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539e2bbbf8
See #15251, the framedump here reused a VRAM texture for many draws, and this caused it to recopy the texture over and over again. Use a flag to skip if possible. |
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.. | ||
Breakpoints.cpp | ||
Breakpoints.h | ||
Debugger.cpp | ||
Debugger.h | ||
Playback.cpp | ||
Playback.h | ||
Record.cpp | ||
Record.h | ||
RecordFormat.h | ||
Stepping.cpp | ||
Stepping.h |