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https://github.com/hrydgard/ppsspp.git
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d7a82ab7b8
This saves a decent chunk of time, especially when many verts are being drawn.
33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "TransformUnit.h"
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struct PixelFuncID;
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struct SamplerID;
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namespace Clipper {
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void ProcessPoint(VertexData &v0, const PixelFuncID &pixelID, const SamplerID &samplerID);
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void ProcessLine(VertexData &v0, VertexData &v1, const PixelFuncID &pixelID, const SamplerID &samplerID);
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void ProcessTriangle(VertexData &v0, VertexData &v1, VertexData &v2, const VertexData &provoking, const PixelFuncID &pixelID, const SamplerID &samplerID);
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void ProcessRect(const VertexData &v0, const VertexData &v1, const PixelFuncID &pixelID, const SamplerID &samplerID);
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}
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