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DepalettizeShaderCommon.cpp
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Implement color-to-depth for Vulkan, start implementing for D3D11
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2022-08-01 11:30:36 +02:00 |
DepalettizeShaderCommon.h
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Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
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2020-11-04 09:18:35 +01:00 |
Draw2D.cpp
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Convert the D3D11 DrawActiveTexture to thin3d
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2022-08-03 14:12:55 +02:00 |
Draw2D.h
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Draw2D
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2022-08-03 14:12:55 +02:00 |
DrawEngineCommon.cpp
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Split GetPointer into two versions, to help with const correctness
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2022-07-24 13:26:19 +02:00 |
DrawEngineCommon.h
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Cleanup and testfixes
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2022-08-03 13:34:59 +02:00 |
FragmentShaderGenerator.cpp
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Fix Vulkan as well
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2022-08-01 15:48:52 +02:00 |
FragmentShaderGenerator.h
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Implement 3D textures for D3D9 as well
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2022-07-31 10:43:48 +02:00 |
FramebufferManagerCommon.cpp
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Draw2D
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2022-08-03 14:12:55 +02:00 |
FramebufferManagerCommon.h
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Convert the D3D11 DrawActiveTexture to thin3d
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2022-08-03 14:12:55 +02:00 |
GPUDebugInterface.cpp
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GPU: Rotate screenshot framebuffer per display.
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2021-02-19 22:57:34 -08:00 |
GPUDebugInterface.h
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GE Debugger: Add option to auto flush.
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2022-01-22 13:12:59 -08:00 |
GPUStateUtils.cpp
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Implement color-to-depth for Vulkan, start implementing for D3D11
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2022-08-01 11:30:36 +02:00 |
GPUStateUtils.h
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OpenGL fix
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2022-08-01 11:57:22 +02:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Postshader: Avoid treating directories as files.
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2022-05-25 20:04:47 -07:00 |
PostShader.h
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
PresentationCommon.cpp
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Global: Fix some int/size_t conversion warnings.
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2022-03-13 12:03:48 -07:00 |
PresentationCommon.h
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Display: Move core counters/stats to HW file.
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2022-01-30 11:53:48 -08:00 |
ReinterpretFramebuffer.cpp
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Bufferless path for D3D11/Vulkan
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2022-08-03 13:33:53 +02:00 |
ReinterpretFramebuffer.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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Give the mip bias its own uniform flag.
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2022-07-31 10:43:48 +02:00 |
ShaderId.cpp
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Implement color-to-depth for Vulkan, start implementing for D3D11
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2022-08-01 11:30:36 +02:00 |
ShaderId.h
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Implement color-to-depth for Vulkan, start implementing for D3D11
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2022-08-01 11:30:36 +02:00 |
ShaderUniforms.cpp
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Give the mip bias its own uniform flag.
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2022-07-31 10:43:48 +02:00 |
ShaderUniforms.h
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Initial implementation of 3D texturing through equal-size mips (see #6357)
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2022-07-31 10:43:47 +02:00 |
SoftwareLighting.h
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SoftwareTransformCommon.cpp
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Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
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2022-06-11 11:22:29 +02:00 |
SoftwareTransformCommon.h
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
SplineCommon.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
SplineCommon.h
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
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Need a separate cap bit for stencil blits to prevent misuse on D3D9
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2022-08-03 13:40:21 +02:00 |
StencilCommon.h
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
TextureCacheCommon.cpp
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Avoid upscaling textures used for color-to-depth.
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2022-08-01 14:10:51 +02:00 |
TextureCacheCommon.h
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Quick attempt at fixing the Macross glitch
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2022-07-31 10:43:48 +02:00 |
TextureDecoder.cpp
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Simplify alphasum checking for DXT textures, and fix a regression
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2022-04-25 00:54:47 +02:00 |
TextureDecoder.h
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Fix regression with CLUT16 textures. See #12188
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2022-04-24 00:43:15 +02:00 |
TextureScalerCommon.cpp
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TextureScalerCommon.h
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TransformCommon.cpp
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
TransformCommon.h
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
VertexDecoderArm64.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexDecoderArm.cpp
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ARM32: Remove a lot of non-NEON fallback paths
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2022-04-13 11:44:55 +02:00 |
VertexDecoderCommon.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
VertexDecoderCommon.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
VertexDecoderX86.cpp
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vertexjit: Optimize 5551 read a bit on x86/x64.
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2021-11-25 19:23:59 -08:00 |
VertexShaderGenerator.cpp
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Mali driver bug workaround for driver 32+.
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2022-07-17 22:53:10 +02:00 |
VertexShaderGenerator.h
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GPU: Restore rotation handling in sw transform.
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2021-10-30 18:22:53 -07:00 |