mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-20 04:10:13 +00:00
a1fbcc3d93
This allows UI to handle the message however it wants to, and reduces cross linkage issues.
355 lines
10 KiB
C++
355 lines
10 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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// For shell links
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#include "windows.h"
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#include "winnls.h"
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#include "shobjidl.h"
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#include "objbase.h"
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#include "objidl.h"
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#include "shlguid.h"
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#pragma warning(disable:4091) // workaround bug in VS2015 headers
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#include "shlobj.h"
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// native stuff
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#include "base/NativeApp.h"
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#include "file/file_util.h"
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#include "input/input_state.h"
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#include "input/keycodes.h"
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#include "util/text/utf8.h"
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#include "Common/StringUtils.h"
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/CoreParameter.h"
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#include "Core/System.h"
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#include "Core/Debugger/SymbolMap.h"
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#include "Windows/EmuThread.h"
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#include "Windows/DSoundStream.h"
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#include "Windows/WindowsHost.h"
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#include "Windows/MainWindow.h"
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#include "Windows/GPU/WindowsGLContext.h"
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#include "Windows/GPU/WindowsVulkanContext.h"
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#include "Windows/GPU/D3D9Context.h"
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#include "Windows/Debugger/DebuggerShared.h"
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#include "Windows/Debugger/Debugger_Disasm.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "Windows/DinputDevice.h"
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#include "Windows/XinputDevice.h"
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#include "Windows/KeyboardDevice.h"
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#include "Windows/main.h"
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#include "UI/OnScreenDisplay.h"
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static const int numCPUs = 1;
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float mouseDeltaX = 0;
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float mouseDeltaY = 0;
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static BOOL PostDialogMessage(Dialog *dialog, UINT message, WPARAM wParam = 0, LPARAM lParam = 0) {
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return PostMessage(dialog->GetDlgHandle(), message, wParam, lParam);
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}
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WindowsHost::WindowsHost(HINSTANCE hInstance, HWND mainWindow, HWND displayWindow)
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: gfx_(nullptr), hInstance_(hInstance),
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mainWindow_(mainWindow),
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displayWindow_(displayWindow)
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{
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mouseDeltaX = 0;
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mouseDeltaY = 0;
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//add first XInput device to respond
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input.push_back(std::shared_ptr<InputDevice>(new XinputDevice()));
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//find all connected DInput devices of class GamePad
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size_t numDInputDevs = DinputDevice::getNumPads();
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for (size_t i = 0; i < numDInputDevs; i++) {
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input.push_back(std::shared_ptr<InputDevice>(new DinputDevice(static_cast<int>(i))));
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}
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keyboard = std::shared_ptr<KeyboardDevice>(new KeyboardDevice());
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input.push_back(keyboard);
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SetConsolePosition();
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}
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void WindowsHost::SetConsolePosition() {
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HWND console = GetConsoleWindow();
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if (console != NULL && g_Config.iConsoleWindowX != -1 && g_Config.iConsoleWindowY != -1)
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SetWindowPos(console, NULL, g_Config.iConsoleWindowX, g_Config.iConsoleWindowY, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
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}
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void WindowsHost::UpdateConsolePosition() {
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RECT rc;
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HWND console = GetConsoleWindow();
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if (console != NULL && GetWindowRect(console, &rc) && !IsIconic(console)) {
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g_Config.iConsoleWindowX = rc.left;
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g_Config.iConsoleWindowY = rc.top;
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}
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}
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bool WindowsHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
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WindowsGraphicsContext *graphicsContext = nullptr;
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switch (g_Config.iGPUBackend) {
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case GPU_BACKEND_OPENGL:
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graphicsContext = new WindowsGLContext();
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break;
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case GPU_BACKEND_DIRECT3D9:
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graphicsContext = new D3D9Context();
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break;
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case GPU_BACKEND_VULKAN:
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graphicsContext = new WindowsVulkanContext();
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break;
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default:
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return false;
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}
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if (graphicsContext->Init(hInstance_, displayWindow_, error_message)) {
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*ctx = graphicsContext;
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gfx_ = graphicsContext;
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return true;
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} else {
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delete graphicsContext;
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*ctx = nullptr;
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gfx_ = nullptr;
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return false;
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}
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}
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void WindowsHost::ShutdownGraphics() {
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gfx_->Shutdown();
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delete gfx_;
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gfx_ = nullptr;
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PostMessage(mainWindow_, WM_CLOSE, 0, 0);
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}
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void WindowsHost::SetWindowTitle(const char *message) {
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std::wstring winTitle = ConvertUTF8ToWString(std::string("PPSSPP ") + PPSSPP_GIT_VERSION);
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if (message != nullptr) {
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winTitle.append(ConvertUTF8ToWString(" - "));
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winTitle.append(ConvertUTF8ToWString(message));
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}
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MainWindow::SetWindowTitle(winTitle.c_str());
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PostMessage(mainWindow_, MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0);
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}
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void WindowsHost::InitSound() {
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}
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// UGLY!
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extern WindowsAudioBackend *winAudioBackend;
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void WindowsHost::UpdateSound() {
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if (winAudioBackend)
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winAudioBackend->Update();
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}
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void WindowsHost::ShutdownSound() {
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}
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void WindowsHost::UpdateUI() {
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PostMessage(mainWindow_, MainWindow::WM_USER_UPDATE_UI, 0, 0);
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}
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void WindowsHost::UpdateMemView() {
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for (int i = 0; i < numCPUs; i++)
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if (memoryWindow[i])
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PostDialogMessage(memoryWindow[i], WM_DEB_UPDATE);
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}
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void WindowsHost::UpdateDisassembly() {
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for (int i = 0; i < numCPUs; i++)
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if (disasmWindow[i])
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PostDialogMessage(disasmWindow[i], WM_DEB_UPDATE);
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}
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void WindowsHost::SetDebugMode(bool mode) {
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for (int i = 0; i < numCPUs; i++)
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if (disasmWindow[i])
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PostDialogMessage(disasmWindow[i], WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)mode);
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}
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void WindowsHost::PollControllers(InputState &input_state) {
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bool doPad = true;
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for (auto iter = this->input.begin(); iter != this->input.end(); iter++)
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{
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auto device = *iter;
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if (!doPad && device->IsPad())
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continue;
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if (device->UpdateState(input_state) == InputDevice::UPDATESTATE_SKIP_PAD)
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doPad = false;
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}
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mouseDeltaX *= 0.9f;
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mouseDeltaY *= 0.9f;
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// TODO: Tweak!
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float mx = std::max(-1.0f, std::min(1.0f, mouseDeltaX * 0.01f));
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float my = std::max(-1.0f, std::min(1.0f, mouseDeltaY * 0.01f));
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AxisInput axisX, axisY;
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axisX.axisId = JOYSTICK_AXIS_MOUSE_REL_X;
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axisX.deviceId = DEVICE_ID_MOUSE;
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axisX.value = mx;
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axisY.axisId = JOYSTICK_AXIS_MOUSE_REL_Y;
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axisY.deviceId = DEVICE_ID_MOUSE;
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axisY.value = my;
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// Disabled for now as it makes the mapping dialog unusable!
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//if (fabsf(mx) > 0.1f) NativeAxis(axisX);
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//if (fabsf(my) > 0.1f) NativeAxis(axisY);
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}
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void WindowsHost::BootDone() {
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g_symbolMap->SortSymbols();
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SendMessage(mainWindow_, WM_USER + 1, 0, 0);
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SetDebugMode(!g_Config.bAutoRun);
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Core_EnableStepping(!g_Config.bAutoRun);
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}
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static std::string SymbolMapFilename(const char *currentFilename, char* ext) {
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FileInfo info;
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std::string result = currentFilename;
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// can't fail, definitely exists if it gets this far
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getFileInfo(currentFilename, &info);
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if (info.isDirectory) {
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#ifdef _WIN32
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char* slash = "\\";
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#else
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char* slash = "/";
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#endif
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if (!endsWith(result,slash))
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result += slash;
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return result + ".ppsspp-symbols" + ext;
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} else {
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size_t dot = result.rfind('.');
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if (dot == result.npos)
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return result + ext;
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result.replace(dot, result.npos, ext);
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return result;
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}
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}
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bool WindowsHost::AttemptLoadSymbolMap() {
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bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".ppmap").c_str());
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// Load the old-style map file.
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if (!result1)
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result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".map").c_str());
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bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".sym").c_str());
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return result1 || result2;
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}
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void WindowsHost::SaveSymbolMap() {
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g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(),".ppmap").c_str());
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}
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bool WindowsHost::IsDebuggingEnabled() {
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#ifdef _DEBUG
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return true;
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#else
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return false;
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#endif
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}
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// http://msdn.microsoft.com/en-us/library/aa969393.aspx
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HRESULT CreateLink(LPCWSTR lpszPathObj, LPCWSTR lpszArguments, LPCWSTR lpszPathLink, LPCWSTR lpszDesc) {
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HRESULT hres;
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IShellLink* psl;
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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// Get a pointer to the IShellLink interface. It is assumed that CoInitialize
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// has already been called.
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hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, (LPVOID*)&psl);
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if (SUCCEEDED(hres)) {
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IPersistFile* ppf;
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// Set the path to the shortcut target and add the description.
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psl->SetPath(lpszPathObj);
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psl->SetArguments(lpszArguments);
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psl->SetDescription(lpszDesc);
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// Query IShellLink for the IPersistFile interface, used for saving the
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// shortcut in persistent storage.
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hres = psl->QueryInterface(IID_IPersistFile, (LPVOID*)&ppf);
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if (SUCCEEDED(hres)) {
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// Save the link by calling IPersistFile::Save.
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hres = ppf->Save(lpszPathLink, TRUE);
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ppf->Release();
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}
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psl->Release();
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}
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CoUninitialize();
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return hres;
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}
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bool WindowsHost::CanCreateShortcut() {
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return false; // Turn on when below function fixed
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}
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bool WindowsHost::CreateDesktopShortcut(std::string argumentPath, std::string gameTitle) {
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// TODO: not working correctly
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return false;
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// Get the desktop folder
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wchar_t *pathbuf = new wchar_t[MAX_PATH + gameTitle.size() + 100];
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SHGetFolderPath(0, CSIDL_DESKTOPDIRECTORY, NULL, SHGFP_TYPE_CURRENT, pathbuf);
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// Sanitize the game title for banned characters.
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const char bannedChars[] = "<>:\"/\\|?*";
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for (size_t i = 0; i < gameTitle.size(); i++) {
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for (size_t c = 0; c < strlen(bannedChars); c++) {
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if (gameTitle[i] == bannedChars[c]) {
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gameTitle[i] = '_';
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break;
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}
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}
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}
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wcscat(pathbuf, L"\\");
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wcscat(pathbuf, ConvertUTF8ToWString(gameTitle).c_str());
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wchar_t module[MAX_PATH];
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GetModuleFileName(NULL, module, MAX_PATH);
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CreateLink(module, ConvertUTF8ToWString(argumentPath).c_str(), pathbuf, ConvertUTF8ToWString(gameTitle).c_str());
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delete [] pathbuf;
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return false;
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}
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void WindowsHost::GoFullscreen(bool viewFullscreen) {
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MainWindow::SendToggleFullscreen(viewFullscreen);
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}
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void WindowsHost::ToggleDebugConsoleVisibility() {
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MainWindow::ToggleDebugConsoleVisibility();
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}
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void WindowsHost::NotifyUserMessage(const std::string &message, float duration, u32 color, const char *id) {
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osm.Show(message, duration, color, -1, true, id);
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}
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