ppsspp/android/jni
Henrik Rydgard 6c160ee7fc 0.2
2012-11-10 16:39:42 +01:00
..
Android.mk sceImpose 2012-11-09 12:31:58 +01:00
Application.mk Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
EmuScreen.cpp Blackberry 10 fully supported with working video, input and sound on Playbook, Dev Alpha and beyond. 2012-11-08 03:22:10 +10:00
EmuScreen.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
GamepadEmu.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
GamepadEmu.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MenuScreens.cpp 0.2 2012-11-10 16:39:42 +01:00
MenuScreens.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
NativeApp.cpp Blackberry 10 fully supported with working video, input and sound on Playbook, Dev Alpha and beyond. 2012-11-08 03:22:10 +10:00
ui_atlas.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
ui_atlas.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
UIShader.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
UIShader.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00