ppsspp/Android.mk

129 lines
3.6 KiB
Makefile

# Basic Android.mk for libnative
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libnative
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES :=\
android/native_audio.cpp \
audio/wav_read.cpp \
audio/mixer.cpp.arm \
base/backtrace.cpp \
base/buffer.cpp \
base/compat.cpp \
base/display.cpp \
base/timeutil.cpp \
base/colorutil.cpp \
base/error_context.cpp \
base/stringutil.cpp \
data/compression.cpp \
ext/rg_etc1/rg_etc1.cpp \
ext/cityhash/city.cpp \
ext/libpng17/png.c \
ext/libpng17/pngerror.c \
ext/libpng17/pngget.c \
ext/libpng17/pngmem.c \
ext/libpng17/pngpread.c \
ext/libpng17/pngread.c \
ext/libpng17/pngrio.c \
ext/libpng17/pngrtran.c \
ext/libpng17/pngrutil.c \
ext/libpng17/pngset.c \
ext/libpng17/pngtest.c \
ext/libpng17/pngtrans.c \
ext/libpng17/pngwio.c \
ext/libpng17/pngwrite.c \
ext/libpng17/pngwtran.c \
ext/libpng17/pngwutil.c \
ext/jpge/jpgd.cpp \
ext/jpge/jpge.cpp \
ext/sha1/sha1.cpp \
ext/stb_vorbis/stb_vorbis.c.arm \
ext/vjson/json.cpp \
ext/vjson/block_allocator.cpp \
file/dialog.cpp \
file/fd_util.cpp \
file/easy_file.cpp \
file/chunk_file.cpp \
file/file_util.cpp \
file/path.cpp \
file/ini_file.cpp \
file/zip_read.cpp \
json/json_writer.cpp \
i18n/i18n.cpp \
input/gesture_detector.cpp \
input/input_state.cpp \
math/fast/fast_math.c \
math/fast/fast_matrix.c \
math/math_util.cpp \
math/curves.cpp \
math/expression_parser.cpp \
math/lin/aabb.cpp.arm \
math/lin/plane.cpp.arm \
math/lin/quat.cpp.arm \
math/lin/vec3.cpp.arm \
math/lin/matrix4x4.cpp.arm \
midi/midi_input.cpp \
net/http_client.cpp \
net/resolve.cpp \
net/url.cpp \
profiler/profiler.cpp \
thread/threadutil.cpp \
thread/prioritizedworkqueue.cpp \
thread/threadpool.cpp \
gfx_es2/glsl_program.cpp \
gfx_es2/gpu_features.cpp \
gfx_es2/gl_state.cpp.arm \
gfx_es2/gl3stub.c \
gfx_es2/draw_buffer.cpp.arm \
gfx_es2/draw_text.cpp.arm \
gfx_es2/vertex_format.cpp \
gfx_es2/fbo.cpp \
gfx/gl_debug_log.cpp \
gfx/gl_lost_manager.cpp \
gfx/texture.cpp \
gfx/texture_atlas.cpp \
gfx/texture_gen.cpp \
image/zim_load.cpp \
image/zim_save.cpp \
image/png_load.cpp \
thin3d/thin3d.cpp \
thin3d/thin3d_gl.cpp \
ui/view.cpp \
ui/viewgroup.cpp \
ui/ui.cpp \
ui/ui_screen.cpp \
ui/ui_context.cpp \
ui/screen.cpp \
ui/virtual_input.cpp \
util/random/perlin.cpp \
util/text/utf8.cpp \
util/text/parsers.cpp \
util/hash/hash.cpp
LOCAL_CFLAGS := -O3 -DUSING_GLES2 -fsigned-char -fno-strict-aliasing -Wall -Wno-multichar -D__STDC_CONSTANT_MACROS
LOCAL_CPPFLAGS := -fno-exceptions -std=gnu++11 -fno-rtti -Wno-reorder
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ext $(LOCAL_PATH)/ext/libzip
#Portable native and separate code on android in future is easy you needs add files
#by ($(target_arch_ABI),arquitecture (armeabi-v7a , armeabi , x86 , MIPS)
ifeq ($(TARGET_ARCH_ABI), armeabi-v7a)
LOCAL_CFLAGS := $(LOCAL_CFLAGS) -DARM -DARMEABI_V7A
LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
math/fast/fast_matrix_neon.S.neon \
ext/libpng17/arm/arm_init.c \
ext/libpng17/arm/filter_neon_intrinsics.c \
ext/libpng17/arm/filter_neon.S.neon
else ifeq ($(TARGET_ARCH_ABI),armeabi)
LOCAL_CFLAGS := $(LOCAL_CFLAGS) -DARM -DARMEABI -march=armv6
else ifeq ($(TARGET_ARCH_ABI),x86)
LOCAL_CFLAGS := $(LOCAL_CFLAGS) -D_M_IX86
LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
math/fast/fast_matrix_sse.c
endif
include $(BUILD_STATIC_LIBRARY)