ppsspp/GPU/Software/Clipper.h
Unknown W. Brackets d7a82ab7b8 softgpu: Compute func IDs once per batch of verts.
This saves a decent chunk of time, especially when many verts are being
drawn.
2022-01-10 22:12:35 -08:00

33 lines
1.3 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "TransformUnit.h"
struct PixelFuncID;
struct SamplerID;
namespace Clipper {
void ProcessPoint(VertexData &v0, const PixelFuncID &pixelID, const SamplerID &samplerID);
void ProcessLine(VertexData &v0, VertexData &v1, const PixelFuncID &pixelID, const SamplerID &samplerID);
void ProcessTriangle(VertexData &v0, VertexData &v1, VertexData &v2, const VertexData &provoking, const PixelFuncID &pixelID, const SamplerID &samplerID);
void ProcessRect(const VertexData &v0, const VertexData &v1, const PixelFuncID &pixelID, const SamplerID &samplerID);
}