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From Vulkan spec, surfaceCapabilities.currentExtent can be 0xFFFFFFFF(-1) Define a callback to get drawsize from window creator relate: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkSurfaceCapabilitiesKHR.html https://github.com/KhronosGroup/Vulkan-Docs/issues/590#issuecomment-347932321 |
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macOS@f19a1d54b8 | ||
.gitignore | ||
macbundle.sh | ||
NKCodeFromSDL.h | ||
README.TXT | ||
SDLCocoaMetalLayer.h | ||
SDLCocoaMetalLayer.mm | ||
SDLGLGraphicsContext.cpp | ||
SDLGLGraphicsContext.h | ||
SDLJoystick.cpp | ||
SDLJoystick.h | ||
SDLMain.cpp | ||
SDLMain.h | ||
SDLMain.mm | ||
SDLVulkanGraphicsContext.cpp | ||
SDLVulkanGraphicsContext.h |
1. Install GCC, CMake, and development libraries for zlib and sdl. 2. mkdir build 3. cd build 4. cmake .. 5. make That should do it. Special instructions for MacOSX: Install XCode Install CMake Open XCode, Preferences, Downloads, Components. Install the command line toools. Install MacPorts Using MacPorts, install libpng Do the above. SDL2 Game Controller Support Notes ================================== For SDL2 game controller support, at least SDL 2.0.4 is required. Under the assets directory is the SDL2 game controller database: gamecontrollerdb.txt. This file contains many known control pad mappings for Windows, Linux and MAC OS. PPSSPPSDL will load this file at start-up and work out how to assign control pad buttons for your control pad. Hot plugging of control pads is also supported. If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library.