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Common
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Support more screenshot framebuffer formats.
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2014-12-31 16:17:23 -08:00 |
Debugger
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Add debug interface for non-L0 texture preview.
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2014-06-15 09:30:37 -07:00 |
Directx9
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dx9: Only use anisotropic when filter was linear.
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2014-12-30 15:28:55 -08:00 |
GLES
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Assert state on first frame.
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2014-12-30 15:26:16 -08:00 |
Null
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Add block transfer to null gpu.
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2014-08-30 22:14:58 -07:00 |
Software
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GPU: Get rid of unused variable warnings
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2014-12-12 09:29:41 -05:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Add Vertex texture/color GE commands
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2014-04-26 23:53:17 +08:00 |
GeDisasm.cpp
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Properly clamp some iterative snprintf()s.
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2014-11-05 08:06:15 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.vcxproj
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Add git-version to more than just Core.
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2014-12-02 22:55:19 -08:00 |
GPU.vcxproj.filters
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d3d: Initial attempt to upload stencil.
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2014-09-14 02:21:41 -07:00 |
GPUCommon.cpp
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Allow switching cpu thread on/off ingame.
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2014-12-20 17:39:42 -08:00 |
GPUCommon.h
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Make sure not to leak any enabled vertex arrays.
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2014-06-22 21:42:29 -07:00 |
GPUInterface.h
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Allow switching cpu thread on/off ingame.
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2014-12-20 17:39:42 -08:00 |
GPUState.cpp
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Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
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2014-09-08 23:10:23 +02:00 |
GPUState.h
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dx9: Compensate for viewport w/h adjustments.
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2014-12-18 22:24:47 -08:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Fix Vec4::SetZero() not clearing all lanes.
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2014-12-13 10:35:16 -08:00 |