ppsspp/GPU/Debugger
Unknown W. Brackets 539e2bbbf8 Debugger: Track unchanged VRAM to avoid copy.
See #15251, the framedump here reused a VRAM texture for many draws, and
this caused it to recopy the texture over and over again.  Use a flag to
skip if possible.
2022-02-20 13:51:40 -08:00
..
Breakpoints.cpp GE Debugger: Skip overhead without breakpoints. 2022-02-07 23:54:18 -08:00
Breakpoints.h GE Debugger: Skip overhead without breakpoints. 2022-02-07 23:54:18 -08:00
Debugger.cpp GE Debugger: Avoid crash on Step Draw with flush. 2022-02-10 21:44:41 -08:00
Debugger.h GE Debugger: Add filter to skip prim calls. 2022-02-06 21:25:33 -08:00
Playback.cpp Debugger: Track unchanged VRAM to avoid copy. 2022-02-20 13:51:40 -08:00
Playback.h GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00
Record.cpp Debugger: Track unchanged VRAM to avoid copy. 2022-02-20 13:51:40 -08:00
Record.h Debugger: Track unchanged VRAM to avoid copy. 2022-02-20 13:51:40 -08:00
RecordFormat.h GE Debugger: Use zstd for save states. 2021-04-11 09:13:10 -07:00
Stepping.cpp GE Debugger: Track last gstate on stepping. 2022-02-13 10:22:59 -08:00
Stepping.h GE Debugger: Track last gstate on stepping. 2022-02-13 10:22:59 -08:00