveFileWriter::AddStereoSamples(const short* sample_data, uint32_t count)
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{
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_assert_msg_(file, "WaveFileWriter - file not open.");
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_assert_msg_(count <= BUFFER_SIZE * 2, "WaveFileWriter - buffer too small (count = %u).", count);
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if (skip_silence)
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{
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bool all_zero = true;
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for (uint32_t i = 0; i < count * 2; i++)
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{
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if (sample_data[i])
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all_zero = false;
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}
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if (all_zero)
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return;
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}
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file.WriteBytes(sample_data, count * 4);
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audio_size += count * 4;
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}
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