ppsspp/Core/Reporting.cpp
Unknown W. Brackets 48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00

680 lines
17 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#include <deque>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <set>
#include <cstdlib>
#include <cstdarg>
#include "Core/Reporting.h"
#include "Common/File/VFS/VFS.h"
#include "Common/CPUDetect.h"
#include "Common/File/FileUtil.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/StringUtils.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Config.h"
#include "Core/CwCheat.h"
#include "Core/Loaders.h"
#include "Core/SaveState.h"
#include "Core/System.h"
#include "Core/FileSystems/BlockDevices.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/HLE/Plugins.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HW/Display.h"
#include "Core/ELF/ParamSFO.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "Common/Net/HTTPClient.h"
#include "Common/Net/Resolve.h"
#include "Common/Net/URL.h"
#include "Common/Thread/ThreadUtil.h"
namespace Reporting
{
const int DEFAULT_PORT = 80;
const u32 SPAM_LIMIT = 100;
const int PAYLOAD_BUFFER_SIZE = 200;
// Internal limiter on number of requests per instance.
static u32 spamProtectionCount = 0;
// Temporarily stores a reference to the hostname.
static std::string lastHostname;
// Keeps track of whether a harmful setting was ever used.
static bool everUnsupported = false;
// Support is cached here to avoid checking it on every single request.
static bool currentSupported = false;
// Whether the most recent server request seemed successful.
static bool serverWorking = true;
// The latest compatibility result from the server.
static std::vector<std::string> lastCompatResult;
static std::mutex pendingMessageLock;
static std::condition_variable pendingMessageCond;
static std::deque<int> pendingMessages;
static bool pendingMessagesDone = false;
static std::thread messageThread;
static std::thread compatThread;
enum class RequestType
{
NONE,
MESSAGE,
COMPAT,
};
struct Payload
{
RequestType type;
std::string string1;
std::string string2;
int int1;
int int2;
int int3;
};
static Payload payloadBuffer[PAYLOAD_BUFFER_SIZE];
static int payloadBufferPos = 0;
static std::mutex crcLock;
static std::condition_variable crcCond;
static Path crcFilename;
static std::map<Path, u32> crcResults;
static volatile bool crcPending = false;
static volatile bool crcCancel = false;
static std::thread crcThread;
static int CalculateCRCThread() {
SetCurrentThreadName("ReportCRC");
FileLoader *fileLoader = ResolveFileLoaderTarget(ConstructFileLoader(crcFilename));
BlockDevice *blockDevice = constructBlockDevice(fileLoader);
u32 crc = 0;
if (blockDevice) {
crc = blockDevice->CalculateCRC(&crcCancel);
}
delete blockDevice;
delete fileLoader;
std::lock_guard<std::mutex> guard(crcLock);
crcResults[crcFilename] = crc;
crcPending = false;
crcCond.notify_one();
return 0;
}
void QueueCRC(const Path &gamePath) {
std::lock_guard<std::mutex> guard(crcLock);
auto it = crcResults.find(gamePath);
if (it != crcResults.end()) {
// Nothing to do, we've already calculated it.
// Note: we assume it stays static until the app is closed.
return;
}
if (crcPending) {
// Already in process.
INFO_LOG(SYSTEM, "CRC already pending");
return;
}
INFO_LOG(SYSTEM, "Starting CRC calculation");
crcFilename = gamePath;
crcPending = true;
crcCancel = false;
crcThread = std::thread(CalculateCRCThread);
}
bool HasCRC(const Path &gamePath) {
std::lock_guard<std::mutex> guard(crcLock);
return crcResults.find(gamePath) != crcResults.end();
}
uint32_t RetrieveCRC(const Path &gamePath) {
QueueCRC(gamePath);
std::unique_lock<std::mutex> guard(crcLock);
auto it = crcResults.find(gamePath);
while (it == crcResults.end()) {
crcCond.wait(guard);
it = crcResults.find(gamePath);
}
if (crcThread.joinable())
crcThread.join();
return it->second;
}
static uint32_t RetrieveCRCUnlessPowerSaving(const Path &gamePath) {
// It's okay to use it if we have it already.
if (Core_GetPowerSaving() && !HasCRC(gamePath)) {
return 0;
}
return RetrieveCRC(gamePath);
}
static void PurgeCRC() {
std::unique_lock<std::mutex> guard(crcLock);
if (crcPending) {
INFO_LOG(SYSTEM, "Cancelling CRC calculation");
crcCancel = true;
while (crcPending) {
crcCond.wait(guard);
}
} else {
DEBUG_LOG(SYSTEM, "No CRC pending");
}
if (crcThread.joinable())
crcThread.join();
}
void CancelCRC() {
PurgeCRC();
}
// Returns the full host (e.g. report.ppsspp.org:80.)
std::string ServerHost()
{
if (g_Config.sReportHost.compare("default") == 0)
return "";
return g_Config.sReportHost;
}
// Returns the length of the hostname part (e.g. before the :80.)
static size_t ServerHostnameLength()
{
if (!IsEnabled())
return g_Config.sReportHost.npos;
// IPv6 literal?
std::string hostString = ServerHost();
if (hostString[0] == '[')
{
size_t length = hostString.find("]:");
if (length != hostString.npos)
++length;
return length;
}
else
return hostString.find(':');
}
// Returns only the hostname part (e.g. "report.ppsspp.org".)
static const char *ServerHostname()
{
if (!IsEnabled())
return NULL;
std::string host = ServerHost();
size_t length = ServerHostnameLength();
// This means there's no port number - it's already the hostname.
if (length == host.npos)
lastHostname = host;
else
lastHostname = host.substr(0, length);
return lastHostname.c_str();
}
// Returns only the port part (e.g. 80) as an int.
static int ServerPort()
{
if (!IsEnabled())
return 0;
std::string host = ServerHost();
size_t offset = ServerHostnameLength();
// If there's no port, use the default one.
if (offset == host.npos)
return DEFAULT_PORT;
// Skip the colon.
std::string port = host.substr(offset + 1);
return atoi(port.c_str());
}
// Should only be called once per request.
bool CheckSpamLimited()
{
return ++spamProtectionCount >= SPAM_LIMIT;
}
bool SendReportRequest(const char *uri, const std::string &data, const std::string &mimeType, Buffer *output = NULL)
{
http::Client http;
http::RequestProgress progress(&pendingMessagesDone);
Buffer theVoid = Buffer::Void();
http.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION));
if (output == nullptr)
output = &theVoid;
const char *serverHost = ServerHostname();
if (!serverHost)
return false;
if (http.Resolve(serverHost, ServerPort())) {
http.Connect();
int result = http.POST(http::RequestParams(uri), data, mimeType, output, &progress);
http.Disconnect();
return result >= 200 && result < 300;
} else {
return false;
}
}
std::string StripTrailingNull(const std::string &str)
{
size_t pos = str.find_first_of('\0');
if (pos != str.npos)
return str.substr(0, pos);
return str;
}
std::string GetPlatformIdentifer()
{
// TODO: Do we care about OS version?
#if defined(__ANDROID__)
return "Android";
#elif defined(_WIN64) && defined(_M_ARM64)
return "Windows ARM64";
#elif defined(_WIN64)
return "Windows 64";
#elif defined(_WIN32) && defined(_M_ARM)
return "Windows ARM32";
#elif defined(_WIN32)
return "Windows";
#elif PPSSPP_PLATFORM(IOS)
return "iOS";
#elif defined(__APPLE__)
return "Mac";
#elif defined(LOONGSON)
return "Loongson";
#elif defined(__SWITCH__)
return "Switch";
#elif defined(__linux__)
return "Linux";
#elif defined(__Bitrig__)
return "Bitrig";
#elif defined(__DragonFly__)
return "DragonFly";
#elif defined(__FreeBSD__)
return "FreeBSD";
#elif defined(__FreeBSD_kernel__) && defined(__GLIBC__)
return "GNU/kFreeBSD";
#elif defined(__NetBSD__)
return "NetBSD";
#elif defined(__OpenBSD__)
return "OpenBSD";
#else
return "Unknown";
#endif
}
bool MessageAllowed();
void SendReportMessage(const char *message, const char *formatted);
void Init()
{
// New game, clean slate.
spamProtectionCount = 0;
ResetCounts();
everUnsupported = false;
currentSupported = IsSupported();
pendingMessagesDone = false;
Reporting::SetupCallbacks(&MessageAllowed, &SendReportMessage);
}
void Shutdown()
{
pendingMessageLock.lock();
pendingMessagesDone = true;
pendingMessageCond.notify_one();
pendingMessageLock.unlock();
if (compatThread.joinable())
compatThread.join();
if (messageThread.joinable())
messageThread.join();
PurgeCRC();
// Just so it can be enabled in the menu again.
Init();
}
void DoState(PointerWrap &p)
{
const int LATEST_VERSION = 1;
auto s = p.Section("Reporting", 0, LATEST_VERSION);
if (!s || s < LATEST_VERSION) {
// Don't report from old savestates, they may "entomb" bugs.
everUnsupported = true;
return;
}
Do(p, everUnsupported);
}
void UpdateConfig()
{
currentSupported = IsSupported();
if (!currentSupported && PSP_IsInited())
everUnsupported = true;
}
std::string CurrentGameID()
{
// TODO: Maybe ParamSFOData shouldn't include nulls in std::strings? Don't work to break savedata, though...
const std::string disc_id = StripTrailingNull(g_paramSFO.GetDiscID());
const std::string disc_version = StripTrailingNull(g_paramSFO.GetValueString("DISC_VERSION"));
return disc_id + "_" + disc_version;
}
void AddGameInfo(UrlEncoder &postdata)
{
postdata.Add("game", CurrentGameID());
postdata.Add("game_title", StripTrailingNull(g_paramSFO.GetValueString("TITLE")));
postdata.Add("sdkver", sceKernelGetCompiledSdkVersion());
}
void AddSystemInfo(UrlEncoder &postdata)
{
std::string gpuPrimary, gpuFull;
if (gpu)
gpu->GetReportingInfo(gpuPrimary, gpuFull);
postdata.Add("version", PPSSPP_GIT_VERSION);
postdata.Add("gpu", gpuPrimary);
postdata.Add("gpu_full", gpuFull);
postdata.Add("cpu", cpu_info.Summarize());
postdata.Add("platform", GetPlatformIdentifer());
}
void AddConfigInfo(UrlEncoder &postdata)
{
postdata.Add("pixel_width", PSP_CoreParameter().pixelWidth);
postdata.Add("pixel_height", PSP_CoreParameter().pixelHeight);
g_Config.GetReportingInfo(postdata);
}
void AddGameplayInfo(UrlEncoder &postdata)
{
// Just to get an idea of how long they played.
postdata.Add("ticks", (const uint64_t)CoreTiming::GetTicks());
float vps, fps;
__DisplayGetAveragedFPS(&vps, &fps);
postdata.Add("vps", vps);
postdata.Add("fps", fps);
postdata.Add("savestate_used", SaveState::HasLoadedState());
}
void AddScreenshotData(MultipartFormDataEncoder &postdata, const Path &filename)
{
std::string data;
if (!filename.empty() && File::ReadFileToString(false, filename, data))
postdata.Add("screenshot", data, "screenshot.jpg", "image/jpeg");
const std::string iconFilename = "disc0:/PSP_GAME/ICON0.PNG";
std::vector<u8> iconData;
if (pspFileSystem.ReadEntireFile(iconFilename, iconData) >= 0) {
postdata.Add("icon", iconData, "icon.png", "image/png");
}
}
int Process(int pos)
{
SetCurrentThreadName("Report");
Payload &payload = payloadBuffer[pos];
Buffer output;
MultipartFormDataEncoder postdata;
AddSystemInfo(postdata);
AddGameInfo(postdata);
AddConfigInfo(postdata);
AddGameplayInfo(postdata);
switch (payload.type)
{
case RequestType::MESSAGE:
// TODO: Add CRC?
postdata.Add("message", payload.string1);
postdata.Add("value", payload.string2);
// We tend to get corrupted data, this acts as a very primitive verification check.
postdata.Add("verify", payload.string1 + payload.string2);
payload.string1.clear();
payload.string2.clear();
postdata.Finish();
serverWorking = true;
if (!SendReportRequest("/report/message", postdata.ToString(), postdata.GetMimeType()))
serverWorking = false;
break;
case RequestType::COMPAT:
postdata.Add("compat", payload.string1);
// We tend to get corrupted data, this acts as a very primitive verification check.
postdata.Add("verify", payload.string1);
postdata.Add("graphics", StringFromFormat("%d", payload.int1));
postdata.Add("speed", StringFromFormat("%d", payload.int2));
postdata.Add("gameplay", StringFromFormat("%d", payload.int3));
postdata.Add("crc", StringFromFormat("%08x", RetrieveCRCUnlessPowerSaving(PSP_CoreParameter().fileToStart)));
postdata.Add("suggestions", payload.string1 != "perfect" && payload.string1 != "playable" ? "1" : "0");
AddScreenshotData(postdata, Path(payload.string2));
payload.string1.clear();
payload.string2.clear();
postdata.Finish();
serverWorking = true;
if (!SendReportRequest("/report/compat", postdata.ToString(), postdata.GetMimeType(), &output)) {
serverWorking = false;
} else {
std::string result;
output.TakeAll(&result);
lastCompatResult.clear();
if (result.empty() || result[0] == '0')
serverWorking = false;
else if (result[0] != '1')
SplitString(result, '\n', lastCompatResult);
}
break;
case RequestType::NONE:
break;
}
payload.type = RequestType::NONE;
return 0;
}
bool IsSupported()
{
// Disabled when using certain hacks, because they make for poor reports.
if (CheatsInEffect() || HLEPlugins::HasEnabled())
return false;
if (g_Config.iLockedCPUSpeed != 0)
return false;
if (g_Config.uJitDisableFlags != 0)
return false;
// Don't allow builds without version info from git. They're useless for reporting.
if (strcmp(PPSSPP_GIT_VERSION, "unknown") == 0)
return false;
// Don't report from games without a version ID (i.e. random hashed homebrew IDs.)
// The problem is, these aren't useful because the hashes end up different for different people.
// TODO: Should really hash the ELF instead of the path, but then that affects savestates/cheats.
if (PSP_IsInited() && g_paramSFO.GetValueString("DISC_VERSION").empty())
return false;
// Some users run the exe from a zip or something, and don't have fonts.
// This breaks things, but let's not report it since it's confusing.
#if defined(USING_WIN_UI) || defined(APPLE)
if (!File::Exists(g_Config.flash0Directory / "font/jpn0.pgf"))
return false;
#else
File::FileInfo fo;
if (!VFSGetFileInfo("flash0/font/jpn0.pgf", &fo))
return false;
#endif
return !everUnsupported;
}
bool IsEnabled()
{
if (g_Config.sReportHost.empty() || (!currentSupported && PSP_IsInited()))
return false;
// Disabled by default for now.
if (g_Config.sReportHost.compare("default") == 0)
return false;
return true;
}
bool Enable(bool flag, std::string host)
{
if (IsSupported() && IsEnabled() != flag)
{
// "" means explicitly disabled. Don't ever turn on by default.
// "default" means it's okay to turn it on by default.
g_Config.sReportHost = flag ? host : "";
return true;
}
return false;
}
void EnableDefault()
{
g_Config.sReportHost = "default";
}
ReportStatus GetStatus()
{
if (!serverWorking)
return ReportStatus::FAILING;
for (int pos = 0; pos < PAYLOAD_BUFFER_SIZE; ++pos)
{
if (payloadBuffer[pos].type != RequestType::NONE)
return ReportStatus::BUSY;
}
return ReportStatus::WORKING;
}
int NextFreePos()
{
int start = payloadBufferPos % PAYLOAD_BUFFER_SIZE;
do
{
int pos = payloadBufferPos++ % PAYLOAD_BUFFER_SIZE;
if (payloadBuffer[pos].type == RequestType::NONE)
return pos;
}
while (payloadBufferPos != start);
return -1;
}
int ProcessPending() {
SetCurrentThreadName("Report");
std::unique_lock<std::mutex> guard(pendingMessageLock);
while (!pendingMessagesDone) {
while (!pendingMessages.empty() && !pendingMessagesDone) {
int pos = pendingMessages.front();
pendingMessages.pop_front();
guard.unlock();
Process(pos);
guard.lock();
}
if (pendingMessagesDone) {
break;
}
pendingMessageCond.wait(guard);
}
return 0;
}
bool MessageAllowed() {
if (!IsEnabled() || CheckSpamLimited())
return false;
return true;
}
void SendReportMessage(const char *message, const char *formatted) {
int pos = NextFreePos();
if (pos == -1)
return;
Payload &payload = payloadBuffer[pos];
payload.type = RequestType::MESSAGE;
payload.string1 = message;
payload.string2 = formatted;
std::lock_guard<std::mutex> guard(pendingMessageLock);
pendingMessages.push_back(pos);
pendingMessageCond.notify_one();
if (!messageThread.joinable()) {
messageThread = std::thread(ProcessPending);
}
}
void ReportCompatibility(const char *compat, int graphics, int speed, int gameplay, const std::string &screenshotFilename)
{
if (!IsEnabled())
return;
int pos = NextFreePos();
if (pos == -1)
return;
Payload &payload = payloadBuffer[pos];
payload.type = RequestType::COMPAT;
payload.string1 = compat;
payload.string2 = screenshotFilename;
payload.int1 = graphics;
payload.int2 = speed;
payload.int3 = gameplay;
if (compatThread.joinable())
compatThread.join();
compatThread = std::thread(Process, pos);
}
std::vector<std::string> CompatibilitySuggestions() {
return lastCompatResult;
}
}